But it supposedly also has 45 million subscribers, and with $124.3 million in revenue. Per the company’s most recent earnings, the three months ending in January saw Apple bring in $124.3 billion in revenue, $26.3 billion of which came from Services, a record for the division. That’s just for one quarter. For the year, Services brought in more than $96 billion. It can afford to absorb a billion dollars in losses.
Village Roadshow (prod company/financier: Wonka, the Matrix series, and Ocean’s 11) has filed for bankruptcy. It’s a rough indicator of where we are in 2025 when one of the last independent production companies working with the studios goes under.
Here’s their balance sheet: $400 M in library value of 100+ films (89 of which they co-own with Warner Bros.) $500 M – $1bn total debt $1.4 M in debt to WGA, whose members were told to stop working with Roadshow in December $794 K owed to Bryan Cranston’s prod company $250 K owed to Sony Pictures TV $300 K/month overhead
The crowning expense that brought down this 36-year-old production company is the $18 M in (unpaid) legal fees from a lengthy and currently unresolved arbitration with their long-time partner Warner Bros, who they’ve had a co-financing arrangement since the late 90s.
Roadshow sued when WBD released their Matrix Resurrections (2021) film in theaters and on Max simultaneously, causing Roadshow to withhold their portion of the $190 M production costs.
Due to mounting financial pressures, Village Roadshow’s CEO, Steve Mosko, a veteran film and TV exec, left the company in January. Now, this all falls on the shoulders of Jim Moore, CEO of Vine, an equity firm that owns Village Roadshow, as well as Luc Besson’s prod company EuropaCorp.
For safety considerations, Google mentions a “layered, holistic approach” that maintains traditional robot safety measures like collision avoidance and force limitations. The company describes developing a “Robot Constitution” framework inspired by Isaac Asimov’s Three Laws of Robotics and releasing a dataset unsurprisingly called “ASIMOV” to help researchers evaluate safety implications of robotic actions.
This new ASIMOV dataset represents Google’s attempt to create standardized ways to assess robot safety beyond physical harm prevention. The dataset appears designed to help researchers test how well AI models understand the potential consequences of actions a robot might take in various scenarios. According to Google’s announcement, the dataset will “help researchers to rigorously measure the safety implications of robotic actions in real-world scenarios.”
Gemini 2.0 Flash won’t just remove watermarks, but will also attempt to fill in any gaps created by a watermark’s deletion. Other AI-powered tools do this, too, but Gemini 2.0 Flash seems to be exceptionally skilled at it — and free to use.
Stable Virtual Camera offers advanced capabilities for generating 3D videos, including:
Dynamic Camera Control: Supports user-defined camera trajectories as well as multiple dynamic camera paths, including: 360°, Lemniscate (∞ shaped path), Spiral, Dolly Zoom In, Dolly Zoom Out, Zoom In, Zoom Out, Move Forward, Move Backward, Pan Up, Pan Down, Pan Left, Pan Right, and Roll.
Flexible Inputs: Generates 3D videos from just one input image or up to 32.
Multiple Aspect Ratios: Capable of producing videos in square (1:1), portrait (9:16), landscape (16:9), and other custom aspect ratios without additional training.
Long Video Generation: Ensures 3D consistency in videos up to 1,000 frames, enabling seamless
Model limitations
In its initial version, Stable Virtual Camera may produce lower-quality results in certain scenarios. Input images featuring humans, animals, or dynamic textures like water often lead to degraded outputs. Additionally, highly ambiguous scenes, complex camera paths that intersect objects or surfaces, and irregularly shaped objects can cause flickering artifacts, especially when target viewpoints differ significantly from the input images.
𝗔𝗿𝘁𝗶𝗳𝗶𝗰𝗶𝗮𝗹 𝗜𝗻𝘁𝗲𝗹𝗹𝗶𝗴𝗲𝗻𝗰𝗲 (𝗔𝗜) – The broadest category, covering automation, reasoning, and decision-making. Early AI was rule-based, but today, it’s mainly data-driven. 𝗠𝗮𝗰𝗵𝗶𝗻𝗲 𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴 (𝗠𝗟) – AI that learns patterns from data without explicit programming. Includes decision trees, clustering, and regression models. 𝗡𝗲𝘂𝗿𝗮𝗹 𝗡𝗲𝘁𝘄𝗼𝗿𝗸𝘀 (𝗡𝗡) – A subset of ML, inspired by the human brain, designed for pattern recognition and feature extraction. 𝗗𝗲𝗲𝗽 𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴 (𝗗𝗟) – Multi-layered neural networks that drives a lot of modern AI advancements, for example enabling image recognition, speech processing, and more. 𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿𝘀 – A revolutionary deep learning architecture introduced by Google in 2017 that allows models to understand and generate language efficiently. 𝗚𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝘃𝗲 𝗔𝗜 (𝗚𝗲𝗻𝗔𝗜) – AI that doesn’t just analyze data—it creates. From text and images to music and code, this layer powers today’s most advanced AI models. 𝗚𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝘃𝗲 𝗣𝗿𝗲-𝗧𝗿𝗮𝗶𝗻𝗲𝗱 𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿𝘀 (𝗚𝗣𝗧) – A specific subset of Generative AI that uses transformers for text generation. 𝗟𝗮𝗿𝗴𝗲 𝗟𝗮𝗻𝗴𝘂𝗮𝗴𝗲 𝗠𝗼𝗱𝗲𝗹𝘀 (𝗟𝗟𝗠) – Massive AI models trained on extensive datasets to understand and generate human-like language. 𝗚𝗣𝗧-4 – One of the most advanced LLMs, built on transformer architecture, trained on vast datasets to generate human-like responses. 𝗖𝗵𝗮𝘁𝗚𝗣𝗧 – A specific application of GPT-4, optimized for conversational AI and interactive use.
For years, tech firms were fighting a war for talent. Now they are waging war on talent.
This shift has led to a weakening of the social contract between employees and employers, with culture and employee values being sidelined in favor of financial discipline and free cash flow.
The operating environment has changed from a high tolerance for failure (where cheap capital and willing spenders accepted slipped dates and feature lag) to a very low – if not zero – tolerance for failure (fiscal discipline is in vogue again).
While preventing and containing mistakes staves off shocks to the income statement, it doesn’t fundamentally reduce costs. Years of payroll bloat – aggressive hiring, aggressive comp packages to attract and retain people – make labor the biggest cost in tech. …
Of course, companies can reduce their labor force through natural attrition. Other labor policy changes – return to office mandates, contraction of fringe benefits, reduction of job promotions, suspension of bonuses and comp freezes – encourage more people to exit voluntarily. It’s cheaper to let somebody self-select out than it is to lay them off. …
Employees recruited in more recent years from outside the ranks of tech were given the expectation that we’ll teach you what you need to know, we want you to join because we value what you bring to the table. That is no longer applicable. Runway for individual growth is very short in zero-tolerance-for-failure operating conditions. Job preservation, at least in the short term for this cohort, comes from completing corporate training and acquiring professional certifications. Training through community or experience is not in the cards. …
The ability to perform competently in multiple roles, the extra-curriculars, the self-directed enrichment, the ex-company leadership – all these things make no matter. The calculus is what you got paid versus how you performed on objective criteria relative to your cohort. Nothing more. …
Here is where the change in the social contract is perhaps the most blatant. In the “destination employer” years, the employee invested in the community and its values, and the employer rewarded the loyalty of its employees through things like runway for growth (stretch roles and sponsored work innovation) and tolerance for error (valuing demonstrable learning over perfection in execution). No longer. …
To measure the contrast ratio you will need a light meter. The process starts with you measuring the main source of light, or the key light.
Get a reading from the brightest area on the face of your subject. Then, measure the area lit by the secondary light, or fill light. To make sense of what you have just measured you have to understand that the information you have just gathered is in F-stops, a measure of light. With each additional F-stop, for example going one stop from f/1.4 to f/2.0, you create a doubling of light. The reverse is also true; moving one stop from f/8.0 to f/5.6 results in a halving of the light.