BREAKING NEWS
LATEST POSTS
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RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
https://gapszju.github.io/RTG-SLAM/
https://github.com/MisEty/RTG-SLAM
https://gapszju.github.io/RTG-SLAM/static/pdfs/RTG-SLAM_arxiv.pdf
A Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting.
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Runway – Introducing Gen-3 Alpha. Gen3, a new frontier for high-fidelity, controllable video generation.
https://runwayml.com/blog/introducing-gen-3-alpha/
Gen-3 Alpha is the first of an upcoming series of models trained by Runway on a new infrastructure built for large-scale multimodal training. It is a major improvement in fidelity, consistency, and motion over Gen-2, and a step towards building General World Models.
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Immersity.AI turns 2D art and videos into 3D animation
Immersity AI (formerly LeiaPix), turns 2D illustrations into 3D animation, ideal for bringing a sketch, painting or scene to life.
It converts the video into an animated depth video and uses that to trigger depth in the final output.
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Planning to move jobs? These cities are now so expensive they’re considered ‘impossibly unaffordable’
https://www.cnn.com/2024/06/14/business/house-prices-impossibly-unaffordable-intl-hnk/index.html
Top 10 “impossibly unaffordable” cities
- Hong Kong
- Sydney
- Vancouver
- San Jose
- Los Angeles
- Honolulu
- Melbourne
- San Francisco/Adelaide
- San Diego
- Toronto
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Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering and Denoising for HDR View Synthesis
https://srameo.github.io/projects/le3d/
LE3D is a method for real-time HDR view synthesis from RAW images. It is particularly effective for nighttime scenes.
https://github.com/Srameo/LE3D
FEATURED POSTS
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AnimationXpress.com interviews Daniele Tosti for TheCgCareer.com channel
You’ve been in the VFX Industry for over a decade. Tell us about your journey.
It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process.
That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.
What inspired you to pursue VFX as a career?
An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.
Tell us about the projects you’ve particularly enjoyed working on in your career
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