BREAKING NEWS
LATEST POSTS
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Arnold 7.0
docs.arnoldrenderer.com/display/A5ARP/7.0.0.0
Arnold 7.0.0.0 is a major feature release adding Intel®’s Open Image Denoise, better denoising quality overall, important scalability improvements on GPU, and better performance and interactivity. We also introduce important API changes, such as the ability to render several scenes within the same process, and shaders now supporting multiple outputs.
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Human cell model
This is the most detailed model of a human cell to date. Taken using X-ray, nuclear magnetic resonance and cryonelectron microscopy datasets. c/o Ingerson and McGill
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Corza – Procedural Rock/Mountain Shader in Blender
https://www.facebook.com/coreycorza/videos/1017363692395438
https://www.facebook.com/coreycorza/videos/232219838955272
FEATURED POSTS
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Kodak preparing for Chapter 11 bankruptcy
http://www.theregister.co.uk/2012/01/05/kodak_chaper_11/
The Wall Street Journal reports that Kodak, a company was synonymous with photography during a good part of its 131 years of existence – it had a 90 percent share of US photo-film sales in 1976 – is preparing for Chapter 11 bankruptcy if it can’t make survival cash by selling off its patent portfolio, itself a pathetic last act for the once-mighty company.
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Narcis Calin’s Galaxy Engine – A free, open source simulation software
This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub
https://github.com/NarcisCalin/Galaxy-Engine