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Narcis Calin’s Galaxy Engine – A free, open source simulation software
This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub
https://github.com/NarcisCalin/Galaxy-Engine
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Introduction to BytesIO
When you’re working with binary data in Python—whether that’s image bytes, network payloads, or any in-memory binary stream—you often need a file-like interface without touching the disk. That’s where
BytesIO
from the built-inio
module comes in handy. It lets you treat a bytes buffer as if it were a file.What Is
BytesIO
?- Module:
io
- Class:
BytesIO
- Purpose:
- Provides an in-memory binary stream.
- Acts like a file opened in binary mode (
'rb'
/'wb'
), but data lives in RAM rather than on disk.
from io import BytesIO
Why Use
BytesIO
?- Speed
- No disk I/O—reads and writes happen in memory.
- Convenience
- Emulates file methods (
read()
,write()
,seek()
, etc.). - Ideal for testing code that expects a file-like object.
- Emulates file methods (
- Safety
- No temporary files cluttering up your filesystem.
- Integration
- Libraries that accept file-like objects (e.g., PIL,
requests
) will work withBytesIO
.
- Libraries that accept file-like objects (e.g., PIL,
Basic Examples
1. Writing Bytes to a Buffer
(more…)from io import BytesIO # Create a BytesIO buffer buffer = BytesIO() # Write some binary data buffer.write(b'Hello, \xF0\x9F\x98\x8A') # includes a smiley emoji in UTF-8 # Retrieve the entire contents data = buffer.getvalue() print(data) # b'Hello, \xf0\x9f\x98\x8a' print(data.decode('utf-8')) # Hello, 😊 # Always close when done buffer.close()
- Module:
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Marigold – repurposing diffusion-based image generators for dense predictions
Marigold repurposes Stable Diffusion for dense prediction tasks such as monocular depth estimation and surface normal prediction, delivering a level of detail often missing even in top discriminative models.
Key aspects that make it great:
– Reuses the original VAE and only lightly fine-tunes the denoising UNet
– Trained on just tens of thousands of synthetic image–modality pairs
– Runs on a single consumer GPU (e.g., RTX 4090)
– Zero-shot generalization to real-world, in-the-wild imageshttps://mlhonk.substack.com/p/31-marigold
https://arxiv.org/pdf/2505.09358
https://marigoldmonodepth.github.io/
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Runway Aleph
https://runwayml.com/research/introducing-runway-aleph
Generate New Camera Angles
Generate the Next Shot
Use Any Style to Transfer to a Video
Change Environments, Locations, Seasons and Time of Day
Add Things to a Scene
Remove Things from a Scene
Change Objects in a Scene
Apply the Motion of a Video to an Image
Alter a Character’s Appearance
Recolor Elements of a Scene
Relight Shots
Green Screen Any Object, Person or Situation -
Mike Wong – AtoMeow – A Blue noise image stippling in Processing
https://github.com/mwkm/atoMeow
https://www.shadertoy.com/view/7s3XzX
This demo is created for coders who are familiar with this awesome creative coding platform. You may quickly modify the code to work for video or to stipple your own Procssing drawings by turning them into
PImage
and run the simulation. This demo code also serves as a reference implementation of my article Blue noise sampling using an N-body simulation-based method. If you are interested in 2.5D, you may mod the code to achieve what I discussed in this artist friendly article.Convert your video to a dotted noise.
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Aitor Echeveste – Free CG and Comp Projection Shot, Download the Assets & Follow the Workflow
What’s Included:
- Cleaned and extended base plates
- Full Maya and Nuke 3D projection layouts
- Bullet and environment CG renders with AOVs (RGB, normals, position, ID, etc.)
- Explosion FX in slow motion
- 3D scene geometry for projection
- Camera + lensing setup
- Light groups and passes for look development
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Tauseef Fayyaz About readable code – Clean Code Practices
𝗛𝗲𝗿𝗲’𝘀 𝘄𝗵𝗮𝘁 𝘁𝗼 𝗺𝗮𝘀𝘁𝗲𝗿 𝗶𝗻 𝗖𝗹𝗲𝗮𝗻 𝗖𝗼𝗱𝗲 𝗣𝗿𝗮𝗰𝘁𝗶𝗰𝗲𝘀:
🔹 Code Readability & Simplicity – Use meaningful names, write short functions, follow SRP, flatten logic, and remove dead code.
→ Clarity is a feature.
🔹 Function & Class Design – Limit parameters, favor pure functions, small classes, and composition over inheritance.
→ Structure drives scalability.
🔹 Testing & Maintainability – Write readable unit tests, avoid over-mocking, test edge cases, and refactor with confidence.
→ Test what matters.
🔹 Code Structure & Architecture – Organize by features, minimize global state, avoid god objects, and abstract smartly.
→ Architecture isn’t just backend.
🔹 Refactoring & Iteration – Apply the Boy Scout Rule, DRY, KISS, and YAGNI principles regularly.
→ Refactor like it’s part of development.
🔹 Robustness & Safety – Validate early, handle errors gracefully, avoid magic numbers, and favor immutability.
→ Safe code is future-proof.
🔹 Documentation & Comments – Let your code explain itself. Comment why, not what, and document at the source.
→ Good docs reduce team friction.
🔹 Tooling & Automation – Use linters, formatters, static analysis, and CI reviews to automate code quality.
→ Let tools guard your gates.
🔹 Final Review Practices – Review, refactor nearby code, and avoid cleverness in the name of brevity.
→ Readable code is better than smart code. -
Mark Theriault “Steamboat Willie” – AI Re-Imagining of a 1928 Classic in 4k
I ran Steamboat Willie (now public domain) through Flux Kontext to reimagine it as a 3D-style animated piece. Instead of going the polished route with something like W.A.N. 2.1 for full image-to-video generation, I leaned into the raw, handmade vibe that comes from converting each frame individually. It gave it a kind of stop-motion texture, imperfect, a bit wobbly, but full of character.
FEATURED POSTS
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Matt Gray – How to generate a profitable business
In the last 10 years, over 1,000 people have asked me how to start a business. The truth? They’re all paralyzed by limiting beliefs. What they are and how to break them today:
(more…)
Before we get into the How, let’s first unpack why people think they can’t start a business.
Here are the biggest reasons I’ve found: