BREAKING NEWS
LATEST POSTS
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Brian Gallagher – Why Almost Everybody Is Wrong About DeepSeek vs. All the Other AI Companies
Benchmarks don’t capture real-world complexity like latency, domain-specific tasks, or edge cases. Enterprises often need more than raw performance, also needing reliability, ease of integration, and robust vendor support. Enterprise money will support the industries providing these services.
… it is also reasonable to assume that anything you put into the app or their website will be going to the Chinese government as well, so factor that in as well.
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One-Prompt-One-Story – Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt
https://byliutao.github.io/1Prompt1Story.github.io
Tneration models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling.
Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities.
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What did DeepSeek figure out about reasoning with DeepSeek-R1?
https://www.seangoedecke.com/deepseek-r1
The Chinese AI lab DeepSeek recently released their new reasoning model R1, which is supposedly (a) better than the current best reasoning models (OpenAI’s o1- series), and (b) was trained on a GPU cluster a fraction the size of any of the big western AI labs.
DeepSeek uses a reinforcement learning approach, not a fine-tuning approach. There’s no need to generate a huge body of chain-of-thought data ahead of time, and there’s no need to run an expensive answer-checking model. Instead, the model generates its own chains-of-thought as it goes.
The secret behind their success? A bold move to train their models using FP8 (8-bit floating-point precision) instead of the standard FP32 (32-bit floating-point precision).
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By using a clever system that applies high precision only when absolutely necessary, they achieved incredible efficiency without losing accuracy.
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The impressive part? These multi-token predictions are about 85–90% accurate, meaning DeepSeek R1 can deliver high-quality answers at double the speed of its competitors.Chinese AI firm DeepSeek has 50,000 NVIDIA H100 AI GPUs
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CaPa – Carve-n-Paint Synthesisfor Efficient 4K Textured Mesh Generation
https://github.com/ncsoft/CaPa
a novel method for generating hyper-quality 4K textured mesh under only 30 seconds, providing 3D assets ready for commercial applications such as games, movies, and VR/AR.
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Fal Video Studio – The first open-source AI toolkit for video editing
https://github.com/fal-ai-community/video-starter-kit
https://fal-video-studio.vercel.app
- 🎬 Browser-Native Video Processing: Seamless video handling and composition in the browser
- 🤖 AI Model Integration: Direct access to state-of-the-art video models through fal.ai
- Minimax for video generation
- Hunyuan for visual synthesis
- LTX for video manipulation
- 🎵 Advanced Media Capabilities:
- Multi-clip video composition
- Audio track integration
- Voiceover support
- Extended video duration handling
- 🛠️ Developer Utilities:
- Metadata encoding
- Video processing pipeline
- Ready-to-use UI components
- TypeScript support
FEATURED POSTS
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Arminas Valunas – “Coca-Cola: Wherever you are.”
Arminas created this using Juggernaut Xl model and QR Code Monster SDXL ControlNet.
His pipeline:
Static Images – Forge UI.
Upscaled with Leonardo AI universal upscaler.
Animated with Runway ML and Minimax.
Video upscale – Topaz Video AI.
Composited in Adobe Premiere.
Juggernaut Xl download here:
https://civitai.com/models/133005/juggernaut-xl
QR Code Monster SDXL:
https://civitai.com/models/197247?modelVersionId=221829
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Zibra.AI – Real-Time Volumetric Effects in Virtual Production. Now free for Indies!
A New Era for Volumetrics
For a long time, volumetric visual effects were viable only in high-end offline VFX workflows. Large data footprints and poor real-time rendering performance limited their use: most teams simply avoided volumetrics altogether. It’s similar to the early days of online video: limited computational power and low network bandwidth made video content hard to share or stream. Today, of course, we can’t imagine the internet without it, and we believe volumetrics are on a similar path.
With advanced data compression and real-time, GPU-driven decompression, anyone can now bring CGI-class visual effects into Unreal Engine.
From now on, it’s completely free for individual creators!
What it means for you?
(more…)
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Custom bokeh in a raytraced DOF render
To achieve a custom pinhole camera effect with a custom bokeh in Arnold Raytracer, you can follow these steps:
- Set the render camera with a focal length around 50 (or as needed)
- Set the F-Stop to a high value (e.g., 22).
- Set the focus distance as you require
- Turn on DOF
- Place a plane a few cm in front of the camera.
- Texture the plane with a transparent shape at the center of it. (Transmission with no specular roughness)