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BREAKING NEWS

LATEST POSTS

  • Adobe open sources its USD conversion plugins

    pIXELsHAM.com
    Mar 8, 2024
    production, software

    https://www.cgchannel.com/2024/03/adobe-open-sources-its-usd-conversion-plugins/

     

     

    Views : 80
  • FreeCodeCamp.org – Learn C# Programming Full Course with Mini-Projects

    pIXELsHAM.com
    Mar 8, 2024
    software

    Views : 92
  • The Best explanation of BITCOIN you will ever hear | PV Valkenburgh

    pIXELsHAM.com
    Mar 7, 2024
    quotes

    Views : 73
  • 9 Experiments That Will Change Your View of Light

    pIXELsHAM.com
    Mar 7, 2024
    lighting, quotes

    Views : 108
  • Fouad Khan – Confirmed! We Live in a Simulation

    pIXELsHAM.com
    Mar 7, 2024
    quotes

    https://www.scientificamerican.com/article/confirmed-we-live-in-a-simulation/

     

    Ever since the philosopher Nick Bostrom proposed in the Philosophical Quarterly that the universe and everything in it might be a simulation, there has been intense public speculation and debate about the nature of reality.

     

    Yet there have been skeptics. Physicist Frank Wilczek has argued that there’s too much wasted complexity in our universe for it to be simulated. Building complexity requires energy and time.

     

    To understand if we live in a simulation we need to start by looking at the fact that we already have computers running all kinds of simulations for lower level “intelligences” or algorithms.

     

    All computing hardware leaves an artifact of its existence within the world of the simulation it is running. This artifact is the processor speed.
    No matter how complete the simulation is, the processor speed would intervene in the operations of the simulation.

     

    If we live in a simulation, then our universe should also have such an artifact. We can now begin to articulate some properties of this artifact that would help us in our search for such an artifact in our universe.
    The artifact presents itself in the simulated world as an upper limit.

     

    Now that we have some defining features of the artifact, of course it becomes clear what the artifact manifests itself as within our universe. The artifact is manifested as the speed of light.
    This maximum speed is the speed of light. We don’t know what hardware is running the simulation of our universe or what properties it has, but one thing we can say now is that the memory container size for the variable space would be about 300,000 kilometers if the processor performed one operation per second.

     

    We can see now that the speed of light meets all the criteria of a hardware artifact identified in our observation of our own computer builds. It remains the same irrespective of observer (simulated) speed, it is observed as a maximum limit, it is unexplainable by the physics of the universe, and it is absolute. The speed of light is a hardware artifact showing we live in a simulated universe.

     

    Consciousness is an integrated (combining five senses) subjective interface between the self and the rest of the universe. The only reasonable explanation for its existence is that it is there to be an “experience”.

     

    So here we are generating this product called consciousness that we apparently don’t have a use for, that is an experience and hence must serve as an experience. The only logical next step is to surmise that this product serves someone else.

    Views : 82
  • Image upscaling models

    pIXELsHAM.com
    Mar 7, 2024
    A.I., production

    Supir

    https://github.com/Fanghua-Yu/SUPIR/issues/38

     

    Civitai

    https://civitai.com/tag/upscale

     

    OpenModelDB

    https://openmodeldb.info/

     

    Views : 117
  • The X-Rite Color Challenge and Hue Test

    pIXELsHAM.com
    Mar 7, 2024
    colour

    https://www.xrite.com/hue-test

     

    Views : 165
  • AI and the Law – Why The New York Times might win its copyright lawsuit against OpenAI

    pIXELsHAM.com
    Mar 6, 2024
    A.I., ves

    https://arstechnica.com/tech-policy/2024/02/why-the-new-york-times-might-win-its-copyright-lawsuit-against-openai

     

    Daniel Jeffries wrote:

    “Trying to get everyone to license training data is not going to work because that’s not what copyright is about,” Jeffries wrote. “Copyright law is about preventing people from producing exact copies or near exact copies of content and posting it for commercial gain. Period. Anyone who tells you otherwise is lying or simply does not understand how copyright works.”

     

    The AI community is full of people who understand how models work and what they’re capable of, and who are working to improve their systems so that the outputs aren’t full of regurgitated inputs. Google won the Google Books case because it could explain both of these persuasively to judges. But the history of technology law is littered with the remains of companies that were less successful in getting judges to see things their way.

    Views : 72
  • Lightricks LTX Studio – The next AI generation of visual storytelling

    pIXELsHAM.com
    Mar 4, 2024
    A.I., production, software

    https://ltx.studio/

     

    Views : 101
  • Why all tech companies are jumping into the AI bandwagon

    pIXELsHAM.com
    Mar 3, 2024
    A.I., ves

    https://www.reddit.com/r/ArtistHate/comments/1b2f2py/long_tumblr_post_explaining_why_all_tech/

     

    Views : 115
  • M.T. Fletcher – WHY AGENCIES ARE OBSESSED WITH PITCHING ON PROCESS INSTEAD OF TALENT

    pIXELsHAM.com
    Mar 2, 2024
    ves

    https://adage.com/article/fletcher-marketing/why-agencies-are-obsessed-pitching-process-instead-talent/2543146

     

    “Every presentation featured a proprietary process designed by the agency. A custom approach to identify targets, develop campaigns and optimize impact—with every step of the process powered by AI, naturally.”

     

    “The key to these one-of-a-kind models is apparently finding the perfect combination of circles, squares, diamonds and triangles…Arrows abounded and ellipses are replacing circles as the unifying shape of choice among the more fashionable strategists.”

     

    “The only problem is that it’s all bullshit.”

     

    “A blind man could see the creative ideas were not developed via the agency’s so-called process, and anyone who’s ever worked at an agency knows that creativity comes from collaboration, not an assembly line.”

     

    “And since most clients can’t differentiate between creative ideas without validation from testing, data has become the collective crutch for an industry governed by fear.”

     

    “If a proprietary process really produced foolproof creativity, then every formulaic movie would be a blockbuster, every potboiler novel published by risk-averse editors would become a bestseller and every clichéd pickup line would work in any bar in the world.”

    Views : 176
  • ComfyUI models repositories

    pIXELsHAM.com
    Mar 2, 2024
    A.I.

    https://openart.ai/discovery

    https://civitai.com/models

     https://huggingface.co/

    Views : 128
  • Generative AI Glossary / AI Dictionary / AI Terminology

    pIXELsHAM.com
    Mar 2, 2024
    A.I., Featured
    Generative AI Glossary

     Full table in the post!

    (more…)
    Views : 282
  • Chaos Next – Chaos Group AI mandate

    pIXELsHAM.com
    Feb 28, 2024
    A.I., software

    Views : 101
  • EMO Emote Portrait Alive – Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions

    pIXELsHAM.com
    Feb 28, 2024
    A.I., software

     

    https://humanaigc.github.io/emote-portrait-alive/

    Views : 155
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FEATURED POSTS

  • Composition – Drive (2011) – The Quadrant System

    pIXELsHAM.com
    Jul 6, 2016
    composition, photography

    Views : 1,204
  • Kling 2.5 – Turbo Video Model

    pIXELsHAM.com
    Sep 23, 2025
    A.I.

    https://klingai.com/global/

    https://app.klingai.com/global/image-to-video/frame-mode/new

    Views : 13
  • New Zealand in pictures

    pIXELsHAM.com
    Feb 1, 2016
    photography, reference

    http://matadornetwork.com/pulse/12-views-new-zealand-locals-rather-keep/

    Views : 1,139
  • Mastering The Art Of Photography – PixelSham.com Photography Basics

    pIXELsHAM.com
    Jul 26, 2023
    Featured, hardware, photography

    Views : 553
  • Matt Hallett – WAN 2.1 VACE Total Video Control in ComfyUI

    pIXELsHAM.com
    Jun 16, 2025
    A.I., Featured

    https://github.com/kijai/ComfyUI-Florence2

    https://huggingface.co/Kijai/WanVideo_comfy

    Views : 27
  • Color theory chart

    pIXELsHAM.com
    Aug 27, 2012
    colour, design

    http://noro-net.com/blog/wp-content/uploads/2010/11/CMYK-RGB.jpg

    Views : 4,246
  • Protected: Simple toy gun model prototyping conversion and animated LEDs

    pIXELsHAM.com
    Jul 8, 2017
    3Dprinting, design, production

    This content is password protected. To view it please enter your password below:

    Views : 999
  • Custom bokeh in a raytraced DOF render

    pIXELsHAM.com
    Jan 12, 2024
    lighting, photography

     

    https://www.linkedin.com/posts/davidgruwierlarsen_you-can-render-super-realistic-custom-bokeh-activity-7148259483440381952-I9hi

     

    To achieve a custom pinhole camera effect with a custom bokeh in Arnold Raytracer, you can follow these steps:

    1. Set the render camera with a focal length around 50 (or as needed)
    2. Set the F-Stop to a high value (e.g., 22).
    3. Set the focus distance as you require
    4. Turn on DOF
    5. Place a plane a few cm in front of the camera.
    6. Texture the plane with a transparent shape at the center of it. (Transmission with no specular roughness)
    Views : 51
Views : 18,433

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