BREAKING NEWS
LATEST POSTS
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Managers’ Guide to Effective Annual Feedback
https://peterszasz.com/engineering-managers-guide-to-effective-annual-feedback
The main goals of a regular, written feedback cycle are:
- Recognition, support for self-reflection and personal growth
- Alignment with team- and company needs
- Documentation
These promote:
- Recognize Achievements: Use the feedback process to boost morale and support self-reflection.
- Align Goals: Ensure individual contributions match company objectives.
- Document Progress: Keep a clear record of performance for future decisions.
- Prepare Feedback: Gather 360-degree feedback, focus on examples, and anticipate reactions.
- Strength-Based Approach: Focus on enhancing strengths over fixing weaknesses.
- Deliver Feedback Live: Engage in discussion before providing written feedback.
- Follow-Up: Use feedback to guide future goals and performance improvement.
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GIL To Become Optional in Python 3.13
GIL or Global Interpreter Lock can be disabled in Python version 3.13. This is currently experimental.
What is GIL? It is a mechanism used by the CPython interpreter to ensure that only one thread executes the Python bytecode at a time.
https://medium.com/@r_bilan/python-3-13-without-the-gil-a-game-changer-for-concurrency-5e035500f0da
Advantages of the GIL
- Simplicity of Implementation: The GIL simplifies memory management in CPython by preventing concurrent access to Python objects, which can help avoid race conditions and other threading issues.
- Ease of Use for Single-Threaded Programs: For applications that are single-threaded, the GIL eliminates the overhead associated with managing thread safety, allowing for straightforward and efficient code execution.
- Compatibility with C Extensions: The GIL allows C extensions to operate without needing to implement complex threading models, which simplifies the development of Python extensions that interface with C libraries.
- Performance for I/O-Bound Tasks: In I/O-bound applications, the GIL does not significantly hinder performance since threads can be switched out during I/O operations, allowing other threads to run.
Disadvantages of the GIL
- Limited Multithreading Performance: The GIL can severely restrict the performance of CPU-bound multithreaded applications, as it only allows one thread to execute Python bytecode at a time, leading to underutilization of multicore processors.
- Thread Management Complexity: Although the GIL simplifies memory management, it can complicate the design of concurrent applications, forcing developers to carefully manage threading issues or use multiprocessing instead.
- Hindrance to Parallel Processing: With the GIL enabled, achieving true parallelism in Python applications is challenging, making it difficult for developers to leverage multicore architectures effectively.
- Inefficiency in Context Switching: Frequent context switching due to the GIL can introduce overhead, especially in applications with many threads, leading to performance degradation.
https://geekpython.in/gil-become-optional-in-python
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Ben Gunsberger – AI generated podcast about AI using Google NotebookLM
Listen to the podcast in the post
“I just created a AI-Generated podcast by feeding an article I write into Google’s NotebookLM. If I hadn’t make it myself, I would have been 100% fooled into thinking it was real people talking.”
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Apple releases Depth Pro – An open source AI model that rewrites the rules of 3D vision
The model is fast, producing a 2.25-megapixel depth map in 0.3 seconds on a standard GPU.
https://github.com/apple/ml-depth-pro
https://arxiv.org/pdf/2410.02073
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Anders Langlands – Render Color Spaces
https://www.colour-science.org/anders-langlands/
This page compares images rendered in Arnold using spectral rendering and different sets of colourspace primaries: Rec.709, Rec.2020, ACES and DCI-P3. The SPD data for the GretagMacbeth Color Checker are the measurements of Noburu Ohta, taken from Mansencal, Mauderer and Parsons (2014) colour-science.org.
FEATURED POSTS
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3D Stereoscopic Photography – SPM/DMAG Free automatic depth map from stereo photos generation
http://3dstereophoto.blogspot.com/p/software.html
http://3dstereophoto.blogspot.com/2015/06/depth-map-automatic-generator-7-dmag7.html
Automatic depth map generation, stereo matching, multi-view stereo, Structure from Motion (SfM), photogrammetry, 2d to 3d conversion, etc.
Software to
– create depth maps from stereo pairs (stereo matching),
– generate intermediate synthetic views (lenticular),
– create depth maps from multiple views (multi-view stereo matching),
– create dense 3D reconstruction (point cloud) from multiple views (structure from motion and multi-view stereo),
– perform 2D to 3D image conversion (stereo conversion),
– perform edge-preserving smoothing,
– rectify/align stereo pairs
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sRGB vs REC709 – An introduction and FFmpeg implementations
1. Basic Comparison
- What they are
- sRGB: A standard “web”/computer-display RGB color space defined by IEC 61966-2-1. It’s used for most monitors, cameras, printers, and the vast majority of images on the Internet.
- Rec. 709: An HD-video color space defined by ITU-R BT.709. It’s the go-to standard for HDTV broadcasts, Blu-ray discs, and professional video pipelines.
- Why they exist
- sRGB: Ensures consistent colors across different consumer devices (PCs, phones, webcams).
- Rec. 709: Ensures consistent colors across video production and playback chains (cameras → editing → broadcast → TV).
- What you’ll see
- On your desktop or phone, images tagged sRGB will look “right” without extra tweaking.
- On an HDTV or video-editing timeline, footage tagged Rec. 709 will display accurate contrast and hue on broadcast-grade monitors.
2. Digging Deeper
Feature sRGB Rec. 709 White point D65 (6504 K), same for both D65 (6504 K) Primaries (x,y) R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060) R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060) Gamut size Identical triangle on CIE 1931 chart Identical to sRGB Gamma / transfer Piecewise curve: approximate 2.2 with linear toe Pure power-law γ≈2.4 (often approximated as 2.2 in practice) Matrix coefficients N/A (pure RGB usage) Y = 0.2126 R + 0.7152 G + 0.0722 B (Rec. 709 matrix) Typical bit-depth 8-bit/channel (with 16-bit variants) 8-bit/channel (10-bit for professional video) Usage metadata Tagged as “sRGB” in image files (PNG, JPEG, etc.) Tagged as “bt709” in video containers (MP4, MOV) Color range Full-range RGB (0–255) Studio-range Y′CbCr (Y′ [16–235], Cb/Cr [16–240])
Why the Small Differences Matter
(more…) - What they are
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domeble – Hi-Resolution CGI Backplates and 360° HDRI
When collecting hdri make sure the data supports basic metadata, such as:
- Iso
- Aperture
- Exposure time or shutter time
- Color temperature
- Color space Exposure value (what the sensor receives of the sun intensity in lux)
- 7+ brackets (with 5 or 6 being the perceived balanced exposure)
In image processing, computer graphics, and photography, high dynamic range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminances (a Photometry measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through or is emitted from a particular area, and falls within a given solid angle) between the lightest and darkest areas of an image than standard digital imaging techniques or photographic methods. This wider dynamic range allows HDR images to represent more accurately the wide range of intensity levels found in real scenes ranging from direct sunlight to faint starlight and to the deepest shadows.
The two main sources of HDR imagery are computer renderings and merging of multiple photographs, which in turn are known as low dynamic range (LDR) or standard dynamic range (SDR) images. Tone Mapping (Look-up) techniques, which reduce overall contrast to facilitate display of HDR images on devices with lower dynamic range, can be applied to produce images with preserved or exaggerated local contrast for artistic effect. Photography
In photography, dynamic range is measured in Exposure Values (in photography, exposure value denotes all combinations of camera shutter speed and relative aperture that give the same exposure. The concept was developed in Germany in the 1950s) differences or stops, between the brightest and darkest parts of the image that show detail. An increase of one EV or one stop is a doubling of the amount of light.
The human response to brightness is well approximated by a Steven’s power law, which over a reasonable range is close to logarithmic, as described by the Weber�Fechner law, which is one reason that logarithmic measures of light intensity are often used as well.
HDR is short for High Dynamic Range. It’s a term used to describe an image which contains a greater exposure range than the “black” to “white” that 8 or 16-bit integer formats (JPEG, TIFF, PNG) can describe. Whereas these Low Dynamic Range images (LDR) can hold perhaps 8 to 10 f-stops of image information, HDR images can describe beyond 30 stops and stored in 32 bit images.