-
Vulkan Gaussian Splatting – Real-Time GPU-Accelerated Gaussian Splatting with NVIDIA DesignWorks Sample vk_gaussian_splatting
https://github.com/nvpro-samples/vk_gaussian_splatting
vk_gaussian_splatting is a new Vulkan-based sample that demonstrates real-time Gaussian splatting, a cutting-edge volume rendering technique that enables highly efficient representations of radiance fields. It is the latest addition to the NVIDIA DesignWorks Samples.
-
Foundry Nuke W_hotbox – A fully customisable ‘favourites menu’
https://www.nukepedia.com/python/ui/w_hotbox
W_hotbox is basically a fully customisable ‘favourites menu’ that pops up for as long as you press the shortcut and disappears as soon as you release. The buttons that make up the menu represent python scripts and change depending on you selection. The ‘Hotbox Manager’ offers you an user friendly interface which allows you to add new buttons on the fly. Those buttons are directly accessible via buttons that appear in the menu under your cursor.
-
Yasuharu YOSHIZAWA – Comparison of sRGB vs ACREScg in Nuke
Answering the question that is often asked, “Do I need to use ACEScg to display an sRGB monitor in the end?” (Demonstration shown at an in-house seminar)
Comparison of scanlineRender output with extreme color lights on color charts with sRGB/ACREScg in color – OCIO -working space in Nuke -
TED 2025 Rob Bredow – Artist-Driven Innovation in the Age of AI
https://robbredow.com/2025/05/ted-artist-driven-innovation/
https://www.ted.com/talks/rob_bredow_star_wars_changed_visual_effects_ai_is_doing_it_again
Rob Bredow speaks at SESSION 3 at TED 2025: Humanity Reimagined. April 7-11, 2025, Vancouver, BC. Photo: Gilberto Tadday / TED -
Chongqing the world’s largest city in pictures
https://www.theguardian.com/world/gallery/2025/apr/27/chongqing-the-worlds-largest-city-in-pictures
The largest city in the world is as big as Austria, but few people have ever heard of it. The megacity of 34 million people in central of China is the emblem of the fastest urban revolution on the planet.
-
Fluent 4.0 released for Blender hard surface modeler
Beyond the boolean support, this add-on also provides cloth panel, grid, head screw, wire and pipe tool.
https://cgthoughts.gumroad.com/
https://superhivemarket.com/creators/cg-thoughts?ref=82
-
Arto T. – A workflow for creating photorealistic, equirectangular 360° panoramas in ComfyUI using Flux
https://civitai.com/models/735980/flux-equirectangular-360-panorama
https://civitai.com/models/745010?modelVersionId=833115
The trigger phrase is “equirectangular 360 degree panorama”. I would avoid saying “spherical projection” since that tends to result in non-equirectangular spherical images.
Image resolution should always be a 2:1 aspect ratio. 1024 x 512 or 1408 x 704 work quite well and were used in the training data. 2048 x 1024 also works.
I suggest using a weight of 0.5 – 1.5. If you are having issues with the image generating too flat instead of having the necessary spherical distortion, try increasing the weight above 1, though this could negatively impact small details of the image. For Flux guidance, I recommend a value of about 2.5 for realistic scenes.
8-bit output at the moment
-
Scientists claim to have discovered ‘new colour’ no one has seen before: Olo
https://www.bbc.com/news/articles/clyq0n3em41o
By stimulating specific cells in the retina, the participants claim to have witnessed a blue-green colour that scientists have called “olo”, but some experts have said the existence of a new colour is “open to argument”.
The findings, published in the journal Science Advances on Friday, have been described by the study’s co-author, Prof Ren Ng from the University of California, as “remarkable”.
(A) System inputs. (i) Retina map of 103 cone cells preclassified by spectral type (7). (ii) Target visual percept (here, a video of a child, see movie S1 at 1:04). (iii) Infrared cellular-scale imaging of the retina with 60-frames-per-second rolling shutter. Fixational eye movement is visible over the three frames shown.
(B) System outputs. (iv) Real-time per-cone target activation levels to reproduce the target percept, computed by: extracting eye motion from the input video relative to the retina map; identifying the spectral type of every cone in the field of view; computing the per-cone activation the target percept would have produced. (v) Intensities of visible-wavelength 488-nm laser microdoses at each cone required to achieve its target activation level.
(C) Infrared imaging and visible-wavelength stimulation are physically accomplished in a raster scan across the retinal region using AOSLO. By modulating the visible-wavelength beam’s intensity, the laser microdoses shown in (v) are delivered. Drawing adapted with permission [Harmening and Sincich (54)].
(D) Examples of target percepts with corresponding cone activations and laser microdoses, ranging from colored squares to complex imagery. Teal-striped regions represent the color “olo” of stimulating only M cones.
-
-
Finn Jager – From HEIC (High Efficiency Image Container) iPhone to a Multichannel EXR
Finn Jäger has spent some time in making a sleeker tool for all you VFX nerds out there, it takes a HEIC iPhone still and exports a Multichannel EXR – the cool thing is it also converts it to acesCG and it merges the SDR base image with the gain map according to apples math hdr_rgb = sdr_rgb * (1.0 + (headroom – 1.0) * gainmap)
https://github.com/finnschi/heic-shenanigans
COLLECTIONS
| Featured AI
| Design And Composition
| Explore posts
POPULAR SEARCHES
unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke
FEATURED POSTS
-
VFX pipeline – Render Wall management topics
-
HDRI Median Cut plugin
-
Photography basics: How Exposure Stops (Aperture, Shutter Speed, and ISO) Affect Your Photos – cheat sheet cards
-
Types of Film Lights and their efficiency – CRI, Color Temperature and Luminous Efficacy
-
What’s the Difference Between Ray Casting, Ray Tracing, Path Tracing and Rasterization? Physical light tracing…
-
Game Development tips
-
QR code logos
-
Cinematographers Blueprint 300dpi poster
Social Links
DISCLAIMER – Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.
