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BREAKING NEWS

LATEST POSTS

  • BSLIVE Gaussian Splat Workflow into Blender 3D Point Cloud

    pIXELsHAM.com
    Apr 23, 2024
    blender, photogrammetry

    Views : 50
  • Blender Makes Sculpting Easy: Block to Beast in 1 Hour (Blender Tutorial)

    pIXELsHAM.com
    Apr 23, 2024
    blender

    Views : 51
  • AI and the Law – Ex-Amazon exec claims she was asked to ignore copyright law in race to AI

    pIXELsHAM.com
    Apr 22, 2024
    A.I.

    www.msn.com/en-us/news/crime/ex-amazon-exec-claims-she-was-asked-to-break-copyright-law-in-race-to-ai/ar-AA1nrNEG

    Views : 41
  • Easy To Use Gaussian Splatting 3D Tool That Was Used in Usher’s New Video

    pIXELsHAM.com
    Apr 22, 2024
    photogrammetry

    Views : 64
  • Create Cinematic AI Videos for Free | Haiper AI Video Tutorial

    pIXELsHAM.com
    Apr 19, 2024
    A.I.

    Views : 58
  • VASA Lifelike Audio-Driven Talking Faces Generated in Real Time by Microsoft

    pIXELsHAM.com
    Apr 18, 2024
    A.I.

    www.microsoft.com/en-us/research/project/vasa-1/

     

     

     

     

    Views : 51
  • Joseph Bell – the purcahse of Weta Tools. A Symphony with No Players, Brought to You by Unity

    pIXELsHAM.com
    Apr 18, 2024
    ves





    https://www.linkedin.com/pulse/symphony-players-brought-you-unity-joseph-bell-dkvac


    Views : 50
  • All 219 Godot Nodes Explained In 42 Minutes !

    pIXELsHAM.com
    Apr 13, 2024
    software

    Views : 93
  • RealmDreamer: Text-Driven 3D Scene Generation

    pIXELsHAM.com
    Apr 11, 2024
    A.I., software

    https://realmdreamer.github.io/

     

    https://realmdreamer.github.io/pdf/realmdreamer.pdf

    (more…)

    Views : 97
  • Recent Production Tax Subsisied Changes Will, Once Again, Re-Shape The Landscape For VFX Firms

    pIXELsHAM.com
    Apr 11, 2024
    ves

    https://www.brantfordfox.com/insightvfxsubsidieschanges

     

    Views : 49
  • Not job perks

    pIXELsHAM.com
    Apr 10, 2024
    quotes, ves

    Views : 59
  • What Game Theory Reveals About Life’s conflicts, The Universe, and Everything

    pIXELsHAM.com
    Apr 10, 2024
    quotes

    The winning combination:

    • Nice
    • Forgiving
    • Retaliatory
    • Clear
    Views : 59
  • SpatialTracker: Tracking Any 2D Pixels in 3D Space

    pIXELsHAM.com
    Apr 10, 2024
    production, software

    https://henry123-boy.github.io/SpaTracker/

    (more…)

    Views : 71
  • How are Images Compressed?

    pIXELsHAM.com
    Apr 10, 2024
    software

    Views : 48
  • A hair cutting machine

    pIXELsHAM.com
    Apr 9, 2024
    cool, jokes

    Views : 60
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FEATURED POSTS

  • Steve McCurry composition tips

    pIXELsHAM.com
    Oct 18, 2017
    composition, photography

    Views : 1,168
  • A.I. – Deeper metrics of Christmas by Jim Meskimen

    pIXELsHAM.com
    Dec 27, 2019
    A.I.

    Views : 1,100
  • Peter Lik’s Fine Art Gallery

    pIXELsHAM.com
    Dec 7, 2023
    composition, design, photography

    https://lik.com/

     

    Views : 137
  • WhatDreamsCost Spline-Path-Control – Create motion controls for ComfyUI

    pIXELsHAM.com
    Jun 24, 2025
    A.I., animation, Featured

    https://github.com/WhatDreamsCost/Spline-Path-Control

    https://whatdreamscost.github.io/Spline-Path-Control/

    https://github.com/WhatDreamsCost/Spline-Path-Control/tree/main/example_workflows

    Spline Path Control is a simple tool designed to make it easy to create motion controls. It allows you to create and animate shapes that follow splines, and then export the result as a .webm video file.
    This project was created to simplify the process of generating control videos for tools like VACE. Use it to control the motion of anything (camera movement, objects, humans etc) all without extra prompting.

    • Multi-Spline Editing: Create multiple, independent spline paths
    • Easy To Use Controls: Quickly edit splines and points
    • Full Control of Splines and Shapes:
      • Start Frame: Set a delay before a spline’s animation begins.
      • Duration: Control the speed of the shape along its path.
      • Easing: Apply Linear, Ease-in, Ease-out, and Ease-in-out functions for smooth acceleration and deceleration.
      • Tension: Adjust the “curviness” of the spline path.
      • Shape Customization: Change the shape (circle, square, triangle), size, fill color, and border.
    • Reference Images: Drag and drop or upload a background image to trace paths over an existing image.
    • WebM Export: Export your animation with a white background, perfect for use as a control video in VACE.
    Views : 77
  • Photography basics: How Exposure Stops (Aperture, Shutter Speed, and ISO) Affect Your Photos – cheat sheet cards

    pIXELsHAM.com
    Oct 30, 2019
    Featured, lighting, photography, production

     

    Also see:

    https://www.pixelsham.com/2018/11/22/exposure-value-measurements/

     

    https://www.pixelsham.com/2016/03/03/f-stop-vs-t-stop/

     

     

    An exposure stop is a unit measurement of Exposure as such it provides a universal linear scale to measure the increase and decrease in light, exposed to the image sensor, due to changes in shutter speed, iso and f-stop.

    +-1 stop is a doubling or halving of the amount of light let in when taking a photo

    1 EV (exposure value) is just another way to say one stop of exposure change.

    https://www.photographymad.com/pages/view/what-is-a-stop-of-exposure-in-photography

    Same applies to shutter speed, iso and aperture.
    Doubling or halving your shutter speed produces an increase or decrease of 1 stop of exposure.
    Doubling or halving your iso speed produces an increase or decrease of 1 stop of exposure.

     

    (more…)
    Views : 7,515
  • Björn Ottosson – OKlch color space

    pIXELsHAM.com
    Oct 23, 2024
    colour
    https://abhisaha.com/blog/interactive-post-oklch-color-space

     

    Björn Ottosson proposed OKlch in 2020 to create a color space that can closely mimic how color is perceived by the human eye, predicting perceived lightness, chroma, and hue.

     

    The OK in OKLCH stands for Optimal Color.

    • L: Lightness (the perceived brightness of the color)
    • C: Chroma (the intensity or saturation of the color)
    • H: Hue (the actual color, such as red, blue, green, etc.)

     

     

    Also read:

    Björn Ottosson – How software gets color wrong

     

    Björn Ottosson – OKHSV and OKHSL – Two new color spaces for color picking

     

     

    Views : 257
  • Ferrari F80

    pIXELsHAM.com
    Jan 21, 2017
    design

    https://www.behance.net/gallery/7624973/Ferrari-F80

    Views : 1,503
  • Victor Perez – CA Color Management Fundamentals & ACES Workflows in Foundry Nuke

    pIXELsHAM.com
    Apr 25, 2021
    colour, lighting, software

    Views : 1,059
Views : 19,165

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