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BREAKING NEWS

LATEST POSTS

  • Meshroom – Free Open Source Photogrammetry Software

    pIXELsHAM.com
    Nov 3, 2018
    photogrammetry, production, software, VR

    alicevision.github.io/#meshroom

    Views : 2,285
  • How To Augmented Reality App Tutorial Virtual Buttons with Unity and Vuforia

    pIXELsHAM.com
    Nov 3, 2018
    IOS, software, VR

    Views : 1,316
  • Intel flying 1,500 drones

    pIXELsHAM.com
    Nov 3, 2018
    cool

    Views : 979
  • Human World Population Through Time

    pIXELsHAM.com
    Nov 3, 2018
    quotes

    200,000 years to reach 1 billion.
    200 years to reach 7 billions.
    The global population has nearly tripled since 1950, from 2.6 billion people to 7.6 billion.

    https://edition.cnn.com/2018/11/08/health/global-burden-disease-fertility-study/index.html?no-st=1542440193

    Views : 1,166
  • pointing finger animated gif

    pIXELsHAM.com
    Oct 30, 2018
    jokes
    Views : 4,166
  • Matthew McConaughey – about happiness and joy

    pIXELsHAM.com
    Oct 28, 2018
    quotes

    Views : 1,089
  • Equirectangular 360 videos/photos to Unity3D to VR

    pIXELsHAM.com
    Oct 28, 2018
    IOS, production, software, VR

    SUMMARY

    1. A lot of 360 technology is natively supported in Unity3D. Examples here: https://assetstore.unity.com/packages/essentials/tutorial-projects/vr-samples-51519
    2. Use the Google Cardboard VR API to export for Android or iOS. https://developers.google.com/vr/?hl=en https://developers.google.com/vr/develop/unity/get-started-ios
    3. Images and videos are for the most equirectangular 2:1 360 captures, mapped onto a skybox (stills) or an inverted sphere (videos). Panoramas are also supported.
    4. Stereo is achieved in different formats, but mostly with a 2:1 over-under layout.
    5. Videos can be streamed from a server.
    6. You can export 360 mono/stereo stills/videos from Unity3D with VR Panorama.
    7. 4K is probably the best average resolution size for mobiles.
    8. Interaction can be driven through the Google API gaze scripts/plugins or through Google Cloud Speech Recognition (paid service, https://assetstore.unity.com/packages/add-ons/machinelearning/google-cloud-speech-recognition-vr-ar-desktop-desktop-72625 )

    DETAILS

    • Google VR game to iOS in 15 minutes

    • Step by Step Google VR and responding to events with Unity3D 2017.x

    https://boostlog.io/@mohammedalsayedomar/create-cardboard-apps-in-unity-5ac8f81e47018500491f38c8
    https://www.sitepoint.com/building-a-google-cardboard-vr-app-in-unity/

    • Gaze interaction examples
      https://assetstore.unity.com/packages/tools/gui/gaze-ui-for-canvas-70881
      https://s3.amazonaws.com/xrcommunity/tutorials/vrgazecontrol/VRGazeControl.unitypackage
      https://assetstore.unity.com/packages/tools/gui/cardboard-vr-touchless-menu-trigger-58897

    • Basics details about equirectangular 2:1 360 images and videos.
    • Skybox cubemap texturing, shading and camera component for stills.
    • Video player component on a sphere’s with a flipped normals shader.
    • Note that you can also use a pre-modeled sphere with inverted normals.
    • Note that for audio you will need an audio component on the sphere model.

    • Setup a Full 360 stereoscopic video playback using an over-under layout split onto two cameras.
    • Note you cannot generate a stereoscopic image from two 360 captures, it has to be done through a dedicated consumer rig.
      http://bernieroehl.com/360stereoinunity/

    VR Actions for Playmaker
    https://assetstore.unity.com/packages/tools/vr-actions-for-playmaker-52109

    100 Best Unity3d VR Assets
    http://meta-guide.com/embodiment/100-best-unity3d-vr-assets

    …find more tutorials/reference under this blog page
    (more…)

    Views : 2,255
  • Guy Ritchie – You Must Be The Master of Your Own Suit and Your Own Kingdom

    pIXELsHAM.com
    Oct 28, 2018
    quotes

    The world is trying to tell you who you are.
    You yourself are trying to tell you who you are.
    At some there has to be some reconciliation.

    Views : 1,194
  • why you cannot generate a stereoscopic image from just two 360 captures

    pIXELsHAM.com
    Oct 27, 2018
    VR

    elevr.com/elevrant-panoramic-twist/

    Today we discuss panoramic 3d video capture and how understanding its geometry leads to some new potential focus techniques.

     

    With ordinary 2-camera stereoscopy, like you see at a 3d movie, each camera captures its own partial panorama of video, so the two partial circles of video are part of two side-by-side panoramas, each centering on a different point (where the cameras are).
     
    This is great if you want to stare straight ahead from a fixed position. The eyes can measure the depth of any object in the middle of this Venn diagram of overlap. I think of the line of sight as being vectors shooting out of your eyeballs, and when those vectors hit an object from different angles, you get 3d information. When something’s closer, the vectors hit at a wider angle, and when an object is really far away, the vectors approach being parallel.
     
    But even if both these cameras captured spherically, you’d have problems once you turn your head. Your ability to measure depth lessens and lessens, with generally smaller vector angles, until when you’re staring directly to the right they overlap entirely, zero angle no matter how close or far something is. And when you turn to face behind you, the panoramas are backwards, in a way that makes it impossible to focus your eyes on anything.
     
    So a setup with two separate 360 panoramas captured an eye-width apart is no good for actual panoramas.
     
    But you can stitch together a panorama using pairs of cameras an eye-width apart, where the center of the panorama is not on any one camera but at the center of a ball of cameras. Depending on the field of view that gets captured and how it’s stitched together, a four-cameras-per-eye setup might produce something with more or less twist, and more or less twist-reduction between cameras. Ideally, you’d have a many camera setup that lets you get a fully symmetric twist around each panorama. Or, for a circle of lots of cameras facing directly outward, you could crop the footage for each camera: stitch together the right parts of each camera’s capture for the left eye, and the left parts of each camera’s capture for the right eye.
     

    Views : 1,273
  • The art of VR Interface Design Pre-Visualisation Methods

    pIXELsHAM.com
    Oct 27, 2018
    VR

    Views : 1,128
  • google carboard camera apps to capture 360 images

    pIXELsHAM.com
    Oct 27, 2018
    IOS, VR

    Cardboard Camera
    itunes.apple.com/nz/app/cardboard-camera/id1095487294?mt=8

    360 Panorama
    itunes.apple.com/nz/app/360-panorama/id377342622?mt=8

    Panorama 360 Camera
    itunes.apple.com/nz/app/panorama-360-camera/id399394507?mt=8

    Views : 1,172
  • TIE Fighter Remastered – Star Wars Anime Short Film

    pIXELsHAM.com
    Oct 26, 2018
    trailers

    Views : 1,094
  • Lawrence Krauss on multiverse

    pIXELsHAM.com
    Oct 20, 2018
    quotes

    Views : 1,066
  • Render software for Architect

    pIXELsHAM.com
    Oct 20, 2018
    production, software

    Views : 1,163
  • Making a Spinner Ring from Two Coins

    pIXELsHAM.com
    Oct 19, 2018
    design

    Views : 1,104
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FEATURED POSTS

  • Seaweed APT – Diffusion Adversarial Post-Training for One-Step Video Generation

    pIXELsHAM.com
    Jan 20, 2025
    A.I.

    https://seaweed-apt.com

    https://cdn.seaweed-apt.com/assets/showreel/seaweed-apt.mp4

    This demonstrate large-scale text-to-video generation with a single neural function evaluation (1NFE) by using our proposed adversarial post-training technique. Our model generates 2 seconds of 1280×720 24fps videos in real-time

    Views : 84
  • How to find the best camera angles

    pIXELsHAM.com
    Feb 11, 2022
    composition, photography

    Views : 710
  • L’Éloi – Créa‏

    pIXELsHAM.com
    Apr 29, 2016
    commercials, design

    http://thecreatorsproject.vice.com/blog/brainstorm-animation-trusst-leloi

    Views : 1,187
  • Arto T. – A workflow for creating photorealistic, equirectangular 360° panoramas in ComfyUI using Flux

    pIXELsHAM.com
    Apr 27, 2025
    A.I., lighting, photography

    https://civitai.com/models/735980/flux-equirectangular-360-panorama

    https://civitai.com/models/745010?modelVersionId=833115

    The trigger phrase is “equirectangular 360 degree panorama”. I would avoid saying “spherical projection” since that tends to result in non-equirectangular spherical images.

    Image resolution should always be a 2:1 aspect ratio. 1024 x 512 or 1408 x 704 work quite well and were used in the training data. 2048 x 1024 also works.

    I suggest using a weight of 0.5 – 1.5. If you are having issues with the image generating too flat instead of having the necessary spherical distortion, try increasing the weight above 1, though this could negatively impact small details of the image. For Flux guidance, I recommend a value of about 2.5 for realistic scenes.

    8-bit output at the moment

    Views : 145
Views : 18,433

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