Truly Infinite Videos This isn’t a gimmick. You can generate incredibly long videos without frying your VRAM. Perfect for podcasts, presentations, or full-on virtual influencers.
More Than Just Lips This is the best part. It doesn’t just sync the mouth; it generates realistic head movements, body posture, and facial expressions that match the audio’s emotion. It makes characters feel alive.
Keeps Everything Consistent It preserves the character’s identity, the background, and even camera movements from your original video, so everything looks seamless.
Completely Open Source & Ready for Business The code, the weights, and the paper are all out there for you to use. Best of all, it’s released under an Apache 2.0 license, which means you are free to use what you create for commercial projects!
# extract one frame at the end of a video ffmpeg -sseof -0.1 -i intro_1.mp4 -frames:v 1 -q:v 1 intro_end.jpg
-sseof -0.1: This option tells FFmpeg to seek to 0.1 seconds before the end of the file. This approach is often more reliable for extracting the last frame, especially if the video’s duration isn’t an exact multiple of the frame interval. Super User -frames:v 1: Extracts a single frame. -q:v 1: Sets the quality of the output image; 1 is the highest quality.
# extract one frame at the beginning of a video ffmpeg -i speaking_4.mp4 -frames:v 1 speaking_beginning.jpg
# check video length ffmpeg -i C:\myvideo.mp4 -f null –
# Convert mov/mp4 to animated gifEdit ffmpeg -i input.mp4 -pix_fmt rgb24 output.gif Other useful ffmpeg commandsEdit
There’s been no statements as to when Midjourney’s technology will start showing up in Meta’s products, or to what degree it will be baked into the company’s AI strategy.
Tired of having iTunes messing up your mp3 library? … Time to try MiniTunes!
– Arrange your library by Genre, Artists or Albums. – Change UI colors at will. – Edit tags and create playlists. – Consolidate your library once for all. – Windows 64 only
By drawing an analogy to a children’s game where noise in sentences must be corrected to reveal coherent plots, Zicherman elucidates how AI models iteratively remove noise from images to generate clear visuals. The process involves training AI to recognize patterns in noisy data and directing it with specific textual prompts to produce desired images. This demystifies the complex mathematics and computing underlying modern AI image generation.
Spline Path Control is a simple tool designed to make it easy to create motion controls. It allows you to create and animate shapes that follow splines, and then export the result as a .webm video file. This project was created to simplify the process of generating control videos for tools like VACE. Use it to control the motion of anything (camera movement, objects, humans etc) all without extra prompting.
1️⃣ 𝗔𝗿𝘁𝗶𝗳𝗶𝗰𝗶𝗮𝗹 𝗜𝗻𝘁𝗲𝗹𝗹𝗶𝗴𝗲𝗻𝗰𝗲 (𝗔𝗜) – The broadest category, covering automation, reasoning, and decision-making. Early AI was rule-based, but today, it’s mainly data-driven. 2️⃣ 𝗠𝗮𝗰𝗵𝗶𝗻𝗲 𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴 (𝗠𝗟) – AI that learns patterns from data without explicit programming. Includes decision trees, clustering, and regression models. 3️⃣ 𝗡𝗲𝘂𝗿𝗮𝗹 𝗡𝗲𝘁𝘄𝗼𝗿𝗸𝘀 (𝗡𝗡) – A subset of ML, inspired by the human brain, designed for pattern recognition and feature extraction. 4️⃣ 𝗗𝗲𝗲𝗽 𝗟𝗲𝗮𝗿𝗻𝗶𝗻𝗴 (𝗗𝗟) – Multi-layered neural networks that drives a lot of modern AI advancements, for example enabling image recognition, speech processing, and more. 5️⃣ 𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿𝘀 – A revolutionary deep learning architecture introduced by Google in 2017 that allows models to understand and generate language efficiently. 6️⃣ 𝗚𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝘃𝗲 𝗔𝗜 (𝗚𝗲𝗻𝗔𝗜) – AI that doesn’t just analyze data—it creates. From text and images to music and code, this layer powers today’s most advanced AI models. 7️⃣ 𝗚𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝘃𝗲 𝗣𝗿𝗲-𝗧𝗿𝗮𝗶𝗻𝗲𝗱 𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿𝘀 (𝗚𝗣𝗧) – A specific subset of Generative AI that uses transformers for text generation. 8️⃣ 𝗟𝗮𝗿𝗴𝗲 𝗟𝗮𝗻𝗴𝘂𝗮𝗴𝗲 𝗠𝗼𝗱𝗲𝗹𝘀 (𝗟𝗟𝗠) – Massive AI models trained on extensive datasets to understand and generate human-like language. 9️⃣ 𝗚𝗣𝗧-4 – One of the most advanced LLMs, built on transformer architecture, trained on vast datasets to generate human-like responses. 🔟 𝗖𝗵𝗮𝘁𝗚𝗣𝗧 – A specific application of GPT-4, optimized for conversational AI and interactive use.
Note: In Foundry’s Nuke, the software will map 18% gray to whatever your center f/stop is set to in the viewer settings (f/8 by default… change that to EV by following the instructions below).
You can experiment with this by attaching an Exposure node to a Constant set to 0.18, setting your viewer read-out to Spotmeter, and adjusting the stops in the node up and down. You will see that a full stop up or down will give you the respective next value on the aperture scale (f8, f11, f16 etc.).
One stop doubles or halves the amount or light that hits the filmback/ccd, so everything works in powers of 2.
So starting with 0.18 in your constant, you will see that raising it by a stop will give you .36 as a floating point number (in linear space), while your f/stop will be f/11 and so on.
If you set your center stop to 0 (see below) you will get a relative readout in EVs, where EV 0 again equals 18% constant gray.
In other words. Setting the center f-stop to 0 means that in a neutral plate, the middle gray in the macbeth chart will equal to exposure value 0. EV 0 corresponds to an exposure time of 1 sec and an aperture of f/1.0.
This will set the sun usually around EV12-17 and the sky EV1-4 , depending on cloud coverage.
To switch Foundry’s Nuke’s SpotMeter to return the EV of an image, click on the main viewport, and then press s, this opens the viewer’s properties. Now set the center f-stop to 0 in there. And the SpotMeter in the viewport will change from aperture and fstops to EV.