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BREAKING NEWS

LATEST POSTS

  • FableAI.app – AI-powered storytelling where your choices shape the narrative

    pIXELsHAM.com
    Aug 10, 2025
    A.I., ves

    https://fableai.app

    https://variety.com/2025/digital/news/netflix-of-ai-amazon-invests-fable-showrunner-launch-1236471989

    Views : 8
  • AI and the Law – ‘No More Copyright Protection For Anyone’ Author David Baldacci Rips Big Tech Over AI Copyright

    pIXELsHAM.com
    Aug 10, 2025
    A.I., ves

    Views : 9
  • Foundry Mari in Minutes – Lesson 1: Introduction to textures

    pIXELsHAM.com
    Aug 10, 2025
    production, software

    Views : 7
  • AI and the Law – CartoonBrew: Disney, Universal ‘Cannot Have It Both Ways’: Midjourney Slams Studios For Suing While Using GenAI

    pIXELsHAM.com
    Aug 7, 2025
    A.I., ves

    https://www.cartoonbrew.com/law/disney-universal-midjourney-lawsuit-response-250197.html

    Screenshot
    Views : 6
  • Fast & Easy Rotoscope with Magic Mask in Davinci Resolve Studio

    pIXELsHAM.com
    Aug 7, 2025
    software

    Views : 12
  • Kelly Boesch – Static and Toward The Light

    pIXELsHAM.com
    Aug 7, 2025
    A.I., design, music

    https://www.kellyboeschdesign.com

    I was working an album cover last night and got these really cool images in midjourney so made a video out of it. Animated using Pika. Song made using Suno Full version on my bandcamp. It’s called Static.

    https://www.linkedin.com/posts/kellyboesch_midjourney-keyframes-ai-activity-7359244714853736450-Wvcr

    (more…)
    Views : 12
  • Introducing GPT-5

    pIXELsHAM.com
    Aug 7, 2025
    A.I.

    https://www.youtube.com/openai/live

    Views : 5
  • sRGB vs REC709 – An introduction and FFmpeg implementations

    pIXELsHAM.com
    Aug 7, 2025
    colour, Featured

    1. Basic Comparison

    • What they are
      • sRGB: A standard “web”/computer-display RGB color space defined by IEC 61966-2-1. It’s used for most monitors, cameras, printers, and the vast majority of images on the Internet.
      • Rec. 709: An HD-video color space defined by ITU-R BT.709. It’s the go-to standard for HDTV broadcasts, Blu-ray discs, and professional video pipelines.
    • Why they exist
      • sRGB: Ensures consistent colors across different consumer devices (PCs, phones, webcams).
      • Rec. 709: Ensures consistent colors across video production and playback chains (cameras → editing → broadcast → TV).
    • What you’ll see
      • On your desktop or phone, images tagged sRGB will look “right” without extra tweaking.
      • On an HDTV or video-editing timeline, footage tagged Rec. 709 will display accurate contrast and hue on broadcast-grade monitors.

    2. Digging Deeper

    FeaturesRGBRec. 709
    White pointD65 (6504 K), same for bothD65 (6504 K)
    Primaries (x,y)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)
    Gamut sizeIdentical triangle on CIE 1931 chartIdentical to sRGB
    Gamma / transferPiecewise curve: approximate 2.2 with linear toePure power-law γ≈2.4 (often approximated as 2.2 in practice)
    Matrix coefficientsN/A (pure RGB usage)Y = 0.2126 R + 0.7152 G + 0.0722 B (Rec. 709 matrix)
    Typical bit-depth8-bit/channel (with 16-bit variants)8-bit/channel (10-bit for professional video)
    Usage metadataTagged as “sRGB” in image files (PNG, JPEG, etc.)Tagged as “bt709” in video containers (MP4, MOV)
    Color rangeFull-range RGB (0–255)Studio-range Y′CbCr (Y′ [16–235], Cb/Cr [16–240])


    Why the Small Differences Matter

    (more…)
    Views : 180
  • RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering

    pIXELsHAM.com
    Aug 7, 2025
    production, software
    RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering (1)Download
    Views : 7
  • Sebastian Schütt – RGB Matte Merging, The Technique You’re Not Using (Yet!)

    pIXELsHAM.com
    Aug 7, 2025
    production

    https://www.lucasjwarren.com/post/lw_mergeaberation

    Views : 9
  • Formas.ai – From Sketch to Spatial PointCloud

    pIXELsHAM.com
    Aug 6, 2025
    A.I.

    https://www.formas.ai

    Views : 10
  • Google DeepMind Genie 3 – A new frontier for world models

    pIXELsHAM.com
    Aug 6, 2025
    A.I., modeling

    https://deepmind.google/discover/blog/genie-3-a-new-frontier-for-world-models/

    Views : 18
  • Scott Ross on the future of VFX

    pIXELsHAM.com
    Aug 5, 2025
    ves
    Views : 18
  • BANG – Dividing 3D Assets via Generative Exploded Dynamics

    pIXELsHAM.com
    Aug 5, 2025
    A.I., modeling

    https://sites.google.com/view/bang7355608

    https://dl.acm.org/doi/10.1145/3730840

    Views : 7
  • Narcis Calin’s Galaxy Engine – A free, open source simulation software

    pIXELsHAM.com
    Aug 5, 2025
    lighting, software

    https://www.linkedin.com/posts/narciscalin_this-2025-i-decided-to-start-learning-how-activity-7357485340300832768-1f3i

    This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub

    https://github.com/NarcisCalin/Galaxy-Engine

    Views : 19
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FEATURED POSTS

  • How Wes Anderson uses miniatures

    pIXELsHAM.com
    Jul 2, 2023
    composition, photography, production

    Views : 262
  • Current AI development and trends

    pIXELsHAM.com
    Jan 16, 2023
    A.I., ves

    Views : 368
  • Chris Nuzzaco – water effects tutorials

    pIXELsHAM.com
    Feb 23, 2013
    photography

    http://www.chrisnuzzaco.com/blog/2010/3/12/photography-tutorial-nautica-cologne-ad.html

    http://www.chrisnuzzaco.com/blog/2010/4/5/photography-tutorial-water-waves.html

    http://www.chrisnuzzaco.com/blog/2010/3/20/photography-tutorial-aramis-cologne-splash-ad.html

    Views : 1,158
  • Matt Gray – How to generate a profitable business

    pIXELsHAM.com
    Apr 11, 2025
    Featured, quotes

    https://www.linkedin.com/posts/mattgray1_in-the-last-10-years-over-1000-people-have-activity-7315432237292797952-VBnM


    In the last 10 years, over 1,000 people have asked me how to start a business. The truth? They’re all paralyzed by limiting beliefs. What they are and how to break them today:

    Before we get into the How, let’s first unpack why people think they can’t start a business.
    Here are the biggest reasons I’ve found:

    (more…)
    Views : 39
  • Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance

    pIXELsHAM.com
    Aug 5, 2020
    colour, Featured, lighting, photography

    https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/

     

     

    The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.

    The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.

    Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts

     

     

    Details in the post
    (more…)

    Views : 8,610
  • Why Lawrence of Arabia Still Looks Like a Billion Bucks

    pIXELsHAM.com
    Aug 12, 2024
    colour, composition, lighting, photography

    Views : 32
  • Lord Gris – 2D/3D Model of Medusa Made in Blender

    pIXELsHAM.com
    Jul 17, 2024
    blender, design

    https://80.lv/articles/check-out-this-awesome-3d-model-of-medusa-made-in-blender/

     

    Views : 96
  • StudioBinder – Ultimate Guide to Cinematic Lighting Pt. 2 — How to Light Subjects and Locations

    pIXELsHAM.com
    Apr 10, 2023
    composition, lighting, photography

     

    https://www.studiobinder.com/blog/e-books/types-of-film-lighting-techniques/

    Views : 558
Views : 18,031

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