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BREAKING NEWS

LATEST POSTS

  • Watch Google’s Stadia Event In 5 Minutes

    pIXELsHAM.com
    Mar 21, 2019
    hardware

    EDIT 20220929: Google to close Stadia cloud service and refund gamers

     

     

    https://www.bbc.com/news/technology-47634263

     

    If it does indeed go for a subscription model, Google has some important decisions to make about how will dish money out to publishers.

    On YouTube, one of the stats that determines how much ad revenue creators get is “minutes watched”. In gaming, “minutes played” could lead to some developers introducing gameplay mechanics that are counter-intuitive to a good time, but vital if they are to gain income.

    Or, developers might have to make up the loss of funds by encouraging players to pay for additional items to progress more quickly, in a far more aggressive manner than console gamers are used to today.

    The ad-laden, endorphin-pumping, lootbox-peddling mobile gaming industry might be considered the canary in a very miserable coal-mine, here. Paying for a games console, and its games, may not be such a bad thing after all.

    Views : 1,118
  • Photomotion X for After Effects [2019 Photo Animation Toolkit] – making 2D photos look 3D

    pIXELsHAM.com
    Mar 20, 2019
    photography, software
    https://integn.it/photomotion
    Views : 1,465
  • How to paint a boardgame miniatures

    pIXELsHAM.com
    Mar 19, 2019
    design, Featured

    Steps:

    • soap wash cleaning
    • primer
    • base-coat layer (black/white)
    • detailing
    • washing aka shade (could be done after highlighting)
    • highlights aka dry brushing (could be done after washing)
    • varnish (gloss/satin/matte)

    (more…)

    Views : 1,390
  • Google Spotlight Stories Shuts Down

    pIXELsHAM.com
    Mar 18, 2019
    ves

    www.cartoonbrew.com/vr/breaking-google-spotlight-stories-shuts-down-171383.html

    It marks the end of an era when tech companies invested heavily in vr animation content with open-ended non-monetary goals to develop the technology. Facebook, too, launched a similar initiative — Oculus Story Studio — which it shuttered in May 2017.

    Views : 985
  • 15 Artists workng on Hyperrealistic Pieces

    pIXELsHAM.com
    Mar 17, 2019
    design

    Views : 1,046
  • Towers – Official game Prototype Trailer

    pIXELsHAM.com
    Mar 16, 2019
    trailers

    Views : 991
  • Ortur 4 – High Speed 3D Printer

    pIXELsHAM.com
    Mar 16, 2019
    3Dprinting

    Views : 1,023
  • Rick and Morty – Custom Vans Timelapse

    pIXELsHAM.com
    Mar 15, 2019
    design

    Views : 1,258
  • 2D Animation Software (PAID AND FREE)

    pIXELsHAM.com
    Mar 15, 2019
    software

    Views : 1,122
  • Digital characters – history & step-by-step VFX creation

    pIXELsHAM.com
    Mar 15, 2019
    production

    httpv://www.youtube.com/watch?v=6–OICaLrgg

    Views : 1,061
  • How the 5G network is going to change the world and A.I.

    pIXELsHAM.com
    Mar 13, 2019
    A.I., cool

    www.techradar.com/au/news/what-is-5g-everything-you-need-to-know

    edition.cnn.com/2019/02/28/tech/5g-benefits-mobile-world-congress/index.html

    5G networks are the next generation of mobile internet connectivity, offering faster speeds and more reliable connections on smartphones and other devices than ever before.

    Combining cutting-edge network technology and the very latest research, 5G should offer connections that are multitudes faster than current connections, with average download speeds of around 1GBps expected to soon be the norm.

    Industry players claim 5G can be 100 times faster than 4G and that a huge number of devices will be able to connect to the network simultaneously.

    This will enable self-driving vehicles to talk to each other in real time: they’ll know when another car is changing lanes or braking and can adjust to manage traffic accordingly.

    Views : 1,037
  • AFL-CIO America Biggest Labor Federation Asks Game Developers to Unionize

    pIXELsHAM.com
    Mar 12, 2019
    ves

    www.polygon.com/2019/1/16/18178332/game-developer-union-crunch

    variety.com/2019/gaming/news/liz-schuler-game-developers-unionize-1203141471/

    www.gameworkersunite.org/

    AFL-CIO secretary-treasurer Liz Shuler took to Kotaku with a post that asks workers in the games industry to fight for adequate pay, sensible work hours, and against toxic work conditions.

    “We’ve heard the painful stories of those willing to come forward, including one developer who visited the emergency room three times before taking off from work,” writes Shuler. “Developers at Rockstar Games recently shared stories of crunch time that lasted for months and even years in order to satisfy outrageous demands from management, delivering a game that banked their bosses $725 million in its first three days.”

    “Growing by double digits, U.S. video game sales reached $43 billion in 2018, about 3.6 times greater than the film industry’s record-breaking box office,” she writes.

    “While you’re fighting through exhaustion and putting your soul into a game, Bobby Kotick and Andrew Wilson are toasting to ‘their’ success,” she says.

    “They get rich. They get notoriety. They get to be crowned visionaries and regarded as pioneers. What do you get? Outrageous hours and inadequate paychecks. Stressful, toxic work conditions that push you to your physical and mental limits. The fear that asking for better means risking your dream job.”

    Some of the biggest players in game development and publishing have fostered hostile and unforgiving environments where our favorite games are made.

    Co-founder and vice president of Rockstar Games Dan Houser seemingly bragged that staff were pulling 100-hour weeks to get the much-anticipated “Red Dead Redemption 2” ready for its launch last year.

    Similarly, companies like Telltale have laid off the majority of their staff with little to no notice or severance. Many developers took to Twitter afterwards to air their grievances and express their hopes for change under the hashtag #AsAGamesWorker.

    Views : 933
  • domeble – Hi-Resolution CGI Backplates and 360° HDRI

    pIXELsHAM.com
    Mar 11, 2019
    lighting, photography, reference

    www.domeble.com/

    When collecting hdri make sure the data supports basic metadata, such as:

    • Iso
    • Aperture
    • Exposure time or shutter time
    • Color temperature
    • Color space Exposure value (what the sensor receives of the sun intensity in lux)
    • 7+ brackets (with 5 or 6 being the perceived balanced exposure)

     

    In image processing, computer graphics, and photography, high dynamic range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminances (a Photometry measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through or is emitted from a particular area, and falls within a given solid angle) between the lightest and darkest areas of an image than standard digital imaging techniques or photographic methods. This wider dynamic range allows HDR images to represent more accurately the wide range of intensity levels found in real scenes ranging from direct sunlight to faint starlight and to the deepest shadows.

     

    The two main sources of HDR imagery are computer renderings and merging of multiple photographs, which in turn are known as low dynamic range (LDR) or standard dynamic range (SDR) images. Tone Mapping (Look-up) techniques, which reduce overall contrast to facilitate display of HDR images on devices with lower dynamic range, can be applied to produce images with preserved or exaggerated local contrast for artistic effect. Photography

     

    In photography, dynamic range is measured in Exposure Values (in photography, exposure value denotes all combinations of camera shutter speed and relative aperture that give the same exposure. The concept was developed in Germany in the 1950s) differences or stops, between the brightest and darkest parts of the image that show detail. An increase of one EV or one stop is a doubling of the amount of light.

     

    The human response to brightness is well approximated by a Steven’s power law, which over a reasonable range is close to logarithmic, as described by the Weber�Fechner law, which is one reason that logarithmic measures of light intensity are often used as well.

     

    HDR is short for High Dynamic Range. It’s a term used to describe an image which contains a greater exposure range than the “black” to “white” that 8 or 16-bit integer formats (JPEG, TIFF, PNG) can describe. Whereas these Low Dynamic Range images (LDR) can hold perhaps 8 to 10 f-stops of image information, HDR images can describe beyond 30 stops and stored in 32 bit images.

     

    Views : 1,869
  • Creative People Who Are On Another Level

    pIXELsHAM.com
    Mar 10, 2019
    design, production

    Views : 1,331
  • New Powerful Visual Effect tool for 3ds Max: tyFlow

    pIXELsHAM.com
    Mar 5, 2019
    software

    Views : 1,314
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    pIXELsHAM.com
    Feb 15, 2024
    A.I., software

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    pIXELsHAM.com
    Jul 1, 2013
    photography

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  • Victor Perez – Mind Mapping Conceptualisation Of Light

    pIXELsHAM.com
    Oct 12, 2021
    colour, lighting

    app.box.com/s/u4tl0j9gy7d8bf3vxc2pmz0j77khtd27

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  • Lee Griggs – CG masks

    pIXELsHAM.com
    May 22, 2015
    design

    http://thecreatorsproject.vice.com/blog/meet-the-man-behind-these-psychedelic-cgi-masks

    Views : 1,618
  • Thomas Flight – The Best Cinematography I’ve Ever Seen

    pIXELsHAM.com
    Dec 2, 2024
    colour, composition, lighting

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Views : 17,752

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