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LATEST POSTS
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Sony tests AI-powered Playstation characters
https://www.independent.co.uk/tech/ai-playstation-characters-sony-ps5-chatgpt-b2712813.html
A demo video, first reported by The Verge, showed an AI version of the character Aloy from the Playstation game Horizon Forbidden West conversing through voice prompts during gameplay on the PS5 console.
The character’s facial expressions are also powered by Sony’s advanced AI software Mockingbird, while the speech artificially replicates the voice of the actor Ashly Burch.
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BEAR – BE-A-Rigger – Maya Rigging Tool
https://github.com/Grackable/bear_core
BEAR claims to be the most intuitive and easy-to-use rigging tool available, offering production-proven features that streamline the rigging workflow for maximum efficiency and consistency.
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Jellyfish Pictures suspends operations
https://www.broadcastnow.co.uk/post-and-vfx/jellyfish-pictures-suspends-operations/5202847.article
According to a report in Indian news outlet, Animation Xpress, Jellyfish is facing financial struggles and has temporarily suspended its global operations.
FEATURED POSTS
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Embedding frame ranges into Quicktime movies with FFmpeg
QuickTime (.mov) files are fundamentally time-based, not frame-based, and so don’t have a built-in, uniform “first frame/last frame” field you can set as numeric frame IDs. Instead, tools like Shotgun Create rely on the timecode track and the movie’s duration to infer frame numbers. If you want Shotgun to pick up a non-default frame range (e.g. start at 1001, end at 1064), you must bake in an SMPTE timecode that corresponds to your desired start frame, and ensure the movie’s duration matches your clip length.
How Shotgun Reads Frame Ranges
- Default start frame is 1. If no timecode metadata is present, Shotgun assumes the movie begins at frame 1.
- Timecode ⇒ frame number. Shotgun Create “honors the timecodes of media sources,” mapping the embedded TC to frame IDs. For example, a 24 fps QuickTime tagged with a start timecode of 00:00:41:17 will be interpreted as beginning on frame 1001 (1001 ÷ 24 fps ≈ 41.71 s).
Embedding a Start Timecode
QuickTime uses a
tmcd
(timecode) track. You can bake in an SMPTE track via FFmpeg’s-timecode
flag or via Compressor/encoder settings:- Compute your start TC.
- Desired start frame = 1001
- Frame 1001 at 24 fps ⇒ 1001 ÷ 24 ≈ 41.708 s ⇒ TC 00:00:41:17
- FFmpeg example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ output.mov
This adds a timecode track beginning at 00:00:41:17, which Shotgun maps to frame 1001.
Ensuring the Correct End Frame
Shotgun infers the last frame from the movie’s duration. To end on frame 1064:
- Frame count = 1064 – 1001 + 1 = 64 frames
- Duration = 64 ÷ 24 fps ≈ 2.667 s
FFmpeg trim example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ -t 00:00:02.667 \ output_trimmed.mov
This results in a 64-frame clip (1001→1064) at 24 fps.
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copypastecharacter.com – alphabets, special characters, alt codes and symbols library
https://www.copypastecharacter.com
https://www.freecodecamp.org/news/alt-codes-special-characters-keyboard-symbols-windows-list/
Most used ones:
Alt + 0149 • bullet point
Alt + 0153 ™ trademark symbol
Alt + 0169 © copyright symbol
Alt + 0174 ® registered trademark symbol
Alt + 0176 ° degree symbol
Alt + 0177 ± plus-or-minus sign
Alt + 0215 × multiplication sign
Alt + 12 ♀ female sign
Alt + 11 ♂ male sign
Alt + 13 ♪ eighth note
Alt + 14 ♫ beamed eighth note
Alt + 251 √ square root check mark
Alt + 8236 ∞ infinity
Alt + 24 ↑ up arrow
Alt + 25 ↓ down arrow
Alt + 26 → right arrow
Alt + 27 ← left arrow
Alt + 29 ↔ left right arrow
Alt + 94 ^All of them:
૱ ꠸ ┯ ┰ ┱ ┲ ❗ ► ◄ Ă ă 0 1 2 3 4 5 6 7 8 9 Ǖ ǖ Ꞁ ¤ Ð ¢ ℥ Ω ℧ K ℶ ℷ ℸ ⅇ ⅊ ⚌ ⚍ ⚎ ⚏ ⚭ ⚮ ⌀ ⏑ ⏒ ⏓ ⏔ ⏕ ⏖ ⏗ ⏘ ⏙ ⏠ ⏡ ⏦ ᶀ ᶁ ᶂ ᶃ ᶄ ᶆ ᶇ ᶈ ᶉ ᶊ ᶋ ᶌ ᶍ ᶎ ᶏ ᶐ ᶑ ᶒ ᶓ ᶔ ᶕ ᶖ ᶗ ᶘ ᶙ ᶚ ᶸ ᵯ ᵰ ᵴ ᵶ ᵹ ᵼ ᵽ ᵾ ᵿ ⁁ ⁊ ⸜ ⸝ ¶ ¥ £ ⅕ ⅙ ⅛ ⅔ ⅖ ⅗ ⅘ ⅜ ⅚ ⅐ ⅝ ↉ ⅓ ⅑ ⅒ ⅞ ← ↑ → ↓ ↔ ↕ ↖ ↗ ↘ ↙ ↚ ↛ ↜ ↝ ↞ ↟ ↠ ↡ ↢ ↣ ↤ ↥ ↦ ↧ ↨ ↩ ↪ ↫ ↬ ↭ ↮ ↯ ↰ ↱ ↲ ↳ ↴ ↵ ↶ ↷ ↸ ↹ ↺ ↻ ↼ ↽ ↾ ↿ ⇀ ⇁ ⇂ ⇃ ⇄ ⇅ ⇆ ⇇ ⇈ ⇉ ⇊ ⇋ ⇌ ⇍ ⇎ ⇏ ⇐ ⇑ ⇒ ⇓ ⇔ ⇕ ⇖ ⇗ ⇘ ⇙ ⇚ ⇛ ⇜ ⇝ ⇞ ⇟ ⇠ ⇡ ⇢ ⇣ ⇤ ⇥ ⇦ ⇨ ⇩ ⇪ ⇧ ⇫ ⇬ ⇭ ⇮ ⇯ ⇰ ⇱ ⇲ ⇳ ⇴ ⇵ ⇶ ⇷ ⇸ ⇹ ⇺ ⇻ ⇼ ⇽ ⇾ ⇿ ⟰ ⟱ ⟲ ⟳ ⟴ ⟵ ⟶ ⟷ ⟸ ⟹ ⟺ ⟻ ⟼ ⟽ ⟾ ⟿ ⤀ ⤁ ⤂ ⤃ ⤄ ⤅ ⤆ ⤇ ⤈ ⤉ ⤊ ⤋ ⤌ ⤍ ⤎ ⤏ ⤐ ⤑ ⤒ ⤓ ⤔ ⤕ ⤖ ⤗ ⤘ ⤙ ⤚ ⤛ ⤜ ⤝ ⤞ ⤟ ⤠ ⤡ ⤢ ⤣ ⤤ ⤥ ⤦ ⤧ ⤨ ⤩ ⤪ ⤫ ⤬ ⤭ ⤮ ⤯ ⤰ ⤱ ⤲ ⤳ ⤴ ⤵ ⤶ ⤷ ⤸ ⤹ ⤺ ⤻ ⤼ ⤽ ⤾ ⤿ ⥀ ⥁ ⥂ ⥃ ⥄ ⥅ ⥆ ⥇ ⥈ ⥉ ⥊ ⥋ ⥌ ⥍ ⥎ ⥏ ⥐ ⥑ ⥒ ⥓ ⥔ ⥕ ⥖ ⥗ ⥘ ⥙ ⥚ ⥛ ⥜ ⥝ ⥞ ⥟ ⥠ ⥡ ⥢ ⥣ ⥤ ⥥ ⥦ ⥧ ⥨ ⥩ ⥪ ⥫ ⥬ ⥭ ⥮ ⥯ ⥰ ⥱ ⥲ ⥳ ⥴ ⥵ ⥶ ⥷ ⥸ ⥹ ⥺ ⥻ ⥼ ⥽ ⥾ ⥿ ➔ ➘ ➙ ➚ ➛ ➜ ➝ ➞ ➝ ➞ ➟ ➠ ➡ ➢ ➣ ➤ ➥ ➦ ➧ ➨ ➩ ➩ ➪ ➫ ➬ ➭ ➮ ➯ ➱ ➲ ➳ ➴ ➵ ➶ ➷ ➸ ➹ ➺ ➻ ➼ ➽ ➾ ⬀ ⬁ ⬂ ⬃ ⬄ ⬅ ⬆ ⬇ ⬈ ⬉ ⬊ ⬋ ⬌ ⬍ ⬎ ⬏ ⬐ ⬑ ☇ ☈ ⏎ ⍃ ⍄ ⍅ ⍆ ⍇ ⍈ ⍐ ⍗ ⍌ ⍓ ⍍ ⍔ ⍏ ⍖ ♾ ⎌ ☊ ☋ ☌ ☍ ⌃ ⌄ ⌤ ⌅ ⌆ ⌇ ⚋ ⚊ ⌌ ⌍ ⌎ ⌏ ⌐ ⌑ ⌔ ⌕ ⌗ ⌙ ⌢ ⌣ ⌯ ⌬ ⌭ ⌮ ⌖ ⌰ ⌱ ⌲ ⌳ ⌴ ⌵ ⌶ ⌷ ⌸ ⌹ ⌺ ⌻ ⌼ ⍯ ⍰ ⌽ ⌾ ⌿ ⍀ ⍁ ⍂ ⍉ ⍊ ⍋ ⍎ ⍏ ⍑ ⍒ ⍕ ⍖ ⍘ ⍙ ⍚ ⍛ ⍜ ⍝ ⍞ ⍠ ⍟ ⍡ ⍢ ⍣ ⍤ ⍥ ⍨ ⍩ ⍦ ⍧ ⍬ ⍿ ⍪ ⍮ ⍫ ⍱ ⍲ ⍭ ⍳ ⍴ ⍵ ⍶ ⍷ ⍸ ⍹ ⍺ ⍼ ⍽ ⍾ ⎀ ⎁ ⎂ ⎃ ⎄ ⎅ ⎆ ⎉ ⎊ ⎋ ⎍ ⎎ ⎏ ⎐ ⎑ ⎒ ⎓ ⎔ ⎕ ⏣ ⌓ ⏥ ⏢ ⎖ ⎲ ⎳ ⎴ ⎵ ⎶ ⎸ ⎹ ⎺ ⎻ ⎼ ⎽ ⎾ ⎿ ⏀ ⏁ ⏂ ⏃ ⏄ ⏅ ⏆ ⏇ ⏈ ⏉ ⏉ ⏋ ⏌ ⏍ ⏐ ⏤ ⏚ ⏛ Ⓝ ℰ ⓦ ! ⌘ « » ‹ › ‘ ’ “ ” „ ‚ ❝ ❞ £ ¥ € $ ¢ ¬ ¶ @ § ® © ™ ° × π ± √ ‰ Ω ∞ ≈ ÷ ~ ≠ ¹ ² ³ ½ ¼ ¾ ‐ – — | ⁄ \ [ ] { } † ‡ … · • ● ⌥ ⌃ ⇧ ↩ ¡ ¿ ‽ ⁂ ∴ ∵ ◊ ※ ← → ↑ ↓ ☜ ☞ ☝ ☟ ✔ ★ ☆ ♺ ☼ ☂ ☺ ☹ ☃ ✉ ✿ ✄ ✈ ✌ ✎ ♠ ♦ ♣ ♥ ♪ ♫ ♯ ♀ ♂ α ß Á á À à Å å Ä ä Æ æ Ç ç É é È è Ê ê Í í Ì ì Î î Ñ ñ Ó ó Ò ò Ô ô Ö ö Ø ø Ú ú Ù ù Ü ü Ž ž ₳ ฿ ¢ € ₡ ¢ ₢ ₵ ₫ £ £ ₤ ₣ ƒ ₲ ₭ ₥ ₦ ₱ $ $ ₮ ₩ ₩ ¥ ¥ ₴ ₰ ¤ ៛ ₪ ₯ ₠ ₧ ₨ ௹ ﷼ ㍐ ৲ ৳ ~ ƻ Ƽ ƽ ¹ ¸ ¬ ¨ ɂ ǁ ¯ Ɂ ǂ ¡ ´ ° ꟾ ¦ } { | . , · ] ) [ / _ \ ¿ º § ” * – + ( ! & % $ ¼ ¾ ½ ¶ © ® @ ẟ Ɀ ` Ȿ ^ ꜠ ꜡ ỻ ‘ = : ; < ꞌ Ꞌ ꞊ ꞁ ꞈ ꞉ > ? ÷ ℾ ℿ ℔ ℩ ℉ ⅀ ℈ þ ð Þ µ ª ꝋ ꜿ Ꜿ ⱽ ⱺ ⱹ ⱷ ⱶ Ⱶ ⱴ ⱱ Ɒ ⱦ ȶ ȴ ȣ Ȣ ȡ ȝ Ȝ ț ȋ Ȋ ȉ Ȉ ǯ Ǯ ǃ ǀ ƿ ƾ ƺ ƹ Ƹ Ʒ Ʋ ư ƪ ƣ Ƣ Ɵ ƛ Ɩ ƕ ƍ ſ ỽ ⸀ ⸁ ⸂ ⸃ ⸄ ⸅ ⸆ ⸇ ⸈ ⸉ ⸊ ⸋ ⸌ ⸍ ⸎ ⸏ ⸐ ⸑ ⸒ ⸔ ⸕ ▲ ▼ ◀ ▶ ◢ ◣ ◥ ◤ △ ▽ ◿ ◺ ◹ ◸ ▴ ▾ ◂ ▸ ▵ ▿ ◃ ▹ ◁ ▷ ◅ ▻ ◬ ⟁ ⧋ ⧊ ⊿ ∆ ∇ ◭ ◮ ⧩ ⧨ ⌔ ⟐ ◇ ◆ ◈ ⬖ ⬗ ⬘ ⬙ ⬠ ⬡ ⎔ ⋄ ◊ ⧫ ⬢ ⬣ ▰ ▪ ◼ ▮ ◾ ▗ ▖ ■ ∎ ▃ ▄ ▅ ▆ ▇ █ ▌ ▐ ▍ ▎ ▉ ▊ ▋ ❘ ❙ ❚ ▀ ▘ ▝ ▙ ▚ ▛ ▜ ▟ ▞ ░ ▒ ▓ ▂ ▁ ▬ ▔ ▫ ▯ ▭ ▱ ◽ □ ◻ ▢ ⊞ ⊡ ⊟ ⊠ ▣ ▤ ▥ ▦ ⬚ ▧ ▨ ▩ ⬓ ◧ ⬒ ◨ ◩ ◪ ⬔ ⬕ ❏ ❐ ❑ ❒ ⧈ ◰ ◱ ◳ ◲ ◫ ⧇ ⧅ ⧄ ⍁ ⍂ ⟡ ⧉ ⚬ ○ ⚪ ◌ ◍ ◎ ◯ ❍ ◉ ⦾ ⊙ ⦿ ⊜ ⊖ ⊘ ⊚ ⊛ ⊝ ● ⚫ ⦁ ◐ ◑ ◒ ◓ ◔ ◕ ⦶ ⦸ ◵ ◴ ◶ ◷ ⊕ ⊗ ⦇ ⦈ ⦉ ⦊ ❨ ❩ ⸨ ⸩ ◖ ◗ ❪ ❫ ❮ ❯ ❬ ❭ ❰ ❱ ⊏ ⊐ ⊑ ⊒ ◘ ◙ ◚ ◛ ◜ ◝ ◞ ◟ ◠ ◡ ⋒ ⋓ ⋐ ⋑ ╰ ╮ ╭ ╯ ⌒ ╳ ✕ ╱ ╲ ⧸ ⧹ ⌓ ◦ ❖ ✖ ✚ ✜
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