• 3D Gaussian Splatting step by step beginner course

    , ,

     

    Arkadiusz Szadkowski : Splats vs Points vs Mesh


    🔸 Gaussian Splats: imagine throwing thousands of tiny ellipsoidal paint drops. They overlap, blend, and create a smooth, photorealistic look. Fast, great for visualization, but less structured for measurements.

    🔸 Point Clouds: every dot is a measured hit. LiDAR or photogrammetry gives us millions of them forming a constellation of reality. Amazing for accuracy, but they don’t connect the dots out of the box.

    🔸 Meshes: take those points, connect them into triangles, and you get very realistic surfaces. Strong for 3D analysis, simulation as continues watertight models.

    (more…)
  • Scene Referred vs Display Referred color workflows

    , ,

    Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.

    Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
    So that color information stays untouched and only “transformed” as/when needed.

     

     

    Sources:
    – Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
    – https://z-fx.nl/ColorspACES.pdf
    – Wicus