High level tools to make the power of Geometry Nodes accessible to any user familiar with modifiers. The focus here is (opposite to builtin Geometry Nodes) to combine lots of options and functionality into one convenient package, that can be extended by editing the nodes, or integrating it into a node-setup, but is focused on being used without node editing.
Design: I started by generating cohesive concept images in Midjourney, with sleek white interiors with yellow accents to define the overall vibe.
Generate: Using World Labs, I transformed those images into fully explorable and persistent 3D environments in minutes.
Assemble: I cropped out doorways inside the Gaussian splats, then aligned and stitched multiple rooms together using PlayCanvas Supersplat, creating a connected spaceship layout.
Experience: Just a few hours later, I was walking through a custom interactive game level that started as a simple idea earlier that day.
The AI Toolkit UI is a web interface for the AI Toolkit. It allows you to easily start, stop, and monitor jobs. It also allows you to easily train models with a few clicks. It also allows you to set a token for the UI to prevent unauthorized access so it is mostly safe to run on an exposed server.
Over 600+ production-ready models for image, video, audio, 3D. Fal AI
Serverless / On-demand Compute
You don’t have to set up GPU clusters yourself. It offers serverless GPUs with no cold starts or autoscaler setup. Fal AI
Custom / Private Deployments
Support for bringing your own model weights, private endpoints, and secure model serving. Fal AI
High Throughput & Speed
fal claims their inference engine for diffusion models is “up to 10× faster” and built for scale (100M+ daily inference calls) with “99.99% uptime.” Fal AI
Enterprise / Compliance
SOC 2 compliance, single sign-on, analytics, priority support, and tooling aimed at enterprise deployment and procurement. Fal AI
Flexible Pricing
Options include per-output (serverless) or hourly GPU pricing (for more custom compute). Fal AI
Use Cases & Positioning
Useful for rapid prototyping or productionizing generative media features (e.g. image generation, video, voice).
Appeals to teams that don’t want to manage MLOps/infra — it abstracts a lot of the “plumbing.”
Targets both startups and enterprises — they emphasize scale, reliability, and security.
They also showcase that fal is used by recognized companies in AI, design, and media (testimonials on site
– player and number detection with RF-DETR – player tracking with SAM2 – team clustering with SigLIP, UMAP and K-means – number recognition with SmolVLM2
Splat settings: Splat MCMC algorithm, image size 3k, max splat 1 or 5 million splats, with Antialiasing, Stop Training after 80k. In COLMAP for SfM.. it’s basically all defaults, except same camera for all images, and set an initial parameter.
“The Lionsgate catalog is too small to create a model,” a source tells The Wrap. “In fact, the Disney catalog is too small to create a model.” … Another issue is the rights of actors and the model for remuneration if their likeness appears in an AI-generated clip. It is a legal gray area with no clear path.
In photography, exposure value (EV) is a number that represents a combination of a camera’s shutter speed and f-number, such that all combinations that yield the same exposure have the same EV (for any fixed scene luminance).
The EV concept was developed in an attempt to simplify choosing among combinations of equivalent camera settings. Although all camera settings with the same EV nominally give the same exposure, they do not necessarily give the same picture. EV is also used to indicate an interval on the photographic exposure scale. 1 EV corresponding to a standard power-of-2 exposure step, commonly referred to as a stop
EV 0 corresponds to an exposure time of 1 sec and a relative aperture of f/1.0. If the EV is known, it can be used to select combinations of exposure time and f-number.
Note EV does not equal to photographic exposure. Photographic Exposureis defined as how much light hits the camera’s sensor. It depends on the camera settings mainly aperture and shutter speed. Exposure value (known as EV) is a number that represents theexposure setting of the camera.
Thus, strictly, EV is not a measure of luminance (indirect or reflected exposure) or illuminance (incidentl exposure); rather, an EV corresponds to a luminance (or illuminance) for which a camera with a given ISO speed would use the indicated EV to obtain the nominally correct exposure. Nonetheless, it is common practice among photographic equipment manufacturers to express luminance in EV for ISO 100 speed, as when specifying metering range or autofocus sensitivity.
The exposure depends on two things: how much light gets through the lenses to the camera’s sensor and for how long the sensor is exposed. The former is a function of the aperture value while the latter is a function of the shutter speed. Exposure value is a number that represents this potential amount of light that could hit the sensor. It is important to understand that exposure value is a measure of how exposed the sensor is to light and not a measure of how much light actually hits the sensor. The exposure value is independent of how lit the scene is. For example a pair of aperture value and shutter speed represents the same exposure value both if the camera is used during a very bright day or during a dark night.
Each exposure value number represents all the possible shutter and aperture settings that result in the same exposure. Although the exposure value is the same for different combinations of aperture values and shutter speeds the resulting photo can be very different (the aperture controls the depth of field while shutter speed controls how much motion is captured).
EV 0.0 is defined as the exposure when setting the aperture to f-number 1.0 and the shutter speed to 1 second. All other exposure values are relative to that number. Exposure values are on a base two logarithmic scale. This means that every single step of EV – plus or minus 1 – represents the exposure (actual light that hits the sensor) being halved or doubled.
The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.
The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.
Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts