VIM is a real-time 3D file format purpose built for AEC’s modern demands.
VIM offers a modern, efficient, and compact 3D data interchange open format to quickly transport design data and geometry from Revit and other BIM sources such as real-time engines and 3D editors.
To use Tails, shut down the computer and start on your Tails USB stick instead of starting on Windows, macOS, or Linux.
You can temporarily turn your own computer into a secure machine. You can also stay safe while using the computer of somebody else.
Tails is a 1.2 GB download and takes ½ hour to install. Tails can be installed on any USB stick of 8 GB minimum. Tails works on most computers less than 10 years old. You can start again on the other operating system after you shut down Tails.
All-in-one AI platform for video creation, including voiceover, lipsync, SFX, and editing. One click turn text to video & image to video. Turns idea into stunning video in minutes. Check Pricing Details. Start For Free. All-In-One Platform.
SkyReels-V1 is purpose-built for AI short video production based on Hynyuan. It achieves cinematic-grade micro-expression performances with 33 nuanced facial expressions and 400+ natural body movements that can be freely combined. The model integrates film-quality lighting aesthetics, generating visually stunning compositions and textures through text-to-video or image-to-video conversion – outperforming all existing open-source models across key metrics.
In color technology, color depth also known as bit depth, is either the number of bits used to indicate the color of a single pixel, OR the number of bits used for each color component of a single pixel.
When referring to a pixel, the concept can be defined as bits per pixel (bpp).
When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.
Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digital code value to a location in a color space.