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BREAKING NEWS

LATEST POSTS

  • How to View Apple’s Spatial Videos

    pIXELsHAM.com
    Feb 15, 2024
    IOS, photography

    https://blog.frame.io/2024/02/01/how-to-capture-and-view-vision-pro-spatial-video/

     

    Apple’s Immersive Videos format is a special container for 3D or “spatial” video. You can capture spatial video to this format either by using the Vision Pro as a head-mounted camera, or with an iPhone 15 Pro or 15 Pro Max. The headset offers better capture because its cameras are more optimized for 3D, resulting in higher resolution and improved depth effects.

     

    While the iPhone wasn’t designed specifically as a 3D camera, it can use its primary and ultrawide cameras in landscape orientation simultaneously, allowing it to capture spatial video—as long as you hold it horizontally. Computational photography is used to compensate for the lens differences, and the output is two separate 1080p, 30fps videos that capture a 180-degree field of view.

     

    These spatial videos are stored using the MV-HEVC (Multi-View High-Efficiency Video Coding) format, which uses H.265 compression to crunch this down to approximately 130MB per minute, including spatial audio. Unlike conventional stereoscopic formats—which combine the two views into a flattened video file that’s either side-by-side or top/bottom—these spatial videos are stored as discrete tracks within the file container.

     

    Spatialify is an iOS app designed to view and convert various 3D formats. It also works well on Mac OS, as long as your Mac has an Apple Silicon CPU. And it supports MV-HEVC, so you’ll be all set. It’s just $4.99, a genuine bargain considering what it does. Find Spatialify here.

     

     

    Views : 188
  • Practical Python cheat sheet

    pIXELsHAM.com
    Feb 14, 2024
    python, software
    Python3_cheatSheetDownload
    Views : 125
  • Foundry Nuke CopyCat Masterclass | 1. Introduction: The Magic Behind CopyCat

    pIXELsHAM.com
    Feb 14, 2024
    A.I., software

      https://aitorecheveste.com/copycat-nuke-ml-vfx-workflow/

    Views : 151
  • Collaborative Control for Geometry-Conditioned PBR Image Generation Example

    pIXELsHAM.com
    Feb 14, 2024
    A.I., production, software

     

    https://unity-research.github.io/holo-gen/

    Views : 131
  • Praxinos Odyssey – a 2D animation software running with Epic Unreal Engine

    pIXELsHAM.com
    Feb 13, 2024
    animation, software

    https://praxinos.coop/

     

    Views : 127
  • Airen 4D – Ai Render Engine (Coming Soon for Cinema 4D)

    pIXELsHAM.com
    Feb 12, 2024
    A.I., production, software

    Views : 239
  • A Computer Vision Scientist Reacts to the iPhone 15

    pIXELsHAM.com
    Feb 12, 2024
    hardware

    Views : 101
  • From Luma NeRF scan to Looking Glass hologram

    pIXELsHAM.com
    Feb 12, 2024
    hardware, software

    Views : 100
  • Sebastian Schütt – Monitoring Nuke’s sessions performance

    pIXELsHAM.com
    Feb 12, 2024
    production, software

    https://splitthediff.com/performance-timers/

     

     

    Views : 136
  • Meher Krishna Patel – Pandas Guide

    pIXELsHAM.com
    Feb 12, 2024
    python, software

    Views : 251
  • Tatev Aslanyan – Machine Learning for Beginners 2024: Theory to Practice with Python Project

    pIXELsHAM.com
    Feb 12, 2024
    A.I., python, software

     

    Especially Crafted For:

    • Budding Data Scientists and Python enthusiasts
    • Innovators in Machine Learning and AI fields
    • Engineers looking to transition into ML roles
    • Product Managers eager to incorporate ML insights
    • Educational pioneers and high school students exploring tech
    • Anyone intrigued by the potential of ML and Python
    Views : 108
  • Stephen Travers – The Secret to Drawing Overwhelming Detail

    pIXELsHAM.com
    Feb 7, 2024
    design

    Views : 124
  • Romain Chauliac – LightIt a lighting script for Maya and Arnold

    pIXELsHAM.com
    Feb 7, 2024
    lighting, production

    LightIt is a script for Maya and Arnold that will help you and improve your lighting workflow.
    Thanks to preset studio lighting components (lights, backdrop…), high quality studio scenes and HDRI library manager.

     

     

    https://www.artstation.com/artwork/393emJ

     

    https://wzx.gumroad.com/l/lightit

    Views : 310
  • Automate Voxel Modelling of 3D Point Cloud with Python

    pIXELsHAM.com
    Feb 7, 2024
    modeling, photogrammetry, python, software

    https://towardsdatascience.com/how-to-automate-voxel-modelling-of-3d-point-cloud-with-python-459f4d43a227

    Views : 138
  • Asif Bhat – Python by examples

    pIXELsHAM.com
    Feb 7, 2024
    production, python, software

    Views : 195
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FEATURED POSTS

  • Composition- The Cinematography of Amelie’

    pIXELsHAM.com
    Jun 27, 2012
    composition, lighting, photography

    http://evanerichards.com/2012/2602

    Views : 1,217
  • Turning animations to 60fps using A.I.

    pIXELsHAM.com
    Feb 5, 2020
    A.I., software

    Views : 1,802
  • aperture, shutter speed and ISO explained

    pIXELsHAM.com
    Apr 18, 2015
    photography

    Post moved here:

    https://www.pixelsham.com/2015/05/16/how-aperture-shutter-speed-and-iso-affect-your-photos/

    Views : 1,823
  • Stefan Ringelschwandtner –  LUT Inspector tool

    pIXELsHAM.com
    Aug 10, 2025
    colour, production

    It lets you load any .cube LUT right in your browser, see the RGB curves, and use a split view on the Granger Test Image to compare the original vs. LUT-applied version in real time — perfect for spotting hue shifts, saturation changes, and contrast tweaks.

    https://mononodes.com/lut-inspector/

    Views : 28
  • Atelier Loop @tatami_loop – Skeleton and muscle pose references

    pIXELsHAM.com
    Jun 25, 2025
    animation, design, reference

    https://twitter.com/tatami_loop

    Views : 16
  • Photography basics: Solid Angle measures

    pIXELsHAM.com
    Aug 1, 2020
    Featured, lighting, photography

    http://www.calculator.org/property.aspx?name=solid+angle

     

     

    A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.

    http://en.wikipedia.org/wiki/Solid_angle

     

    http://www.mathsisfun.com/geometry/steradian.html

     

    A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).

     

    http://en.wikipedia.org/wiki/Solid_angle#Sun_and_Moon

     

    On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.

    http://www.numericana.com/answer/angles.htm

     

    The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.

     

    More info

     

    http://lcogt.net/spacebook/using-angles-describe-positions-and-apparent-sizes-objects

    http://amazing-space.stsci.edu/glossary/def.php.s=topic_astronomy

     

    Angular Size

    The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.

     

    The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.

    Views : 3,547
Views : 19,347

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