• Emmanuel Tsekleves – Writing Research Papers

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    Here’s the journey of crafting a compelling paper:

    1️. ABSTRACT
    This is your elevator pitch.
    Give a methodology overview.
    Paint the problem you’re solving.
    Highlight key findings and their impact.

    2️. INTRODUCTION
    Start with what we know.
    Set the stage for our current understanding.
    Hook your reader with the relevance of your work.

    3️. LITERATURE REVIEW
    Identify what’s unknown.
    Spot the gaps in current knowledge.
    Your job in the next sections is to fill this gap.

    4️. METHODOLOGY
    What did you do?
    Outline how you’ll fill that gap.
    Be transparent about your approach.
    Make it reproducible so others can follow.

    5️. RESULTS
    Let the data speak for itself.
    Present your findings clearly.
    Keep it concise and focused.

    6️. DISCUSSION
    Now, connect the dots.
    Discuss implications and significance.
    How do your findings bridge the knowledge gap?

    7️. CONCLUSION
    Wrap it up with future directions.
    What does this mean for us moving forward?
    Leave the reader with a call to action or reflection.

    8️. REFERENCES
    Acknowledge the giants whose shoulders you stand on.
    A robust reference list shows the depth of your research.

  • THOMAS MANSENCAL – The Apparent Simplicity of RGB Rendering

     

    https://thomasmansencal.substack.com/p/the-apparent-simplicity-of-rgb-rendering

     

    The primary goal of physically-based rendering (PBR) is to create a simulation that accurately reproduces the imaging process of electro-magnetic spectrum radiation incident to an observer. This simulation should be indistinguishable from reality for a similar observer.

     

    Because a camera is not sensitive to incident light the same way than a human observer, the images it captures are transformed to be colorimetric. A project might require infrared imaging simulation, a portion of the electro-magnetic spectrum that is invisible to us. Radically different observers might image the same scene but the act of observing does not change the intrinsic properties of the objects being imaged. Consequently, the physical modelling of the virtual scene should be independent of the observer.