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LATEST POSTS

  • 3Dlight renderer for maya

    pIXELsHAM.com
    Mar 17, 2016
    production

    http://www.3delight.com/en/index.php

    Views : 1,055
  • Redshift GPU renderer for maya

    pIXELsHAM.com
    Mar 17, 2016
    production, software

    https://www.redshift3d.com/products/redshift/

    Views : 1,210
  • Isotropix Clarisse

    pIXELsHAM.com
    Mar 16, 2016
    production, software

    http://www.isotropix.com/index.php?to=products&productid=1&view=2.0tour

     

    http://www.isotropix.com/index.php?to=products&productid=1&view=clarisse

     

    Views : 1,238
  • Free website templates for NVU or Kompozer

    pIXELsHAM.com
    Mar 14, 2016
    production, software

    https://freewebsitetemplates.com/templates/page-2

    Views : 3,398
  • paul bourke research on fish eye and stereoscopic

    pIXELsHAM.com
    Mar 14, 2016
    production

    http://paulbourke.net/dome/

    http://paulbourke.net/dome/fisheye/

    http://paulbourke.net/stereographics/

    Views : 1,043
  • Ashes to Ashes

    pIXELsHAM.com
    Mar 12, 2016
    music

    Views : 1,082
  • Convert objective-c to Swift for new ios development

    pIXELsHAM.com
    Mar 10, 2016
    IOS, production

    https://www.producthunt.com/tech/objectivec2swift

     

    https://objectivec2swift.com/#/converter/code

     

    http://iswift.org/try

    Views : 1,159
  • First VR cinema

    pIXELsHAM.com
    Mar 10, 2016
    cool, VR

    http://zasshi.news.yahoo.co.jp/article?a=20160310-00000000-rnijugo-sci

    https://thevrcinema.com/

    Views : 1,140
  • Sensitivity of human eye

    pIXELsHAM.com
    Mar 10, 2016
    colour, Featured, photography, reference

    http://www.wikilectures.eu/index.php/Spectral_sensitivity_of_the_human_eye

    http://www.normankoren.com/Human_spectral_sensitivity_small.jpg

    Spectral sensitivity of eye is influenced by light intensity. And the light intensity determines the level of activity of cones cell and rod cell. This is the main characteristic of human vision. Sensitivity to individual colors, in other words, wavelengths of the light spectrum, is explained by the RGB (red-green-blue) theory. This theory assumed that there are three kinds of cones. It’s selectively sensitive to red (700-630 nm), green (560-500 nm), and blue (490-450 nm) light. And their mutual interaction allow to perceive all colors of the spectrum.

    http://weeklysciencequiz.blogspot.com/2013/01/violet-skies-are-for-birds.html

     

    (more…)
    Views : 8,196
  • Apps prototyping (ios and android)

    pIXELsHAM.com
    Mar 8, 2016
    IOS, production

    http://www.sketchappsources.com/

     

    https://www.flinto.com/

     

    https://marvelapp.com/

     

    http://www.invisionapp.com/tethr

     

    https://xamarin.com/forms

     

    http://principleformac.com/

     

    https://facebook.github.io/origami/

     

    http://www.pasanpremaratne.com/2014/03/15/UI-Prototyping-with-Quartz-Composer-and-Origami/

    Views : 1,070
  • Path-Space Motion Estimation and Decomposition for Robust Animation Filtering – Disney Research

    pIXELsHAM.com
    Mar 8, 2016
    production

    https://www.disneyresearch.com/publication/pathspace-decomposition/

    Views : 1,076
  • iPhone 4 GUI PSD (Retina Display)

    pIXELsHAM.com
    Mar 6, 2016
    production

    http://www.teehanlax.com/blog/iphone-4-gui-psd-retina-display/

    Views : 1,135
  • 12 YouTube Tricks You Probably Did not Know

    pIXELsHAM.com
    Mar 6, 2016
    cool

    http://www.hongkiat.com/blog/youtube-tips-tricks-2015/

    Views : 1,077
  • Light Controls De-Mystified

    pIXELsHAM.com
    Mar 6, 2016
    lighting, photography

    http://lowel.tiffen.com/edu/light_controls/index.html

    Views : 1,104
  • Photography basics: f-stop vs t-stop

    pIXELsHAM.com
    Mar 3, 2016
    photography

    http://petapixel.com/2014/09/30/your-lens-aperture-might-be-lying-to-you-or-the-difference-between-f-stops-and-t-stops/

    Understanding Lenses: Aperture, F-Stops & T-Stops

     

    F-stops are the theoretical amount of light transmitted by the lens; t-stops, the actual amount. The difference is about 1/3 stop, often more with zooms.

    f-stop is the measurement of the opening (aperture) of the lens in relation to its focal length (the distance between the lens and the sensor).  The math is focal length / lens diameter.
    It mainly controls depth of field, given a known amount of light.

    https://www.scantips.com/lights/fstop2.html

     

    The smaller f-stop (larger aperture) the more depth of field and light.

    Note that the numbers in an aperture—f/2.8, f/8—signify a certain amount of light, but that doesn’t necessarily mean that’s directly how much light is getting to your sensor.

    T stop on the other hand is the measurement of how much light passes through aforementioned opening and actually makes it to the sensor. There is no such a lens which does not steal some light on the way to the sensor.
    In short, is the corrected f-stop number you want to collect, based on the amount of light reaching the sensor after bouncing through all the lenses, to know exactly what is making it to film. The smaller, the more light.

    http://www.dxomark.com/Lenses/Ratings/Optical-Metric-Scores

    Note that exposure stop is a measurement of sensibility to light not of lens capabilities.

    Views : 3,431
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FEATURED POSTS

  • AI 2027 – Predicting the impact of superhuman AI over the next decade

    pIXELsHAM.com
    Apr 14, 2025
    A.I., quotes

    https://ai-2027.com

    We predict that the impact of superhuman AI over the next decade will be enormous, exceeding that of the Industrial Revolution.

    We wrote a scenario that represents our best guess about what that might look like.1 It’s informed by trend extrapolations, wargames, expert feedback, experience at OpenAI, and previous forecasting successes.

    Views : 32
  • Behind the scenes

    pIXELsHAM.com
    Jun 7, 2011
    photography

    http://www.angusrshamal.com/best-of-bts-2/

    Views : 1,109
  • How to paint a boardgame miniatures

    pIXELsHAM.com
    Mar 19, 2019
    design, Featured

    Steps:

    • soap wash cleaning
    • primer
    • base-coat layer (black/white)
    • detailing
    • washing aka shade (could be done after highlighting)
    • highlights aka dry brushing (could be done after washing)
    • varnish (gloss/satin/matte)

    (more…)

    Views : 1,390
Views : 18,143

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