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BREAKING NEWS

LATEST POSTS

  • Open Source OpenVDB Version 9.0.0 Available Now and Introduces GPU Support

    pIXELsHAM.com
    Nov 23, 2021
    blender, software

    First introduced in 2012, nowadays OpenVDB is commonly applied in simulation tools such as Houdini, EmberGen, Blender, and used in feature film production for creating realistic volumetric images. This format, however, lacks the GPUs support and can not be applied in games due to the considerable file size (on average at least a few Gigabytes) and computational effort required to render 3D volumes.

    Volumetric data has numerous important applications in computer graphics and VFX production. It’s used for volume rendering, fluid simulation, fracture simulation, modeling with implicit surfaces, etc. However, this data is not so easy to work with. In most cases volumetric data is represented on spatially uniform, regular 3D grids. Although dense regular grids are convenient for several reasons, they have one major drawback – their memory footprint grows cubically with respect to grid resolution.

    OpenVDB format, developed by DreamWorksAnimation, partially solves this issue by storing voxel data in a tree-like data structure that allows the creation of sparse volumes. The beauty behind this system is that it completely ignores empty cells, which drastically decreases memory and disk usage, simultaneously making the rendering of volumes much faster.

     

     

    www.aswf.io/blog/project-update-openvdb-version-9-0-0-available-now-introduces-gpu-support/

     

    github.com/AcademySoftwareFoundation/openvdb/releases/tag/v9.0.0

    Views : 816
  • Intus.tv – laser and led screens setup

    pIXELsHAM.com
    Nov 18, 2021
    design

    www.intus.tv/en/lab

    Views : 623
  • Pix4D – leading photogrammetry software for professional drone mapping

    pIXELsHAM.com
    Nov 17, 2021
    photogrammetry, software

     

    https://www.pix4d.com/product/pix4dmapper-photogrammetry-software

    Views : 841
  • Can we use low cost 360 degree cameras to create accurate 3D point cloud models through Agisoft PhotoScan or Pix4D

    pIXELsHAM.com
    Nov 17, 2021
    modeling, photogrammetry

    www.researchgate.net/publication/325471245_CAN_WE_USE_LOW-COST_360_DEGREE_CAMERAS_TO_CREATE_ACCURATE_3D_MODELS

    Views : 657
  • Open source resources for down sampling point cloud meshes

    pIXELsHAM.com
    Nov 17, 2021
    blender, photogrammetry, production, software

    MeshLab
    www.heritagedoc.pt/doc/Meshlab_Tutorial_iitd.pdf

     

    Instant Meshes
    www.blendernation.com/2015/11/16/instant-meshes-a-free-qaud-based-autoretopology-program/

    github.com/wjakob/instant-meshes

    igl.ethz.ch/projects/instant-meshes/

     

    Open3D
    www.open3d.org/docs/release/index.html
    www.open3d.org/docs/release/tutorial/geometry/pointcloud.html

     

    Point Cloud Utils
    awesomeopensource.com/project/fwilliams/point-cloud-utils

     

    MathWorks pcdownsample
    www.mathworks.com/help/vision/ref/pcdownsample.html

     

    Not Open Source

    Various software
    cmacvfx.com/how-to-decimate-lidar-or-photogrammetry/

     

    Agisoft
    www.digitalarchns.com/refinemesh/

    Views : 903
  • Autodesk announces acquisition of cloud-based animation pipeline software LoUPE from Tangent Labs

    pIXELsHAM.com
    Nov 17, 2021
    ves

    adsknews.autodesk.com/news/acquisition-software-from-tangent-labs

     

    Autodesk is acquiring LoUPE, the powerful cloud-based production pipeline technology for artists and studios, and the team that created it.

    Tangent Labs founder Jeff Bell will be joining Autodesk with his development team.

    Views : 609
  • Unreal Engine 4.27 In-Camera VFX Tutorials

    pIXELsHAM.com
    Nov 16, 2021
    software

    https://www.youtube.com/playlist?list=PLZlv_N0_O1gaXvxPtn8_THYN_Awx-VYeu

    Views : 717
  • Google Palette: ImageImage Diffusion Models

    pIXELsHAM.com
    Nov 15, 2021
    A.I., software

    arxiv.org/pdf/2111.05826.pdf

    iterative-refinement.github.io/palette/

    https://www.pixelsham.com/wp-content/uploads/2021/11/GooglePalette_movie.mp4

    Views : 926
  • Google Art Palette

    pIXELsHAM.com
    Nov 15, 2021
    A.I., colour, design

    artsexperiments.withgoogle.com/artpalette/colors/73899e-acb0b9-ebe0d9-d1cdcf-ab5388

    Views : 625
  • ASC’s THE EYE: CALANTHEK: Real-Time Unreal 5 Early Access

    pIXELsHAM.com
    Nov 15, 2021
    trailers

    Views : 802
  • ‘Axioma’ – 3D building projection mapping at LLUM BCN Festival 2016 in Barcelona

    pIXELsHAM.com
    Nov 12, 2021
    design

    Views : 701
  • Universe Size Comparison (Universe App by Kurzgesagt)

    pIXELsHAM.com
    Nov 11, 2021
    reference

    Views : 4,671
  • Stan Lee on Spiderman

    pIXELsHAM.com
    Nov 11, 2021
    quotes

    https://www.pixelsham.com/wp-content/uploads/2021/11/StanLeeOnSpiderman.mp4

    Views : 498
  • Peter Jackson Selling Weta Digital’s VFX Tech Division to Unity for $1.625 Billion

    pIXELsHAM.com
    Nov 9, 2021
    ves

    https://www.fxguide.com/fxfeatured/unity-weta-deal/

     

    variety.com/2021/digital/news/unity-acquires-weta-digital-1235107544/

    Under the deal, Unity is obtaining the Weta Digital suite of VFX tools and technology and its team of 275 engineers, who will join Unity’s Create Solutions division.

    Joe Marks, Weta’s chief technology officer, will join Unity as CTO of Weta Digital.

    Weta Digital’s VFX and animation teams will continue to exist as a standalone entity, known as WetaFX, which is expected to become Unity’s largest customer in the media and entertainment space. WetaFX, with about 1,700 employees, will remain majority-owned by Jackson and led by CEO Prem Akkaraju. The proposed deal is expected to close before the end of 2021, subject to regulatory approvals.

    Views : 554
  • PyTorch Implementation of AnimeGANv2 – Real time anime engine filter

    pIXELsHAM.com
    Nov 8, 2021
    A.I., software

    github.com/bryandlee/animegan2-pytorch

    Views : 2,017
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FEATURED POSTS

  • AI and the Law – Disney, NBCU sue Midjourney over copyright infringement

    pIXELsHAM.com
    Jun 11, 2025
    A.I., ves

    https://www.axios.com/2025/06/11/disney-nbcu-midjourney-copyright

    https://www.reuters.com/business/media-telecom/disney-universal-sue-image-creator-midjourney-copyright-infringement-2025-06-11/

    Why it matters: It’s the first legal action that major Hollywood studios have taken against a generative AI company.
    The complaint, filed in a U.S. District Court in central California, accuses Midjourney of both direct and secondary copyright infringement by using the studios’ intellectual property to train their large language model and by displaying AI-generated images of their copyrighted characters.

    Views : 14
  • Composition – How to Catch Light in a Photo Subjects Eye

    pIXELsHAM.com
    Oct 15, 2016
    composition, lighting, photography

    http://www.picturecorrect.com/tips/how-to-catch-light-in-a-photo-subjects-eye/

    Views : 1,095
  • Colour Science Precis wallchart

    pIXELsHAM.com
    Sep 11, 2024
    colour, production

    https://www.smpte.org/motion-imaging-journal

     

     

    High res PNG version in the article

    (more…)

    Views : 40
  • Making of Blade Runner documentary

    pIXELsHAM.com
    Jan 25, 2012
    design, photography, production

    Views : 1,317
  • DiffusionLight: HDRI Light Probes for Free by Painting a Chrome Ball

    pIXELsHAM.com
    Dec 26, 2023
    lighting, photography, production

    https://diffusionlight.github.io/

     

    https://www.pixelsham.com/wp-content/uploads/2023/12/man_face.mp4

     

    https://github.com/DiffusionLight/DiffusionLight

     

    https://github.com/DiffusionLight/DiffusionLight?tab=MIT-1-ov-file#readme

     

    https://colab.research.google.com/drive/15pC4qb9mEtRYsW3utXkk-jnaeVxUy-0S

     

    “a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate images in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR difusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.”

     

    Views : 198
Views : 19,652

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