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LATEST POSTS

  • Learning Illumination from Diverse Portraits through machine learning

    pIXELsHAM.com
    Dec 7, 2020
    A.I., lighting

    augmentedperception.github.io/facelight/

    Views : 646
  • Tutorial: Procedural hatching and manga shaders for EEVEE Blender

    pIXELsHAM.com
    Dec 6, 2020
    blender, software

    Views : 946
  • Boneworks – Next Gen VR Gameplay

    pIXELsHAM.com
    Dec 6, 2020
    VR

    Views : 755
  • The Cinematography of Genndy Tartakovsky

    pIXELsHAM.com
    Dec 5, 2020
    animation, design

    Views : 724
  • Unreal Engine 4.26 Feature Highlights

    pIXELsHAM.com
    Dec 4, 2020
    software

    Views : 581
  • A Wave Optics Based Fiber Scattering Model

    pIXELsHAM.com
    Dec 3, 2020
    software

    mandyxmq.github.io/research/wavefiber.html

    This figure shows a spiderweb iridescence example. The left image is a photograph of this effect by Marianna Armata. The middle image is rendered using the new wave-based BCSDF and the image on the right is rendered using a previous ray-based BCSDF.

    Views : 738
  • teaching AI + ethics from elementary to high school

    pIXELsHAM.com
    Dec 3, 2020
    A.I.

    codeorg.medium.com/microsoft-code-org-partner-to-teach-ai-ethics-from-elementary-to-high-school-4b983fd809e3

    At a time when AI and machine learning are changing the very fabric of society and transforming entire industries, it is more important than ever to give every student the opportunity to not only learn how these technologies work, but also to think critically about the ethical and societal impacts of AI.

    Views : 618
  • RISC vs CISC cpus – How the ARM and x86 projects competition evolved into the 2020 M1 cpu

    pIXELsHAM.com
    Dec 2, 2020
    hardware
    Views : 699
  • Chimera Painter – Google has created an AI-powered nightmare creature generator

    pIXELsHAM.com
    Nov 30, 2020
    A.I., software

    (runs on Chrome)
    storage.googleapis.com/chimera-painter/index.html

     

    techcrunch-com.cdn.ampproject.org/c/s/techcrunch.com/2020/11/17/google-has-created-an-ai-powered-nightmare-creature-generator/amp/

     

    Views : 957
  • Isotropix Angie – The next gen CPU+GPU Clarisse Renderer

    pIXELsHAM.com
    Nov 28, 2020
    software

    www.isotropix.com/products/clarisse/whatsnew

    Views : 1,106
  • THE HISTORY OF VISUAL EFFECTS – Matt Leonard

    pIXELsHAM.com
    Nov 27, 2020
    reference, ves

    https://www.spherevfx.com/thehistoryofvfx

     

    Views : 881
  • KineFX for Games | Luiz Kruel | Houdini 18.5 HIVE

    pIXELsHAM.com
    Nov 26, 2020
    production, software

    Views : 710
  • RUSSIAN CYBERPUNK FARM // РУССКАЯ КИБЕРДЕРЕВНЯ

    pIXELsHAM.com
    Nov 25, 2020
    trailers

    Views : 848
  • HDRI Median Cut plugin

    pIXELsHAM.com
    Nov 24, 2020
    Featured, lighting, software

    www.hdrlabs.com/picturenaut/plugins.html

     

     

    Note. The Median Cut algorithm is typically used for color quantization, which involves reducing the number of colors in an image while preserving its visual quality. It doesn’t directly provide a way to identify the brightest areas in an image. However, if you’re interested in identifying the brightest areas, you might want to look into other methods like thresholding, histogram analysis, or edge detection, through openCV for example.

     

    Here is an openCV example:

    (more…)
    Views : 853
  • How are Energy and Matter the Same?

    pIXELsHAM.com
    Nov 24, 2020
    lighting, quotes

    www.turnerpublishing.com/blog/detail/everything-is-energy-everything-is-one-everything-is-possible/

    www.universetoday.com/116615/how-are-energy-and-matter-the-same/

    As Einstein showed us, light and matter and just aspects of the same thing. Matter is just frozen light. And light is matter on the move. Albert Einstein’s most famous equation says that energy and matter are two sides of the same coin. How does one become the other?

    Relativity requires that the faster an object moves, the more mass it appears to have. This means that somehow part of the energy of the car’s motion appears to transform into mass. Hence the origin of Einstein’s equation. How does that happen? We don’t really know. We only know that it does.

    Matter is 99.999999999999 percent empty space. Not only do the atom and solid matter consist mainly of empty space, it is the same in outer space

    The quantum theory researchers discovered the answer: Not only do particles consist of energy, but so does the space between. This is the so-called zero-point energy. Therefore it is true: Everything consists of energy.

    Energy is the basis of material reality. Every type of particle is conceived of as a quantum vibration in a field: Electrons are vibrations in electron fields, protons vibrate in a proton field, and so on. Everything is energy, and everything is connected to everything else through fields.

    Views : 587
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FEATURED POSTS

  • KlingAI – Kolors and Elements

    pIXELsHAM.com
    Jan 20, 2025
    A.I., software

    https://klingai.com

    Views : 30
  • Laowa Aurogon FF 10-50X NA0.5 Supermicro APO lens

    pIXELsHAM.com
    Oct 5, 2023
    hardware, photography

     

    https://www.venuslens.net/product/laowa-aurogon-ff-10-50x-na0-5-supermicro-apo/

     

     

    Views : 253
  • Secrets of color-grading in photography

    pIXELsHAM.com
    Oct 6, 2020
    colour, photography

    Views : 807
  • Inside ILM: Creating the Mandalorian’s Razor Crest for Virtual Production

    pIXELsHAM.com
    Oct 1, 2020
    design, production

    Views : 757
  • HDRI shooting and editing by Xuan Prada and Greg Zaal

    pIXELsHAM.com
    Jan 8, 2021
    lighting, photography, production

    www.xuanprada.com/blog/2014/11/3/hdri-shooting

    http://blog.gregzaal.com/2016/03/16/make-your-own-hdri/

    http://blog.hdrihaven.com/how-to-create-high-quality-hdri/

    Shooting checklist

    • Full coverage of the scene (fish-eye shots)
    • Backplates for look-development (including ground or floor)
    • Macbeth chart for white balance
    • Grey ball for lighting calibration
    • Chrome ball for lighting orientation
    • Basic scene measurements
    • Material samples
    • Individual HDR artificial lighting sources if required

    Methodology

    (more…)
    Views : 1,067
Views : 19,397

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