BREAKING NEWS
LATEST POSTS
-
Blender For Noobs – Learn Blender in an hour
Common Blender 3.x keyboard shortcuts
Common Blender 2.x keyboard shortcuts
By Blender for Noobs!Mouse Navigation:
Select = Right mouse button (unless you set it to use the left mouse button)
Dolly = Middle mouse button
Pan = Shift + Middle mouse button
Zoom = Mouse scroll wheelMenus:
T = Object Tool Shelf (toggle)
N= Properties Tool Shelf (toggle)
Shift + A = Add object menuWindow views:
Numpad 1 = Front view Numpad Ctrl + 1 = Back view
Numpad 3 = Right view Numpad Ctrl + 3 = Left view
Numpad 7 = Top view Numpad Ctrl + 7 = Bottom view
Numpad 5 = Orthographic and perspective views (toggle)
Ctrl + Up arrow = Full screen view (toggle)
Ctrl + Alt + Q = 4 window split viewFunctions:
Undo = Ctrl + Z
Redo = Ctrl + Shift + Z
Save = Ctrl + S
Object/Edit mode = TAB (toggle)
Select/Deselect all = A (toggle)
Box select = B
Box deselect = B, then Middle mouse button
Circle select = C
Circle deselect = C, then Middle mouse button
Delete = X
Toggle Solid view and Wireframe view = Z
Toggle Solid view and Render preview = Shift + Z
Render = F12Modeling/Object Manipulation:
Extrude = E
Grab/Move = G
Edge Loop = Ctrl + R
Rotate = R
Merge = Alt + M
Scale = S
Duplicate = Shift + DMaya setup in 2.80+
https://blender.stackexchange.com/questions/130342/maya-viewport-navigation-in-2-80Blender keymap for busy Maya / Unity / Substance Designer users
https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835Apply/resolve constraints
https://blender.stackexchange.com/questions/1013/kind-of-apply-for-a-clamp-to-constraint
Search for “Apply Visual Transform”Camera movements
https://all3dp.com/2/blender-how-to-move-the-camera/shift+`
W or S move forward/backwards
A or D move left/right
Q or E move up/downAdd keyboard shortcuts
Go to Edit->Preferences
Select Keymap on the left side
Expand 3d View (or interested location)
Expand 3d View (Global)
Scroll to the bottom of the list and click “Add new”Light emission in Cycles
To make an object emit light you use an emission shader. Go to the materials tab on the properties editor, then add a new material and change the shader from the default diffuse to emission.Avoid rendering in a new window.
You can set the Display Mode for the actual rendering in Preferences under Interface/Temporary Windopes. If you’d like to get the old behavior back, set it to ‘Image Editor‘ or ‘Keep User Interface’ and save preferences.Proportional transformation by numbers
By left-clicking and dragging down on the sliders you can select and edit the values for multiple axes simultaneouslyLight power emitted through an element in Cycles
https://blender.stackexchange.com/questions/45209/what-kind-of-units-does-the-cycles-emission-strength-usehttps://blendergrid.com/learn/articles/cycles-physically-correct-brightness
The emission shader strength value isWatt/m^2
The unit is Irradiance – radiant flux emitted by a surface per unit area (watt per square meter).Irradiance is a radiometric “corresponding” unit to Illuminance (also known as Lux), which is a photometric unit measured in lumen per square meter.
Radiometric units are based on physical power, that means all wavelengths are weighted equally, while photometric units take into account the sensitivity of human eye to different wavelengths.
The weighting is determined by the luminosity function (which was measured for human eye and is an agreed-upon standard).Converting Irradiance and Illuminance:
There is a different conversion factor for every wavelength, so the spectral composition of light must be known to make the conversion.At the most sensitive wavelength to the human eye the conversion factor is
1.0 W/m2 = 683.002 lumen/m2 # at wavelength = 555nm (green)
That means the irradiance (power) to make 1 lumen is at it’s minimum at this wavelength (just 1.464 mW/m2).
Luminous efficiency is then the ratio between the actual number of lumens per watt and the theoretical maximum.
Incandescent light bulb has a luminous efficiency of 2% which is very poor. It’s because lot of it’s irradiance is only heat which is not visible. The luminosity function is zero for wavelengths outside the visible spectrum.Control text through drivers and the animation node tree
https://blender.stackexchange.com/questions/31814/how-to-drive-text-based-off-of-a-valueDriving custom properties
Rendering when using Animation Nodes
import bpy
for step in range(0, 40):bpy.context.scene.frame_set(step)
bpy.data.scenes[“Scene”].render.filepath = ‘D:/render/image.jpg_%d.jpg’ % step
bpy.ops.render.render( write_still=True )
-
Netflix announces dedicated UK production hub at Shepperton
www.bbc.com/news/entertainment-arts-48854876
Netflix plan is to create a dedicated UK production hub, including 14 sound stages, workshops and office space at the site owned by the Pinewood Group.
The deal, believed to be in place for 10 years, will see the Netflix production hub take up 435,000 square feet of the studios.
FEATURED POSTS
-
A question of ethics – What CG simulation and deepfakes means for the future of performance
www.ibc.org/create-and-produce/re-animators-night-of-the-living-avatars/5504.article
“When your performance is captured as data it can be manipulated, reworked or sampled, much like the music industry samples vocals and beats. If we can do that then where does the intellectual property lie? Who owns authorship of the performance? Where are the boundaries?”
“Tracking use of an original data captured performance is tricky given that any character or creature you can imagine can be animated using the artist’s work as a base.”
“Conventionally, when an actor contracts with a studio they will assign rights to their performance in that production to the studio. Typically, that would also licence the producer to use the actor’s likeness in related uses, such as marketing materials, or video games.
Similarly, a digital avatar will be owned by the commissioners of the work who will buy out the actor’s performance for that role and ultimately own the IP.
However, in UK law there is no such thing as an ‘image right’ or ‘personality right’ because there is no legal process in the UK which protects the Intellectual Property Rights that identify an image or personality.
The only way in which a pure image right can be protected in the UK is under the Law of Passing-Off.”
“Whether a certain project is ethical or not depends mainly on the purpose of using the ‘face’ of the dead actor,” “Legally, when an actor dies, the rights of their [image/name/brand] are controlled through their estate, which is often managed by family members. This can mean that different people have contradictory ideas about what is and what isn’t appropriate.”
“The advance of performance capture and VFX techniques can be liberating for much of the acting community. In theory, they would be cast on talent alone, rather than defined by how they look.”
“The question is whether that is ethically right.”
-
OLED vs QLED – What TV is better?
Supported by LG, Philips, Panasonic and Sony sell the OLED system TVs.
OLED stands for “organic light emitting diode.”
It is a fundamentally different technology from LCD, the major type of TV today.
OLED is “emissive,” meaning the pixels emit their own light.Samsung is branding its best TVs with a new acronym: “QLED”
QLED (according to Samsung) stands for “quantum dot LED TV.”
It is a variation of the common LED LCD, adding a quantum dot film to the LCD “sandwich.”
QLED, like LCD, is, in its current form, “transmissive” and relies on an LED backlight.OLED is the only technology capable of absolute blacks and extremely bright whites on a per-pixel basis. LCD definitely can’t do that, and even the vaunted, beloved, dearly departed plasma couldn’t do absolute blacks.
QLED, as an improvement over OLED, significantly improves the picture quality. QLED can produce an even wider range of colors than OLED, which says something about this new tech. QLED is also known to produce up to 40% higher luminance efficiency than OLED technology. Further, many tests conclude that QLED is far more efficient in terms of power consumption than its predecessor, OLED.