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BREAKING NEWS

LATEST POSTS

  • Rumba – 3D animation software by Mercenaries Engineering

    pIXELsHAM.com
    Nov 13, 2020
    animation, software

    rumba-animation.com/

    Views : 986
  • Building an artificial sun that looks unbelievably realistic

    pIXELsHAM.com
    Nov 12, 2020
    lighting, photography

    Views : 697
  • Unreal Engine Virtual Production Field Guide

    pIXELsHAM.com
    Nov 10, 2020
    photography, production, software, VR

    Virtual Production Field Guide

     

    v1.2.02 Local copy:

     

     

    Views : 878
  • Make a Realistic Flamethrower in Blender

    pIXELsHAM.com
    Nov 8, 2020
    blender, software

    www.iridesium.com/

    Views : 818
  • Akiyoshi’s illusion pages

    pIXELsHAM.com
    Nov 7, 2020
    reference

    www.ritsumei.ac.jp/~akitaoka/index-e.html


    Views : 751
  • Big tech snags Hollywood talent to pursue enhanced reality

    pIXELsHAM.com
    Nov 7, 2020
    ves, VR

    www.livemint.com/companies/news/big-tech-snags-hollywood-talent-to-pursue-enhanced-reality-11604470420726.html

    https://www.cultofmac.com/726927/apple-among-the-tech-giants-snapping-up-vfx-experts-to-work-on-ar/

    Silicon Valley’s biggest companies are snapping up the people and technology behind some of Hollywood’s blockbusters in an effort to improve their augmented- and virtual-reality offerings.

    “It’s harder to make as much money working in visual effects,” said Paul Debevec, a veteran of the visual-effects industry who is now a professor at the University of Southern California. About 4½ years ago Google hired Mr. Debevec, an award-winning pioneer in the creation of convincing digital humans, to help the company advance extended reality.

    Working in visual effects in film and TV can mean long, unpredictable hours, limited compensation, poor job security and paltry benefits—many call it the “cool tax” one pays for the pleasure of working in Hollywood.

    Views : 600
  • Framestore acquires Company 3 / Method

    pIXELsHAM.com
    Nov 4, 2020
    ves

    In a press release, Framestore said the acquisition and resulting scaled-up business “represents the next phase of the industry, uniquely uniting all aspects that support the making of entertainment and communications content – from concepts, through to digital and post-production.”

    www.broadcastnow.co.uk/tech/framestore-acquires-company-3-/-method/5154656.article

    Views : 710
  • Raspberry Pi 400

    pIXELsHAM.com
    Nov 4, 2020
    hardware

    www.raspberrypi.org/blog/raspberry-pi-400-the-70-desktop-pc/

    Views : 615
  • Handling Aces color gamut, Gamma and Log footage

    pIXELsHAM.com
    Nov 3, 2020
    colour, lighting, photography

    gumroad.com/l/XUOQrK

    Views : 1,247
  • Roli Lightpad Blocks and Seaboard Rise

    pIXELsHAM.com
    Nov 2, 2020
    hardware, music

     

     

     

     

    Views : 687
  • Car legends

    pIXELsHAM.com
    Nov 2, 2020
    design, reference

    Views : 1,438
  • No one has measured the speed of light… yet

    pIXELsHAM.com
    Nov 1, 2020
    lighting

    Views : 597
  • Thiago Porto – Alita facial expression driven with Neural Networks

    pIXELsHAM.com
    Oct 31, 2020
    A.I., production, software

    Views : 870
  • The 100 Sequences That Shaped Animation

    pIXELsHAM.com
    Oct 31, 2020
    animation

    www.vulture.com/article/most-influential-best-scenes-animation-history.html

    Views : 681
  • 3D Environment Virtual Production Tutorial using Unreal Engine & CamTrackAR

    pIXELsHAM.com
    Oct 31, 2020
    software

    Views : 825
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FEATURED POSTS

  • Clearview AI fined in UK for illegally storing facial images

    pIXELsHAM.com
    May 24, 2022
    A.I., ves

    https://www.bbc.com/news/technology-61550776

     

    Facial recognition company Clearview AI has been fined more than £7.5m by the UK’s privacy watchdog and told to delete the data of UK residents.

     

    The ICO says that, globally, the company has stored more than 20 billion facial images.

    Clearview AI takes publicly posted pictures from Facebook, Instagram and other sources, usually without the knowledge of the platform or any permission.

    Views : 461
  • composition 101 – how to make good photos

    pIXELsHAM.com
    May 20, 2017
    composition, photography

    Views : 1,179
  • Color Management Part 14: Combining OCIO and After Effects

    pIXELsHAM.com
    Dec 7, 2022
    colour, production, software

    https://www.provideocoalition.com/color-management-part-14-combining-ocio-and-after-effects/

     

    Views : 506
  • Fabian Oefner – Turning ordinary objects into books

    pIXELsHAM.com
    Nov 21, 2024
    design

     

    www.instagram.com/fabianoefner/

    Views : 35
  • Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance

    pIXELsHAM.com
    Aug 5, 2020
    colour, Featured, lighting, photography

    https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/

     

     

    The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.

    The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.

    Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts

     

     

    Details in the post
    (more…)

    Views : 8,595
Views : 17,729

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