Subscribe to PixelSham.com RSS for free

3Dprinting (185) A.I. (923) animation (354) blender (220) colour (241) commercials (53) composition (154) cool (375) design (660) Featured (94) hardware (319) IOS (109) jokes (141) lighting (300) modeling (160) music (189) photogrammetry (199) photography (757) production (1310) python (108) quotes (501) reference (318) software (1384) trailers (310) ves (577) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • The Art of Lighting: A history through time

    pIXELsHAM.com
    Jan 4, 2021
    lighting

    https://www.foundry.com/insights/film-tv/art-of-lighting-history

     

    Views : 799
  • Wayback Machine – internet websites history archive cache

    pIXELsHAM.com
    Jan 3, 2021
    cool

    archive.org/web/

     

    Views : 822
  • Terminators and Iron Men: HDRI, Image-based lighting and physical shading at ILM – Siggraph 2010

    pIXELsHAM.com
    Jan 3, 2021
    lighting, production

    renderwonk.com/publications/s2010-shading-course/snow/sigg2010_physhadcourse_ILM_slides.compressed.pdf

     

    renderwonk.com/publications/s2010-shading-course/snow/sigg2010_physhadcourse_ILM.pdf

     

    Local files:

     

    Views : 1,009
  • David Attenborough’s JAW DROPPING new trailer – A Perfect Planet – BBC

    pIXELsHAM.com
    Dec 29, 2020
    trailers

    Views : 809
  • Photography basics: Exposure Value vs Photographic Exposure vs Il/Luminance vs Pixel luminance measurements

    pIXELsHAM.com
    Dec 26, 2020
    Featured, lighting, photography

    Also see: https://www.pixelsham.com/2015/05/16/how-aperture-shutter-speed-and-iso-affect-your-photos/

    In photography, exposure value (EV) is a number that represents a combination of a camera’s shutter speed and f-number, such that all combinations that yield the same exposure have the same EV (for any fixed scene luminance).

     The EV concept was developed in an attempt to simplify choosing among combinations of equivalent camera settings. Although all camera settings with the same EV nominally give the same exposure, they do not necessarily give the same picture. EV is also used to indicate an interval on the photographic exposure scale. 1 EV corresponding to a standard power-of-2 exposure step, commonly referred to as a stop

    EV 0 corresponds to an exposure time of 1 sec and a relative aperture of f/1.0. If the EV is known, it can be used to select combinations of exposure time and f-number.

     https://www.streetdirectory.com/travel_guide/141307/photography/exposure_value_ev_and_exposure_compensation.html

    Note EV does not equal to photographic exposure. Photographic Exposure is defined as how much light hits the camera’s sensor. It depends on the camera settings mainly aperture and shutter speed. Exposure value (known as EV) is a number that represents the exposure setting of the camera.

    Thus, strictly, EV is not a measure of luminance (indirect or reflected exposure) or illuminance (incidentl exposure); rather, an EV corresponds to a luminance (or illuminance) for which a camera with a given ISO speed would use the indicated EV to obtain the nominally correct exposure. Nonetheless, it is common practice among photographic equipment manufacturers to express luminance in EV for ISO 100 speed, as when specifying metering range or autofocus sensitivity.

    The exposure depends on two things: how much light gets through the lenses to the camera’s sensor and for how long the sensor is exposed. The former is a function of the aperture value while the latter is a function of the shutter speed. Exposure value is a number that represents this potential amount of light that could hit the sensor. It is important to understand that exposure value is a measure of how exposed the sensor is to light and not a measure of how much light actually hits the sensor. The exposure value is independent of how lit the scene is. For example a pair of aperture value and shutter speed represents the same exposure value both if the camera is used during a very bright day or during a dark night.

    Each exposure value number represents all the possible shutter and aperture settings that result in the same exposure. Although the exposure value is the same for different combinations of aperture values and shutter speeds the resulting photo can be very different (the aperture controls the depth of field while shutter speed controls how much motion is captured).

    EV 0.0 is defined as the exposure when setting the aperture to f-number 1.0 and the shutter speed to 1 second. All other exposure values are relative to that number. Exposure values are on a base two logarithmic scale. This means that every single step of EV – plus or minus 1 – represents the exposure (actual light that hits the sensor) being halved or doubled.

    https://www.streetdirectory.com/travel_guide/141307/photography/exposure_value_ev_and_exposure_compensation.html

     

    Formulas

    (more…)
    Views : 16,637
  • Free HDRI libraries

    pIXELsHAM.com
    Dec 25, 2020
    lighting, photography, production, reference

    noahwitchell.com
    http://www.noahwitchell.com/freebies

     

    locationtextures.com
    https://locationtextures.com/panoramas/

     

    maxroz.com
    https://www.maxroz.com/hdri/list

     

    HDRI Haven
    https://hdrihaven.com/

     

    Poly Haven
    https://polyhaven.com/hdris

     

    Domeble
    https://www.domeble.com/

     

    IHDRI
    https://www.ihdri.com/

     

    HDRMaps
    https://hdrmaps.com/

     

    NoEmotionHdrs.net
    http://noemotionhdrs.net/hdrday.html

     

    OpenFootage.net
    https://www.openfootage.net/hdri-panorama/

     

    HDRI-hub
    https://www.hdri-hub.com/hdrishop/hdri

    .zwischendrin
    https://www.zwischendrin.com/en/browse/hdri

    Longer list here:

    https://cgtricks.com/list-sites-free-hdri/

     

    Views : 1,723
  • Simulate onset lights by extracting HDR textures

    pIXELsHAM.com
    Dec 25, 2020
    lighting, production

    Views : 763
  • Interior mapping – OSL WindowBox Shader

    pIXELsHAM.com
    Dec 24, 2020
    production, software

    interiormapping.oogst3d.net/

    julius-ihle.de/?p=2451

     

    Projecting 3d depth through a plane mapping.

     

    [vimeo 236300648 250 250]

     


     

    WindowBox Shader Setup
    Views : 3,180
  • STAR WARS: THE RISE OF SKYWALKER – AN ILM DESIGN CASE STUDY

    pIXELsHAM.com
    Dec 23, 2020
    composition, design

    https://www.ilm.com/visual_development/star-wars-the-rise-of-skywalker-developing-a-heart-of-darkness/

     

     

     

     

     

     

     

    Views : 1,193
  • USD loading times comparison – 202012

    pIXELsHAM.com
    Dec 21, 2020
    software

    Views : 684
  • Testing lenses: flares, bokeh, full frame, anamorphic and vintage

    pIXELsHAM.com
    Dec 21, 2020
    photography, reference

    www.sharegrid.com/learn/lens-test-data

    www.sharegrid.com/learn/the-3-tests

    www.sharegrid.com/learn/lens-test-approach

    Views : 890
  • Hubble Telescope 30th anniversary imagery

    pIXELsHAM.com
    Dec 20, 2020
    reference

    www.nasa.gov/content/goddard/hubble-s-caldwell-catalog









    Views : 693
  • Tracking Hand Gestures through self-contact and occlusion – Facebook Reality Labs

    pIXELsHAM.com
    Dec 19, 2020
    VR

     

     

    research.fb.com/publications/constraining-dense-hand-surface-tracking-with-elasticity/

     

    https://research.facebook.com/file/222163099922650/Constraining-Dense-Hand-Surface-Tracking-with-Elasticity.pdf

    Views : 690
  • AI driven open source green screen matting

    pIXELsHAM.com
    Dec 19, 2020
    A.I.

    wandb.ai/stacey/greenscreen/reports/Two-Shots-to-Green-Screen-Collage-With-Deep-Learning–VmlldzoxMDc4MjY

    grail.cs.washington.edu/projects/background-matting/

    Views : 803
  • Refik Anadol Uses A.I. to Create Art | WIRED

    pIXELsHAM.com
    Dec 18, 2020
    A.I., design

     

     

     

     

    Views : 1,075
Previous Page
1 … 183 184 185 186 187 … 437
Next Page

FEATURED POSTS

  • NVidia – Real-Time Neural Appearance Models

    pIXELsHAM.com
    May 8, 2023
    A.I., modeling, production, software

    https://research.nvidia.com/labs/rtr/neural_appearance_models/

     

    https://research.nvidia.com/labs/rtr/neural_appearance_models/assets/nvidia_neural_materials_video-2023-05.mp4

     

    Views : 390
  • What Is The Resolution and view coverage Of The human Eye. And what distance is TV at best?

    pIXELsHAM.com
    Nov 20, 2019
    colour, Featured, photography

    https://www.discovery.com/science/mexapixels-in-human-eye

    About 576 megapixels for the entire field of view.

     

    Consider a view in front of you that is 90 degrees by 90 degrees, like looking through an open window at a scene. The number of pixels would be:
    90 degrees * 60 arc-minutes/degree * 1/0.3 * 90 * 60 * 1/0.3 = 324,000,000 pixels (324 megapixels).

     

    At any one moment, you actually do not perceive that many pixels, but your eye moves around the scene to see all the detail you want. But the human eye really sees a larger field of view, close to 180 degrees. Let’s be conservative and use 120 degrees for the field of view. Then we would see:

    120 * 120 * 60 * 60 / (0.3 * 0.3) = 576 megapixels.

    Or.

    7 megapixels for the 2 degree focus arc… + 1 megapixel for the rest.

    https://clarkvision.com/articles/eye-resolution.html

     

    Details in the post

    (more…)

    Views : 11,169
  • Victor Perez – The Color Management Handbook for Visual Effects Artists

    pIXELsHAM.com
    May 24, 2023
    colour, production

    Digital Color Principles, Color Management Fundamentals & ACES Workflows

    https://www.amazon.com/dp/1032383615

    Views : 320
  • Ferrari cars

    pIXELsHAM.com
    Mar 6, 2018
    design

    Views : 2,249
  • How to Convert Temperature (K) to RGB: Algorithm and Sample Code

    pIXELsHAM.com
    Aug 30, 2021
    colour, lighting, production, software

    tannerhelland.com/2012/09/18/convert-temperature-rgb-algorithm-code.html

    www.vendian.org/mncharity/dir3/blackbody/UnstableURLs/bbr_color.html

    Views : 932
Views : 19,405

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.