BREAKING NEWS
LATEST POSTS
-
3D Stereoscopic Photography – SPM/DMAG Free automatic depth map from stereo photos generation
http://3dstereophoto.blogspot.com/p/software.html
http://3dstereophoto.blogspot.com/2015/06/depth-map-automatic-generator-7-dmag7.html
Automatic depth map generation, stereo matching, multi-view stereo, Structure from Motion (SfM), photogrammetry, 2d to 3d conversion, etc.
Software to
– create depth maps from stereo pairs (stereo matching),
– generate intermediate synthetic views (lenticular),
– create depth maps from multiple views (multi-view stereo matching),
– create dense 3D reconstruction (point cloud) from multiple views (structure from motion and multi-view stereo),
– perform 2D to 3D image conversion (stereo conversion),
– perform edge-preserving smoothing,
– rectify/align stereo pairs -
Epic Games to Pay Record $520 Million to Settle FTC Charges Over Child Privacy and Player Manipulation
“The Federal Trade Commission has accused the leading video game developer of manipulating young players into unintentional purchases, illegally collecting personal information of kids under the age of 13, and endangering children by connecting them with strangers in its hugely successful ‘Fortnight’ game.”
FEATURED POSTS
-
Rendering – BRDF – Bidirectional reflectance distribution function
http://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function
The bidirectional reflectance distribution function is a four-dimensional function that defines how light is reflected at an opaque surface
http://www.cs.ucla.edu/~zhu/tutorial/An_Introduction_to_BRDF-Based_Lighting.pdf
In general, when light interacts with matter, a complicated light-matter dynamic occurs. This interaction depends on the physical characteristics of the light as well as the physical composition and characteristics of the matter.
That is, some of the incident light is reflected, some of the light is transmitted, and another portion of the light is absorbed by the medium itself.
A BRDF describes how much light is reflected when light makes contact with a certain material. Similarly, a BTDF (Bi-directional Transmission Distribution Function) describes how much light is transmitted when light makes contact with a certain material
http://www.cs.princeton.edu/~smr/cs348c-97/surveypaper.html
It is difficult to establish exactly how far one should go in elaborating the surface model. A truly complete representation of the reflective behavior of a surface might take into account such phenomena as polarization, scattering, fluorescence, and phosphorescence, all of which might vary with position on the surface. Therefore, the variables in this complete function would be:
incoming and outgoing angle incoming and outgoing wavelength incoming and outgoing polarization (both linear and circular) incoming and outgoing position (which might differ due to subsurface scattering) time delay between the incoming and outgoing light ray