BREAKING NEWS
LATEST POSTS
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Odyssey.systems Explorer – pioneering generative world models and gaussian splatting
Odyssey and a Pixar co-founder, Ed Catmull (also an investor), just dropped Explorer, a revolutionary 3D world generator that turns any image into an editable 3D world.
https://odyssey.systems/introducing-explorer
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Genesis AI – a physics platform designed for general purpose Robotics/Embodied AI/Physical AI applications
https://github.com/Genesis-Embodied-AI/Genesis
https://genesis-world.readthedocs.io/en/latest
Genesis is a physics platform designed for general purpose Robotics/Embodied AI/Physical AI applications. It is simultaneously multiple things:
- A universal physics engine re-built from the ground up, capable of simulating a wide range of materials and physical phenomena.
- A lightweight, ultra-fast, pythonic, and user-friendly robotics simulation platform.
- A powerful and fast photo-realistic rendering system.
- A generative data engine that transforms user-prompted natural language description into various modalities of data.
FEATURED POSTS
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Photography basics: Depth of Field and composition
Depth of field is the range within which focusing is resolved in a photo.
Aperture has a huge affect on to the depth of field.Changing the f-stops (f/#) of a lens will change aperture and as such the DOF.
f-stops are a just certain number which is telling you the size of the aperture. That’s how f-stop is related to aperture (and DOF).
If you increase f-stops, it will increase DOF, the area in focus (and decrease the aperture). On the other hand, decreasing the f-stop it will decrease DOF (and increase the aperture).
The red cone in the figure is an angular representation of the resolution of the system. Versus the dotted lines, which indicate the aperture coverage. Where the lines of the two cones intersect defines the total range of the depth of field.
This image explains why the longer the depth of field, the greater the range of clarity.
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Survivorship Bias: The error resulting from systematically focusing on successes and ignoring failures. How a young statistician saved his planes during WW2.
A young statistician saved their lives.
His insight (and how it can change yours):
(more…)
During World War II, the U.S. wanted to add reinforcement armor to specific areas of its planes.
Analysts examined returning bombers, plotted the bullet holes and damage on them (as in the image below), and came to the conclusion that adding armor to the tail, body, and wings would improve their odds of survival.
But a young statistician named Abraham Wald noted that this would be a tragic mistake. By only plotting data on the planes that returned, they were systematically omitting the data on a critical, informative subset: The planes that were damaged and unable to return.
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Embedding frame ranges into Quicktime movies with FFmpeg
QuickTime (.mov) files are fundamentally time-based, not frame-based, and so don’t have a built-in, uniform “first frame/last frame” field you can set as numeric frame IDs. Instead, tools like Shotgun Create rely on the timecode track and the movie’s duration to infer frame numbers. If you want Shotgun to pick up a non-default frame range (e.g. start at 1001, end at 1064), you must bake in an SMPTE timecode that corresponds to your desired start frame, and ensure the movie’s duration matches your clip length.
How Shotgun Reads Frame Ranges
- Default start frame is 1. If no timecode metadata is present, Shotgun assumes the movie begins at frame 1.
- Timecode ⇒ frame number. Shotgun Create “honors the timecodes of media sources,” mapping the embedded TC to frame IDs. For example, a 24 fps QuickTime tagged with a start timecode of 00:00:41:17 will be interpreted as beginning on frame 1001 (1001 ÷ 24 fps ≈ 41.71 s).
Embedding a Start Timecode
QuickTime uses a
tmcd
(timecode) track. You can bake in an SMPTE track via FFmpeg’s-timecode
flag or via Compressor/encoder settings:- Compute your start TC.
- Desired start frame = 1001
- Frame 1001 at 24 fps ⇒ 1001 ÷ 24 ≈ 41.708 s ⇒ TC 00:00:41:17
- FFmpeg example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ output.mov
This adds a timecode track beginning at 00:00:41:17, which Shotgun maps to frame 1001.
Ensuring the Correct End Frame
Shotgun infers the last frame from the movie’s duration. To end on frame 1064:
- Frame count = 1064 – 1001 + 1 = 64 frames
- Duration = 64 ÷ 24 fps ≈ 2.667 s
FFmpeg trim example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ -t 00:00:02.667 \ output_trimmed.mov
This results in a 64-frame clip (1001→1064) at 24 fps.