Subscribe to PixelSham.com RSS for free

3Dprinting (184) A.I. (919) animation (354) blender (219) colour (241) commercials (53) composition (154) cool (375) design (659) Featured (94) hardware (319) IOS (109) jokes (141) lighting (300) modeling (160) music (189) photogrammetry (198) photography (757) production (1310) python (104) quotes (501) reference (318) software (1380) trailers (310) ves (577) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • 20+ Styles of 3D Modeling in 20 Minutes

    pIXELsHAM.com
    Sep 7, 2018
    modeling, production

    Views : 1,109
  • Siggraph 2018 Marti Romances – Simple MoGraph Techniques for Fake UI Design with Cinema4D

    pIXELsHAM.com
    Sep 7, 2018
    software

    Views : 1,044
  • AR Video with alpha channel with Premiere CC 2017, Unity3D 2017.3, Vuforia 7

    pIXELsHAM.com
    Sep 7, 2018
    VR

    Views : 1,067
  • What is a paradox

    pIXELsHAM.com
    Sep 7, 2018
    quotes

    Views : 1,173
  • L16 camera with 16 lenses

    pIXELsHAM.com
    Sep 6, 2018
    photography

    light.co/

    Views : 1,136
  • Directing Camera Movement – Filmmaking Composition Techniques for Directors

    pIXELsHAM.com
    Sep 1, 2018
    composition, photography

    Views : 1,210
  • Ancient Rome in 20 minutes

    pIXELsHAM.com
    Aug 31, 2018
    reference

    Views : 1,112
  • Siggraph 2018 – Matthäus Niedoba voxels modeling in Cinema4D

    pIXELsHAM.com
    Aug 31, 2018
    modeling, software

    Views : 1,088
  • Deep Learning – A Crash Course with Andrew Glassner

    pIXELsHAM.com
    Aug 31, 2018
    software

    Views : 1,418
  • Fantasynth -A psychedelic and futuristic electronic VR music visualizer

    pIXELsHAM.com
    Aug 29, 2018
    VR

    Views : 1,087
  • Photography basics: Why Use a (MacBeth) Color Chart?

    pIXELsHAM.com
    Aug 24, 2018
    colour, lighting, photography

    Start here: https://www.pixelsham.com/2013/05/09/gretagmacbeth-color-checker-numeric-values/

     

    https://www.studiobinder.com/blog/what-is-a-color-checker-tool/

     

     

     

     

    In LightRoom

     

    in Final Cut

     

    in Nuke

    Note: In Foundry’s Nuke, the software will map 18% gray to whatever your center f/stop is set to in the viewer settings (f/8 by default… change that to EV by following the instructions below).
    You can experiment with this by attaching an Exposure node to a Constant set to 0.18, setting your viewer read-out to Spotmeter, and adjusting the stops in the node up and down. You will see that a full stop up or down will give you the respective next value on the aperture scale (f8, f11, f16 etc.).

    One stop doubles or halves the amount or light that hits the filmback/ccd, so everything works in powers of 2.
    So starting with 0.18 in your constant, you will see that raising it by a stop will give you .36 as a floating point number (in linear space), while your f/stop will be f/11 and so on.

     

    If you set your center stop to 0 (see below) you will get a relative readout in EVs, where EV 0 again equals 18% constant gray.

     

    In other words. Setting the center f-stop to 0 means that in a neutral plate, the middle gray in the macbeth chart will equal to exposure value 0. EV 0 corresponds to an exposure time of 1 sec and an aperture of f/1.0.

     

    This will set the sun usually around EV12-17 and the sky EV1-4 , depending on cloud coverage.

     

    To switch Foundry’s Nuke’s SpotMeter to return the EV of an image, click on the main viewport, and then press s, this opens the viewer’s properties. Now set the center f-stop to 0 in there. And the SpotMeter in the viewport will change from aperture and fstops to EV.

    Views : 2,506
  • Ray Tracing – The Future of Gaming Graphics?

    pIXELsHAM.com
    Aug 23, 2018
    production

    Views : 1,176
  • Film Blocking Tutorial – Filmmaking compositing Techniques for Directors

    pIXELsHAM.com
    Aug 22, 2018
    photography

    Views : 1,096
  • TOP 20 INSANE Upcoming Games of 2018 & 2019 Cinematics

    pIXELsHAM.com
    Aug 22, 2018
    trailers

    Views : 1,083
  • Real-Time Ray Tracing & Turing Architecture

    pIXELsHAM.com
    Aug 20, 2018
    hardware

    Views : 1,284
Previous Page
1 … 249 250 251 252 253 … 436
Next Page

FEATURED POSTS

  • HuggingFace – AI Agents Course

    pIXELsHAM.com
    Apr 14, 2025
    A.I.

    https://huggingface.co/learn/agents-course/en/unit0/introduction

    In this course, you will:

    • 📖 Study AI Agents in theory, design, and practice.
    • 🧑‍💻 Learn to use established AI Agent libraries such as smolagents, LlamaIndex, and LangGraph.
    • 💾 Share your agents on the Hugging Face Hub and explore agents created by the community.
    • 🏆 Participate in challenges where you will evaluate your agents against other students’.
    • 🎓 Earn a certificate of completion by completing assignments.

    Views : 37
  • GoPro Hero3

    pIXELsHAM.com
    Oct 19, 2012
    photography

    http://gopro.com/hd-hero3-cameras

    Views : 1,121
  • Paperboxman printed Ironman

    pIXELsHAM.com
    Apr 3, 2013
    design

    http://paperboxman.deviantart.com/

    Views : 1,221
  • HumanOLAT – A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis

    pIXELsHAM.com
    Aug 16, 2025
    A.I., lighting, modeling

    https://vcai.mpi-inf.mpg.de/projects/HumanOLAT/

    https://github.com/TMT22/HumanOLAT

    Views : 11
Views : 18,408

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.