𝐌𝐞𝐭𝐚 𝐇𝐲𝐩𝐞𝐫𝐬𝐜𝐚𝐩𝐞 𝐢𝐧 𝐚 𝐧𝐮𝐭𝐬𝐡𝐞𝐥𝐥
Hyperscape technology allows us to scan spaces with just a phone and create photorealistic replicas of the physical world with high fidelity. You can experience these digital replicas on the Quest 3 or on the just announced Quest 3S.
𝐇𝐢𝐠𝐡 𝐅𝐢𝐝𝐞𝐥𝐢𝐭𝐲 𝐄𝐧𝐚𝐛𝐥𝐞𝐬 𝐚 𝐍𝐞𝐰 𝐒𝐞𝐧𝐬𝐞 𝐨𝐟 𝐏𝐫𝐞𝐬𝐞𝐧𝐜𝐞
This level of photorealism will enable a new way to be together, where spaces look, sound, and feel like you are physically there.
𝐒𝐢𝐦𝐩𝐥𝐞 𝐂𝐚𝐩𝐭𝐮𝐫𝐞 𝐩𝐫𝐨𝐜𝐞𝐬𝐬 𝐰𝐢𝐭𝐡 𝐲𝐨𝐮𝐫 𝐦𝐨𝐛𝐢𝐥𝐞 𝐩𝐡𝐨𝐧𝐞
Currently not available, but in the future, it will offer a new way to create worlds in Horizon and will be the easiest way to bring physical spaces to the digital world. Creators can capture physical environments on their mobile device and invite friends, fans, or customers to visit and engage in the digital replicas.
𝐂𝐥𝐨𝐮𝐝-𝐛𝐚𝐬𝐞𝐝 𝐏𝐫𝐨𝐜𝐞𝐬𝐬𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠
Using Gaussian Splatting, a 3D modeling technique that renders fine details with high accuracy and efficiency, we process the model input data in the cloud and render the created model through cloud rendering and streaming on Quest 3 and the just announced Quest 3S.
𝐓𝐫𝐲 𝐢𝐭 𝐨𝐮𝐭 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟
If you are in the US and you have a Meta Quest 3 or 3S you can try it out here:
In the next couple of decades, we will be able to do things that would have seemed like magic to our grandparents.
This phenomenon is not new, but it will be newly accelerated. People have become dramatically more capable over time; we can already accomplish things now that our predecessors would have believed to be impossible.
We are more capable not because of genetic change, but because we benefit from the infrastructure of society being way smarter and more capable than any one of us; in an important sense, society itself is a form of advanced intelligence. Our grandparents – and the generations that came before them – built and achieved great things. They contributed to the scaffolding of human progress that we all benefit from. AI will give people tools to solve hard problems and help us add new struts to that scaffolding that we couldn’t have figured out on our own. The story of progress will continue, and our children will be able to do things we can’t.
“I just created a AI-Generated podcast by feeding an article I write into Google’s NotebookLM. If I hadn’t make it myself, I would have been 100% fooled into thinking it was real people talking.”
An exposure stop is a unit measurement of Exposure as such it provides a universal linear scale to measure the increase and decrease in light, exposed to the image sensor, due to changes in shutter speed, iso and f-stop.
+-1 stop is a doubling or halving of the amount of light let in when taking a photo
1 EV (exposure value) is just another way to say one stop of exposure change.
Same applies to shutter speed, iso and aperture.
Doubling or halving your shutter speed produces an increase or decrease of 1 stop of exposure.
Doubling or halving your iso speed produces an increase or decrease of 1 stop of exposure.
MiniMax-Remover is a fast and effective video object remover based on minimax optimization. It operates in two stages: the first stage trains a remover using a simplified DiT architecture, while the second stage distills a robust remover with CFG removal and fewer inference steps.