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BREAKING NEWS

LATEST POSTS

  • Rosco.com – gobo library

    pIXELsHAM.com
    Jan 20, 2021
    lighting, photography, reference

    https://us.rosco.com/en/products/family/gobos

     

    Views : 808
  • Visual Code Studio – Free. Built on open source. Runs everywhere code editor.

    pIXELsHAM.com
    Jan 20, 2021
    production, python, software

    code.visualstudio.com/

     

    https://www.freecodecamp.org/news/how-to-set-up-vs-code-for-web-development

     

     
     
    Visual Studio Code is a lightweight but powerful source code editor which runs on your desktop and is available for Windows, macOS and Linux. It comes with built-in support for JavaScript, TypeScript and Node.js and has a rich ecosystem of extensions for other languages (such as C++, C#, Java, Python, PHP, Go) and runtimes (such as .NET and Unity).
    Views : 989
  • Painting An Entire Room With The World’s Brightest and Darkest Paints

    pIXELsHAM.com
    Jan 19, 2021
    lighting

    Views : 632
  • Paramount Animation IN THE 1930’s

    pIXELsHAM.com
    Jan 17, 2021
    animation

    Views : 658
  • Drawings by Akiya Kageichi

    pIXELsHAM.com
    Jan 16, 2021
    design

    https://twitter.com/Akiya_kageichi

    Views : 1,086
  • Creative Knowledge Broker – Richard Watkins’ Masterclass on business in creative fields

    pIXELsHAM.com
    Jan 15, 2021
    production

    creativeknowledgebroker.com/

    Views : 751
  • Streamland Media to Acquire Technicolor Post

    pIXELsHAM.com
    Jan 15, 2021
    ves

    www.awn.com/news/post-production-shake-streamland-media-acquire-technicolor-post

    Views : 858
  • Learn Low Poly Modeling in Blender 2.9 / 2.8

    pIXELsHAM.com
    Jan 14, 2021
    blender, modeling, software

    TIPS

    Loop cut a selected face
    1- select face
    2- shift-H to hide all but the selection. Loop cut doesn’t work on hidden faces.
    3- loop cut
    4- Alt+H to unhide everything when you’re done.

    Views : 647
  • Katana pipeline deployment: key considerations, benefits and best practice

    pIXELsHAM.com
    Jan 13, 2021
    production, software

    www.foundry.com/insights/film-tv/pipeline-deployment-best-practice-katana

    www.foundry.com/event/webinars/katana-deployment-essentials


    Views : 941
  • Python and TCL: Tips and Tricks for Foundry Nuke

    pIXELsHAM.com
    Jan 12, 2021
    Featured, production, python, software

    www.andreageremia.it/tutorial_python_tcl.html

    https://www.gatimedia.co.uk/list-of-knobs-2

    https://learn.foundry.com/nuke/developers/63/ndkdevguide/knobs-and-handles/knobtypes.html

    http://www.andreageremia.it/tutorial_python_tcl.html

     

    http://thoughtvfx.blogspot.com/2012/12/nuke-tcl-tips.html


    Check final image quality

    https://www.compositingpro.com/tech-check-compositing-shot-in-nuke/

    Local copy:
    http://pixelsham.com/wp-content/uploads/2023/03/compositing_pro_tech_check_nuke_script.nk

     

    Nuke tcl procedures
    https://www.gatimedia.co.uk/nuke-tcl-procedures

     

    Knobs
    https://learn.foundry.com/nuke/developers/63/ndkdevguide/knobs-and-handles/knobtypes.html

     

     

    (more…)
    Views : 8,226
  • HDRI math with cubemaps

    pIXELsHAM.com
    Jan 12, 2021
    lighting, production

    www.paul-reed.co.uk/programming.html

    Views : 859
  • Graph Plotting in Python

    pIXELsHAM.com
    Jan 12, 2021
    python, software

    www.geeksforgeeks.org/graph-plotting-in-python-set-1/

     

    https://matplotlib.org/3.1.1/api/_as_gen/matplotlib.pyplot.xlabel.html

     

    https://www.freecodecamp.org/news/how-to-embed-interactive-python-visualizations-on-your-website-with-python-and-matplotlib/

     

    https://python-graph-gallery.com/10-barplot-with-number-of-observation/

     

    Views : 796
  • AI and CG artists

    pIXELsHAM.com
    Jan 10, 2021
    A.I., jokes, quotes

    Views : 863
  • A Valuable Lesson About Storytelling From Hayao Miyazaki

    pIXELsHAM.com
    Jan 10, 2021
    animation, quotes

    www.cartoonbrew.com/animators/hayao-miyazaki-explains-develop-idea-film-147319.html

    ” The Idea—the Origin of Everything

    Is the starting point of an animated film the time when the project is given the go-ahead and production begins? Is it at that point that you, as the animator, first go over your ideas for that story? No, that isn’t the starting point. Everything begins much earlier, perhaps before you even think of becoming an animator. The stories and original works—even initial project planning—are only triggers.

    Inspired by that trigger, what rushes forth from inside you is the world you have already drawn inside yourself, the many landscapes you have stored up, the thoughts and feelings that seek expression.

    When people speak of a beautiful sunset, do they hurriedly riffle through a book of photographs of sunsets or go in search of a sunset? No, you speak about the sunset by drawing on the many sunsets stored inside you—feelings deeply etched in the folds of your consciousness of the sunset you saw while carried on your mother’s back so long ago that the memory is nearly a dream; or the sunset-washed landscape you saw when, for the first time in your life, you were enchanted by the scene around you; or the sunsets you witnessed that were wrapped in loneliness, anguish, or warmth.

    You who want to become animators already have a lot of material for the stories you want to tell, the feelings you want to express, and the imaginary worlds you want to bring alive. At times these may be borrowed from a dream someone related, a fantasy, or an embarrassingly self-involved interior life. But everyone moves forward from this stage. In order for it not to remain merely egotistical, when you tell others about your dream you must turn it into a world unto itself. As you go through the process of sharpening your powers of imagination and technique, the material takes shape. If that shape is amorphous, you can start with a vague yearning. It all begins with having something that you want to express.

    Say a project has been decided on and you have been inspired by something. A certain sentiment, a slight sliver of emotion – whatever it is, it must be something you feel drawn to and that you want to depict. It cannot solely be something that others might find amusing, it must be something that you yourself would like to see. It is fine if, at times, the original starting point of a full-length feature film is the image of a girl tilting her head to the side.

    From within the confusion of your mind, you start to capture the hazy figure of what you want to express. And then you start to draw. It doesn’t matter if the story isn’t yet complete. The story will follow. Later still the characters take shape. You draw a picture that establishes the underlying tone for a specific world. Of course, what you have drawn will not be your final product. At times, your work may be rejected entirely. When I mentioned earlier that you must have the will to go to any length, this is what I meant. When you draw that first picture, it is only the beginning of an immense journey. This is the start of the preparation stage of the film.

    What kind of world, serious or comedic; what degree of distortion; what setting; what climate; what content; what period; whether there is one sun or three; what kinds of characters will appear; what is the main theme…? The answers to all of these questions gradually become clearer as you continue to draw. Don’t just follow a ready-made story. Rather, consider a possible development in the story, or whether a particular kind of character can be added. Make the tree trunk thicker, spread its branches further – or go to the tips of the small branches (this could be the starting point of the idea), and on to the leaves beyond as the branches grow and grow.

    Draw many pictures, as many as you can. Eventually a world is created. To create one world means to discard other inconsistent or clashing worlds. If something is very important to you, you can keep it carefully stored in your heart for use at another time. Those who have experienced an outpouring of an amazing number of pictures from inside themselves can feel it. They feel that the fragment of a picture they envisioned, the other trunk of a story that was thrown out while piecing together a narrative, the memory of pining for a girl, the knowledge about a subject gained as they delved deeply into a hobby – all of these play a role and become entwined into one thick strand. The scattered material within you has found its direction and started to flow.

    Views : 828
  • Blender Universal human face rig

    pIXELsHAM.com
    Jan 9, 2021
    blender, production, software

    gumroad.com/l/dOumo

    Views : 3,403
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FEATURED POSTS

  • Meta Movie Gen – A new standard for immersive AI content

    pIXELsHAM.com
    Oct 4, 2024
    A.I., software

    https://ai.meta.com/research/movie-gen/

     

     

    Views : 70
  • Andreas Gursky $4,338,500 photo

    pIXELsHAM.com
    Nov 10, 2011
    photography

    1999 – Rhein II

    http://theonlinephotographer.typepad.com/the_online_photographer/2011/11/and-we-have-a-new-winner.html

    Views : 1,117
  • The mistery of magenta with Steve Mould

    pIXELsHAM.com
    Feb 25, 2013
    colour, production, reference

     

     

    http://richannel.org/colour-mixing-and-the-mystery-of-magenta

    Views : 1,235
  • Star Wars concept art

    pIXELsHAM.com
    Apr 3, 2019
    design

    Views : 1,385
  • Results and Latest From 30 Years Of Light Transport Simulation

    pIXELsHAM.com
    Oct 4, 2020
    lighting, software

    rgl.epfl.ch/publications/Zeltner2020Specular

    Views : 704
Views : 10,807

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