• Emmanuel Tsekleves – Writing Research Papers

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    Here’s the journey of crafting a compelling paper:

    1️. ABSTRACT
    This is your elevator pitch.
    Give a methodology overview.
    Paint the problem you’re solving.
    Highlight key findings and their impact.

    2️. INTRODUCTION
    Start with what we know.
    Set the stage for our current understanding.
    Hook your reader with the relevance of your work.

    3️. LITERATURE REVIEW
    Identify what’s unknown.
    Spot the gaps in current knowledge.
    Your job in the next sections is to fill this gap.

    4️. METHODOLOGY
    What did you do?
    Outline how you’ll fill that gap.
    Be transparent about your approach.
    Make it reproducible so others can follow.

    5️. RESULTS
    Let the data speak for itself.
    Present your findings clearly.
    Keep it concise and focused.

    6️. DISCUSSION
    Now, connect the dots.
    Discuss implications and significance.
    How do your findings bridge the knowledge gap?

    7️. CONCLUSION
    Wrap it up with future directions.
    What does this mean for us moving forward?
    Leave the reader with a call to action or reflection.

    8️. REFERENCES
    Acknowledge the giants whose shoulders you stand on.
    A robust reference list shows the depth of your research.

  • Narcis Calin’s Galaxy Engine – A free, open source simulation software

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    https://www.linkedin.com/posts/narciscalin_this-2025-i-decided-to-start-learning-how-activity-7357485340300832768-1f3i

    This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub

    https://github.com/NarcisCalin/Galaxy-Engine