Subscribe to PixelSham.com RSS for free

3Dprinting (179) A.I. (898) animation (353) blender (217) colour (240) commercials (53) composition (154) cool (368) design (655) Featured (91) hardware (316) IOS (109) jokes (140) lighting (299) modeling (156) music (189) photogrammetry (197) photography (757) production (1308) python (101) quotes (498) reference (317) software (1379) trailers (308) ves (571) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • Light Controls De-Mystified

    pIXELsHAM.com
    Mar 6, 2016
    lighting, photography

    http://lowel.tiffen.com/edu/light_controls/index.html

    Views : 1,104
  • Photography basics: f-stop vs t-stop

    pIXELsHAM.com
    Mar 3, 2016
    photography

    http://petapixel.com/2014/09/30/your-lens-aperture-might-be-lying-to-you-or-the-difference-between-f-stops-and-t-stops/

     

    https://www.premiumbeat.com/blog/understanding-lenses-aperture-f-stop-t-stop/

     

    F-stops are the theoretical amount of light transmitted by the lens; t-stops, the actual amount. The difference is about 1/3 stop, often more with zooms.

     

    f-stop is the measurement of the opening (aperture) of the lens in relation to its focal length (the distance between the lens and the sensor).  The math is focal length / lens diameter.
    It mainly controls depth of field, given a known amount of light.

    https://www.scantips.com/lights/fstop2.html

     

    The smaller f-stop (larger aperture) the more depth of field and light.

     

    Note that the numbers in an aperture—f/2.8, f/8—signify a certain amount of light, but that doesn’t necessarily mean that’s directly how much light is getting to your sensor.

     

    T stop on the other hand is the measurement of how much light passes through aforementioned opening and actually makes it to the sensor. There is no such a lens which does not steal some light on the way to the sensor.
    In short, is the corrected f-stop number you want to collect, based on the amount of light reaching the sensor after bouncing through all the lenses, to know exactly what is making it to film. The smaller, the more light.

     

    http://www.dxomark.com/Lenses/Ratings/Optical-Metric-Scores

    Note that exposure stop is a measurement of sensibility to light not of lens capabilities.

    Views : 3,424
  • Photography basics: Camera Aspect Ratio, Sensor Size and Depth of Field – resolutions

    pIXELsHAM.com
    Mar 3, 2016
    composition, photography, production

    https://www.pixelsham.com/2019/09/18/aspect-ratios-in-film-how-to-choose-the-most-cinematic-aspect-ratio/

     

    http://www.shutterangle.com/2012/cinematic-look-aspect-ratio-sensor-size-depth-of-field/

     

    http://www.shutterangle.com/2012/film-video-aspect-ratio-artistic-choice/

     

    Views : 1,820
  • Photography basics: Shutter angle and shutter speed and motion blur

    pIXELsHAM.com
    Mar 3, 2016
    Featured, photography

    http://www.shutterangle.com/2012/cinematic-look-frame-rate-shutter-speed/

     

    https://www.cinema5d.com/global-vs-rolling-shutter/

     

    https://www.wikihow.com/Choose-a-Camera-Shutter-Speed

     

    https://www.provideocoalition.com/shutter-speed-vs-shutter-angle/

     

     

    Shutter is the device that controls the amount of light through a lens. Basically in general it controls the amount of time a film is exposed.

     

    Shutter speed is how long this device is open for, which also defines motion blur… the longer it stays open the blurrier the image captured.

     

    The number refers to the amount of light actually allowed through.

     

    As a reference, shooting at 24fps, at 180 shutter angle or 1/48th of shutter speed (0.0208 exposure time) will produce motion blur which is similar to what we perceive at naked eye

     

    Talked of as in (shutter) angles, for historical reasons, as the original exposure mechanism was controlled through a pie shaped mirror in front of the lens.

     

     

    A shutter of 180 degrees is blocking/allowing light for half circle.  (half blocked, half open). 270 degrees is one quarter pie shaped, which would allow for a higher exposure time (3 quarter pie open, vs one quarter closed) 90 degrees is three quarter pie shaped, which would allow for a lower exposure (one quarter open, three quarters closed)

     

    The shutter angle can be converted back and fort with shutter speed with the following formulas:
    https://www.provideocoalition.com/shutter-speed-vs-shutter-angle/

     

    shutter angle =
    (360 * fps) * (1/shutter speed)
    or
    (360 * fps) / shutter speed

     

    shutter speed =
    (360 * fps) * (1/shutter angle)
    or
    (360 * fps) / shutter angle

     

    For example here is a chart from shutter angle to shutter speed at 24 fps:
    270 = 1/32
    180 = 1/48
    172.8 = 1/50
    144 = 1/60
    90 = 1/96
    72 = 1/120
    45 = 1/198
    22.5 = 1/348
    11 = 1/696
    8.6 = 1/1000

     

    The above is basically the relation between the way a video camera calculates shutter (fractions of a second) and the way a film camera calculates shutter (in degrees).

    Smaller shutter angles show strobing artifacts. As the camera only ever sees at least half of the time (for a typical 180 degree shutter). Due to being obscured by the shutter during that period, it doesn’t capture the scene continuously.

     

    This means that fast moving objects, and especially objects moving across the frame, will exhibit jerky movement. This is called strobing. The defect is also very noticeable during pans.  Smaller shutter angles (shorter exposure) exhibit more pronounced strobing effects.

     

    Larger shutter angles show more motion blur. As the longer exposure captures more motion.

    Note that in 3D you want to first sum the total of the shutter open and shutter close values, than compare that to the shutter angle aperture, ie:

     

    shutter open -0.0625
    shutter close 0.0625
    Total shutter = 0.0625+0.0625 = 0.125
    Shutter angle = 360*0.125 = 45

     

    shutter open -0.125
    shutter close 0.125
    Total shutter = 0.125+0.125 = 0.25
    Shutter angle = 360*0.25 = 90

     

    shutter open -0.25
    shutter close 0.25
    Total shutter = 0.25+0.25 = 0.5
    Shutter angle = 360*0.5 = 180

     

    shutter open -0.375
    shutter close 0.375
    Total shutter = 0.375+0.375 = 0.75
    Shutter angle = 360*0.75 = 270

     

     

    Faster frame rates can resolve both these issues.

    Views : 9,922
  • iOS using Swift

    pIXELsHAM.com
    Feb 29, 2016
    IOS, production

    http://cdn2.raywenderlich.com/wp-content/uploads/2014/06/RW-Swift-Cheatsheet-0_3.pdf

     

    http://www.raywenderlich.com/114148/learn-to-code-ios-apps-with-swift-tutorial-1-welcome-to-programming

     

    http://www.raywenderlich.com/115279/swift-2-tutorial-part-2-a-simple-ios-app

     

    http://www.raywenderlich.com/115253/swift-2-tutorial-a-quick-start

     

    https://developer.apple.com/library/ios/referencelibrary/GettingStarted/DevelopiOSAppsSwift/Lesson2.html

     

    http://neonto.com/?ref=producthunt#slice-pricing

     

    http://phonegap.com/

     

    https://www.toptal.com/ios/ios-user-interfaces-storyboards-vs-nibs-vs-custom-code

     

    http://rkiosdev.blogspot.co.nz/

    Views : 1,153
  • superhero family portrait by Sacha Goldberger

    pIXELsHAM.com
    Feb 26, 2016
    design

    http://sachagoldberger.com/fine_art/super-flemish-galerie-show/

    http://www.neatorama.com/2015/06/23/Family-Portrait-Movie-Comic-Book-and-Literary-Characters-Posed-as-in-Flemish-Paintings/

    Views : 1,623
  • The man who made the worst video game in history – Howard Scott Warshaw on ET

    pIXELsHAM.com
    Feb 23, 2016
    ves

    http://www.bbc.com/news/magazine-35560458

    Views : 1,111
  • Samsung – Gear 360 is a VR consumer-friendly 360-degree camera

    pIXELsHAM.com
    Feb 23, 2016
    photography, VR

    http://9to5google.com/2016/02/21/samsungs-gear-360-is-a-consumer-friendly-360-degree-camera-coming-in-q2/

    Views : 1,283
  • Every Best Visual Effects Winner to 2015

    pIXELsHAM.com
    Feb 23, 2016
    ves

    Views : 1,184
  • This is how you can build your own Raspberry Pi powered magic smart mirror

    pIXELsHAM.com
    Feb 21, 2016
    cool

    http://www.techworm.net/2015/12/how-build-raspberry-pi-powered-magic-smart-mirror.html

    http://blog.dylanjpierce.com/raspberrypi/magicmirror/tutorial/2015/12/27/build-a-magic-mirror.html

    https://github.com/ctrlaltdylan/MirrorMirror

    Old Version

    Alexa $100 Version

    Views : 1,161
  • Homebuilt CNC router – Arduino based (GRBL)

    pIXELsHAM.com
    Feb 21, 2016
    production

    http://www.instructables.com/id/Homebuilt-DIY-CNC-Router-Arduino-Based-GRBL/

    Views : 1,412
  • Wire Animal Sculptures that Look Like Scribbled Pencil Drawings by David Oliveira

    pIXELsHAM.com
    Feb 20, 2016
    design

    http://www.thisiscolossal.com/2015/10/wire-animal-sculptures-david-oliveiera/

    Views : 2,314
  • How to Improve Your Long Exposure Photography with Photo Stacking

    pIXELsHAM.com
    Feb 20, 2016
    photography

    http://digital-photography-school.com/how-to-improve-your-long-exposure-with-photo-stacking/

    Views : 1,474
  • Image compression race- PNG Adam7 vs FLIF

    pIXELsHAM.com
    Feb 20, 2016
    production

    Views : 1,225
  • Disney develops augmented reality app that turns coloured drawings into 3D animations

    pIXELsHAM.com
    Feb 20, 2016
    production

    http://www.ibtimes.co.uk/disney-develops-augmented-reality-app-that-turns-coloured-drawings-into-3d-animatations-1522566

    Views : 1,004
Previous Page
1 … 317 318 319 320 321 … 433
Next Page

FEATURED POSTS

  • Stability.ai releases Stable Artisan

    pIXELsHAM.com
    May 10, 2024
    A.I.

     

    https://stability.ai/news/stable-artisan

    Views : 45
  • Photography basics: Solid Angle measures

    pIXELsHAM.com
    Aug 1, 2020
    Featured, lighting, photography

    http://www.calculator.org/property.aspx?name=solid+angle

     

     

    A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.

    http://en.wikipedia.org/wiki/Solid_angle

     

    http://www.mathsisfun.com/geometry/steradian.html

     

    A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).

     

    http://en.wikipedia.org/wiki/Solid_angle#Sun_and_Moon

     

    On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.

    http://www.numericana.com/answer/angles.htm

     

    The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.

     

    More info

     

    http://lcogt.net/spacebook/using-angles-describe-positions-and-apparent-sizes-objects

    http://amazing-space.stsci.edu/glossary/def.php.s=topic_astronomy

     

    Angular Size

    The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.

     

    The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.

    Views : 3,447
  • Water ink

    pIXELsHAM.com
    May 27, 2011
    cool, design

    To mark World Water Day, on March 22nd.

    Views : 1,258
Views : 10,764

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.