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Sony tests AI-powered Playstation characters
https://www.independent.co.uk/tech/ai-playstation-characters-sony-ps5-chatgpt-b2712813.html
A demo video, first reported by The Verge, showed an AI version of the character Aloy from the Playstation game Horizon Forbidden West conversing through voice prompts during gameplay on the PS5 console.
The character’s facial expressions are also powered by Sony’s advanced AI software Mockingbird, while the speech artificially replicates the voice of the actor Ashly Burch.
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BEAR – BE-A-Rigger – Maya Rigging Tool
https://github.com/Grackable/bear_core
BEAR claims to be the most intuitive and easy-to-use rigging tool available, offering production-proven features that streamline the rigging workflow for maximum efficiency and consistency.
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Jellyfish Pictures suspends operations
https://www.broadcastnow.co.uk/post-and-vfx/jellyfish-pictures-suspends-operations/5202847.article
According to a report in Indian news outlet, Animation Xpress, Jellyfish is facing financial struggles and has temporarily suspended its global operations.
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AI and the Law – Judge allows authors AI copyright lawsuit against Meta to move forward
The lawsuit has already provided a few glimpses into how Meta approaches copyright, with court filings from the plaintiffs claiming that Mark Zuckerberg gave the Llama team permission to train the models using copyrighted works and that other Meta team members discussed the use of legally questionable content for AI training.
FEATURED POSTS
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Apple releases Depth Pro – An open source AI model that rewrites the rules of 3D vision
The model is fast, producing a 2.25-megapixel depth map in 0.3 seconds on a standard GPU.
https://github.com/apple/ml-depth-pro
https://arxiv.org/pdf/2410.02073
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Finn Jager – From HEIC (High Efficiency Image Container) iPhone to a Multichannel EXR
Finn Jäger has spent some time in making a sleeker tool for all you VFX nerds out there, it takes a HEIC iPhone still and exports a Multichannel EXR – the cool thing is it also converts it to acesCG and it merges the SDR base image with the gain map according to apples math hdr_rgb = sdr_rgb * (1.0 + (headroom – 1.0) * gainmap)
https://github.com/finnschi/heic-shenanigans