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BREAKING NEWS

LATEST POSTS

  • Raw hours – If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    pIXELsHAM.com
    May 27, 2024
    quotes
    Jonathan Stern

    Home Blog 

    Raw hours

    20 May, 2024

    On Twitter yesterday, @RJoads asked me how I got good at styling (CSS).

    I replied: “Raw hours. I’m obsessed with how things look and feel—probably more than the median engineer. Mind you, this has not always been a positive. I’ve been wildly distracted for hours and hours on the smallest items, things that truly do not matter to the business. But that’s how I’ve gotten better.”

    If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    “Work smarter, not harder” is a common refrain these days—particularly in sophisticated circles. The thing is, for most people I think it’s bad advice. My experience learning to code has suggested you have to work hard before you know how to work smart. No substitute for raw hours.

    It’s similar to what Brian Armstrong says: “If you’re pre-product/market fit, the best advice that I have from that period is: action produces information. Just keep doing stuff.”

    People with limited experience are similar to startups pre-product/market fit. Of course you should aim to work smarter! The catch is that you have to work extremely hard in order to know HOW to work smart. You must first go down dozens of dead-end paths to know where the smarter paths lie.

    The second catch is that in order to be able to inject a ton of raw hours in a natural, sustainable way, oftentimes you need to be OBSESSED. Otherwise – you’ll be banging your head against the wall year after year. Some people are so dogged they’re able to do it. But this is exceedingly rare and probably not worth aspiring to.

    “It’s hard to do a really good job on anything you don’t think about in the shower.” – Paul Graham

     

     

    Andrew Quinn’s TILs

     

    Doing is normally distributed; Learning is log-normal

    https://hiandrewquinn.github.io/til-site/posts/doing-is-normally-distributed-learning-is-log-normal

    Views : 36
  • Founder Docs – a business guidebook to fundraising start ups

    pIXELsHAM.com
    May 27, 2024
    production, ves

    https://www.wing.vc/docs/

     

    Views : 27
  • Teranoptia – a typeface without letters by Ariel Martín Pérez inspired by the Bayeux Tapestry and by medieval illustrations

    pIXELsHAM.com
    May 27, 2024
    design

    https://www.tunera.xyz/fonts/teranoptia/

     

     

     

    Local copy:

    teranoptia-main

    Views : 34
  • VISIWIG – Icons, Textures and Vector Pattern Generator

    pIXELsHAM.com
    May 27, 2024
    design, production, reference

    https://www.visiwig.com/patterns/

     

    Views : 66
  • To Scale: TIME

    pIXELsHAM.com
    May 27, 2024
    quotes

    Views : 29
  • MRINAL SONI – Kong’s Maya rig

    pIXELsHAM.com
    May 26, 2024
    animation

    https://animatormrinal.gumroad.com/l/chznb

     

    Views : 66
  • Pedro Amaro Santos – improve your modeling workflow

    pIXELsHAM.com
    May 26, 2024
    modeling, production, software

    Views : 324
  • ViViD: Video Virtual Try-on clothing using Diffusion Models

    pIXELsHAM.com
    May 26, 2024
    A.I., software

    https://arxiv.org/pdf/2405.11794

    https://becauseimbatman0.github.io/ViViD

     

    https://github.com/BecauseImBatman0/ViViD

     

    https://www.pixelsham.com/wp-content/uploads/2024/05/lee.mp4

     

    Views : 103
  • How to take CREATIVE LONG EXPOSURE photos

    pIXELsHAM.com
    May 26, 2024
    design, photography

    Views : 45
  • braindump.me – Building an AI game studio: what we’ve learned so far

    pIXELsHAM.com
    May 22, 2024
    A.I., production

    https://braindump.me/blog-posts/building-an-ai-game-studio

     

    Braindump is an attempt to imagine what game creation could be like in the brave new world of LLMs and generative AI to give you an entire AI game studio, complete with coders, artists, and so on, to help you create your dream game.

    Views : 36
  • AnimationGPT – an AI that can generate combat-style character animations based on text input.

    pIXELsHAM.com
    May 22, 2024
    A.I., animation, software

    https://www.animationgpt.net/enUS/demo

     

    https://github.com/fyyakaxyy/AnimationGPT

     

    Views : 89
  • How we’ve failed the average worker and instead glorified CEOs

    pIXELsHAM.com
    May 21, 2024
    quotes

    CEO total compensation has outpaced US median annual income by 16,638%, on average.

     

    US median annual income increased by just 4% on average ($2,108/year).

     

    CEO total compensation had an average annual increase of 7% ($676,153/year

     

    Since 1974, CEO compensation has grown 940% while the average worker’s compensation has risen just 12%. Meanwhile, the purchasing power of the dollar over that same period has decreased an average of 3% a year from inflation. As a result, the average worker can afford significantly less goods and services today than they could 50 years ago, including housing, clothes and food. The average worker is losing big time.

    And for those who would argue the high cost of social welfare, corporate welfare will cost taxpayers almost $400 billion this year alone, which is 25,000% higher than the $1.6 billion that will be spent on social welfare.

     

     

    Sources

     

    https://www.linkedin.com/posts/hannahawilliams_eattherich-activity-7198758131538046978-Vr2O

     

    https://www.linkedin.com/posts/shannon-rasberry-3631025_since-1974-ceo-compensation-has-grown-940-activity-7198684770623496192-ne89

    Views : 35
  • Autodesk buys Wonder Dynamics

    pIXELsHAM.com
    May 21, 2024
    A.I., production, software

    https://www.fxguide.com/fxfeatured/autodesk-buys-wonder-dynamics/

     

    https://techcrunch.com/2024/05/21/autodesk-acquires-ai-powered-vfx-startup-wonder-dynamics

    Views : 37
  • DSINE – Rethinking Inductive Biases for Surface Model Normal Estimation

    pIXELsHAM.com
    May 21, 2024
    modeling, production, software

     

    https://baegwangbin.github.io/DSINE/

    Views : 49
  • VideoGigaGAN: Towards Detail-rich Video Super-Resolution

    pIXELsHAM.com
    May 21, 2024
    A.I., production

     

    https://videogigagan.github.io/

     

    Views : 62
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FEATURED POSTS

  • Composition – Light and Shadow – Greatest Cinematographers of the World Interviewed

    pIXELsHAM.com
    Jul 4, 2016
    composition, lighting, photography

    Views : 1,244
  • Neur0fy – BMW evolution

    pIXELsHAM.com
    Feb 16, 2025
    A.I., trailers
    Views : 42
  • Alan Friedman Takes Stunning Hi-Res Photographs of the Sun in His Backyard

    pIXELsHAM.com
    Feb 3, 2024
    photography

    https://www.boredpanda.com/high-resolution-sun-pictures-alan-friedman/

     

    https://avertedimagination.squarespace.com/

     

    He uses a small (3 ½” aperture) telescope with a Hydrogen Alpha filter and an industrial webcam to capture the surface of the Sun, which looks surprisingly calm and fluffy in the incredible photos.

     

    Views : 94
  • Animation/VFX/Game Industry JOB POSTINGS by Chris Mayne

    pIXELsHAM.com
    Oct 17, 2020
    Featured, ves

    Chris is now using Google’s Looker Studio (this may better help those that aren’t able to use the filters on the spreadsheet):

    https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB

    Older format: docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0

    For any studios that would like to add positions to this, please feel free to use the following form:
    https://docs.google.com/forms/d/e/1FAIpQLSeXziY3GQ8N7bxM-GxwDoZ7AimguHru0105PLVQtNYygswIlw/viewform

    www.cartoonbrew.com/interviews/this-spreadsheet-is-probably-the-best-job-board-in-the-animation-industry-and-its-run-by-one-person-in-his-spare-time-185646.html

    Studios map and list here
    Views : 7,064
  • How to paint a boardgame miniatures

    pIXELsHAM.com
    Mar 19, 2019
    design, Featured

    Steps:

    • soap wash cleaning
    • primer
    • base-coat layer (black/white)
    • detailing
    • washing aka shade (could be done after highlighting)
    • highlights aka dry brushing (could be done after washing)
    • varnish (gloss/satin/matte)

    (more…)

    Views : 1,390
  • Victor Perez – CA Color Management Fundamentals & ACES Workflows in Foundry Nuke

    pIXELsHAM.com
    Apr 25, 2021
    colour, lighting, software

    Views : 1,059
  • Porsche x Star Wars: “The Designer Alliance”

    pIXELsHAM.com
    Dec 17, 2019
    design

    Views : 1,030
  • Bad Decision Studio – use Gaussian Splatting to capture and relight movie scenes using Unreal

    pIXELsHAM.com
    Oct 13, 2023
    A.I., lighting, photogrammetry

    https://80.lv/articles/a-shot-from-tarantino-s-classic-film-turned-into-a-3d-scene-with-gaussian-splatting-ue5/

     

     

    Twitter link

     

    https://www.pixelsham.com/wp-content/uploads/2023/10/twittervid.com_badxstudio_c4891b.mp4
    https://www.pixelsham.com/wp-content/uploads/2023/10/twittervid.com_badxstudio_2c51c7.mp4
    Views : 313
Views : 11,008

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