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Schofield’s Laws of Computing
https://www.freecodecamp.org/news/schofields-laws-of-computing/
“Never put data into a program unless you can see exactly how to get it out.” ― Jack Schofield (2003)
“Data doesn’t really exist unless you have at least two copies of it.” ― Jack Schofield (2008)
“The easier it is for you to access your data, the easier it is for someone else to access your data.” ― Jack Schofield (2008)
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How to Build a Hackintosh
https://www.freecodecamp.org/news/build-a-hackintosh/
A Hackintosh is a non-Mac computer system, made with PC parts, that runs the macOS operating system.
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Basic GafferHQ python introduction
Working with the Python Scripting API
http://www.gafferhq.org/documentation/1.0.2.0/WorkingWithThePythonScriptingAPI/index.htmlNode Graph editing in Python
https://www.gafferhq.org/documentation/1.0.0.0/WorkingWithThePythonScriptingAPI/TutorialNodeGraphEditingInPython/index.htmlCommon operations
https://www.gafferhq.org/documentation/1.0.0.0/Reference/ScriptingReference/CommonOperations/index.htmlScripting box nodes
https://blog.gafferhq.org/?p=278Dev and pipe tips
https://blog.gafferhq.org/?cat=35import GafferScene import Gaffer # return a list of selections # (nodes HAVE TO BE selected for the following) sel = root.selection() # gaffer standard set list(sel) sel[0].typeName() dir( sel[0] ) sel[0].getName() sel.clear() root.removeChild( sel[0] ) # store the selected nodes in a variable >>> sel = root.selection() >>> myGroup = sel[0] >>> light = sel[1] # set location name myGroup['name'].setValue('groupLocation') light['name'].setValue('photometricLightLocation') # connect a node to a group >>> myGroup['in'][0].setInput( light['out'] ) # return the node/port attached to a group port >>> myGroup['in'][0].childNames('/') photometricLightLocation >>> myGroup['in'][0].getInput().fullName() >>> myGroup['in'][0].source().fullName() gui.scripts.ScriptNode.lighting_in1.PhotometricLightNode.out # return the full name of one of the objects # attached to the out port >>> light['out'].outputs()[0].fullName() gui.scripts.ScriptNode.lighting_in1.GroupNode.in.in0 >>> light GafferArnold.ArnoldLight( "PhotometricLightNode" ) >>> light['out'].childNames('') photometricLightLocation >>> light['out'].outputs()[0].node() GafferScene.Group( "Group" )
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LuxCore – Open Source, Physically Based Renderer for Blender
Note: Although the original LuxRender is a full spectral renderer, the new LuxCoreRender drops full spectral rendering in favor of simulating spectral dispersion when required.[14][15] However, this leads to some inaccuracies when rendering caustics in some circumstances.[16]
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