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BREAKING NEWS

LATEST POSTS

  • Image Processing With the Python Pillow Library

    pIXELsHAM.com
    Feb 21, 2023
    python, software

    https://realpython.com/image-processing-with-the-python-pillow-library/

     

     

    https://pillow.readthedocs.io/en/stable/

    Views : 465
  • Explore Disney Animation’s Top-Secret Treasure Trove: Full Tour

    pIXELsHAM.com
    Feb 20, 2023
    ves

    Views : 383
  • Jakob Kousholt – modelChecker, sanity check polygon models in Autodesk Maya

    pIXELsHAM.com
    Feb 20, 2023
    modeling, production, software

    https://github.com/JakobJK/modelChecker

     

    https://jakejk.gumroad.com/l/htZYj

     

    Views : 789
  • evanerichards.com – Movie Stills reference

    pIXELsHAM.com
    Feb 18, 2023
    colour, photography, reference

    https://www.evanerichards.com/index

     

    Views : 464
  • bodiesinmotion.photo – Bodies In Motion video reference

    pIXELsHAM.com
    Feb 18, 2023
    animation, production, reference

    https://www.bodiesinmotion.photo/

     

    Views : 562
  • AnimationMethods.com – Free animation rigs

    pIXELsHAM.com
    Feb 18, 2023
    animation, software

     

    http://animationmethods.com/rigs.html

    Views : 530
  • JureŠorn – Comprehensive Python Cheatsheet

    pIXELsHAM.com
    Feb 18, 2023
    production, python, software
    Views : 376
  • Louis Rosenberg – The profound danger of conversational AI

    pIXELsHAM.com
    Feb 18, 2023
    A.I., quotes

    https://venturebeat.com/ai/the-profound-danger-of-conversational-ai/

     

    We are about to enter a new age of Conversational Computing and despite the many benefits, it will unleash a new level of danger for targeted #manipulation, #persuasion, and #coercion.

     

    Instead of firing buckshot into broad populations, these new AI methods will function more like “heat-seeking missiles” that mark users as individual targets and adapt their conversational tactics in real time, adjusting to each individual personally as they work to maximize their persuasive impact.

    Views : 358
  • How to Use Depth Maps in Photoshop Tutorial

    pIXELsHAM.com
    Feb 18, 2023
    A.I., composition, photography, software

    Views : 440
  • Bomper Studio implements a 4 day work week and encourages others studios to follow suit

    pIXELsHAM.com
    Feb 18, 2023
    ves

    https://www.skwigly.co.uk/bomper-studio-4-day-work-week/

     

    Welsh CGI and Animation studio, Bomper Studio, has made a progressive move and has voted to stick with a 4-day work week after a successful trial.

     

    Bomper Studio is fully self-funded, which has been incredibly important in providing freedom to shape the company and its business practices. Over the past 4 years, Bomper has consistently spent a quarter of its revenue on Research and Development.

    Views : 277
  • HDRI Resources

    pIXELsHAM.com
    Feb 18, 2023
    lighting, photography, production

    Text2Light

    • https://www.cgtrader.com/free-3d-models/exterior/other/10-free-hdr-panoramas-created-with-text2light-zero-shot
    • https://frozenburning.github.io/projects/text2light/
    • https://github.com/FrozenBurning/Text2Light

     

    Royalty free links

    • https://locationtextures.com/panoramas/
    • http://www.noahwitchell.com/freebies
    • https://polyhaven.com/hdris
    • https://hdrmaps.com/
    • https://www.ihdri.com/
    • https://hdrihaven.com/
    • https://www.domeble.com/
    • http://www.hdrlabs.com/sibl/archive.html
    • https://www.hdri-hub.com/hdrishop/hdri
    • http://noemotionhdrs.net/hdrevening.html
    • https://www.openfootage.net/hdri-panorama/
    • https://www.zwischendrin.com/en/browse/hdri

     

    Nvidia GauGAN360

    • https://www.youtube.com/watch?v=2YwTkrmogDg
    • http://imaginaire.cc/gaugan360/
    Views : 934
  • Reaction Diffusion In Photoshop

    pIXELsHAM.com
    Feb 15, 2023
    design, software

    Views : 619
  • Ben McEwan – Demystifying ST Maps

    pIXELsHAM.com
    Feb 15, 2023
    production, software
    Demystifying ST Maps

     

    An ST map is an image where every pixel has a unique Red and Green colour value that corresponds to an X and Y coordinate in screen-space. You can use one to efficiently warp an image in Nuke.

    In 3D you project the STMap against all the elements in the scene and render glass/transmittive elements on top of that.

     

     

     

     

    Views : 422
  • Blender VDM for Sculpting!

    pIXELsHAM.com
    Feb 14, 2023
    blender, software

    Views : 560
  • Tips to Improve Surface Quality of Your 3D Prints

    pIXELsHAM.com
    Feb 12, 2023
    3Dprinting

    Views : 434
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FEATURED POSTS

  • Composition – How to Catch Light in a Photo Subjects Eye

    pIXELsHAM.com
    Oct 15, 2016
    composition, lighting, photography

    http://www.picturecorrect.com/tips/how-to-catch-light-in-a-photo-subjects-eye/

    Views : 1,095
  • Kodtkurth – “Lifetime” created with Keyframes in Luma DreamMachine 1.5

    pIXELsHAM.com
    Aug 22, 2024
    A.I.

    Views : 48
  • Erik Winquist – The Definitive Weta Digital Guide to IBL hdri capture

    pIXELsHAM.com
    Nov 29, 2021
    photography, production

    www.fxguide.com/fxfeatured/the-definitive-weta-digital-guide-to-ibl

     

    http://pixelsham.com/wp-content/uploads/2021/11/weta_assetIbl_base_Take2.mp4

    http://pixelsham.com/wp-content/uploads/2021/11/weta_assetIbl_base_Take2.mp4

    Notes:

    • Camera type: full frame with exposure bracketing and an 8mm circular fish eye lens.
    • Bracketing: 7 exposures at 2 stops increments.
    • Tripod: supporting 120 degrees locked offsets
    • Camera angle: should point up 7.5 degrees for better sky or upper dome coverage.
    • Camera focus: set and tape locked to manual
    • Start shooting looking towards the sun direction with and without the ND3 filter; The other angles will not require the ND3 filter.
    • Documenting shooting with a slate (measure distance to slate, day, location, camera info, camera temperature, camera position)

     

    NOTE: The goal is to clean the initial individual brackets before or at merging time as much as possible.
    This means:

    • keeping original shooting metadata
    • de-fringing
    • removing aberration (through camera lens data or automatically)
    • at 32 bit
    • in ACEScg (or ACES) wherever possible

    Views : 3,124
  • DUNE | DP Greig Fraser ACS, ASC | ShotDeck: Shot Talk

    pIXELsHAM.com
    Mar 17, 2022
    colour, composition, lighting

    Views : 710
  • Guillermo Del Toro’s Pinocchio’s making of book

    pIXELsHAM.com
    Jan 3, 2023
    design

    https://artofgdtpinocchio.com/

     

    Views : 417
  • Portrait lighting

    pIXELsHAM.com
    Feb 25, 2017
    lighting, photography

     

    Views : 1,443
Views : 11,251

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