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BREAKING NEWS

LATEST POSTS

  • ILM to Open New Studio in Australia

    pIXELsHAM.com
    Jul 16, 2019
    ves

    www.ilm.com/hatsrabbits/ilm-to-open-new-studio-in-australia/?fbclid=IwAR1Tr1hUhMQSAxdsLyEmgrMgIPoP5E7rECoLySvonWR7aYQs9aU6mEjI8_E

    The studio is opening a new studio in Sydney to better serve its clients and complement its current operations in San Francisco, where the company is headquartered, Singapore, Vancouver, and London.

    “Sydney is an ideal location for our fifth studio,” noted Rob Bredow, Executive Creative Director and Head of ILM, adding, “there is abundant artistic and technical talent in the region which are both keys to ILM’s culture of innovation. It’s particularly exciting that the first film our new studio will contribute to will be Star Wars: The Rise of Skywalker.”

    Views : 1,029
  • 3D layered resin painting by Lilian Lee based on Riusuke Fukahori work

    pIXELsHAM.com
    Jul 13, 2019
    design

    www.3dresinpainting.com/

    www.facebook.com/resinpaintings3D/

    Views : 1,031
  • The amazing brains and morphing skin of octopuses and other cephalopods

    pIXELsHAM.com
    Jul 13, 2019
    reference

    Views : 1,026
  • Annapurna Pictures Headed for Bankruptcy?

    pIXELsHAM.com
    Jul 13, 2019
    ves

    www.awn.com/news/annapurna-pictures-headed-bankruptcy

    Annapurna Pictures, the film production, distribution and financing company founded in 2011 by Megan Ellison, daughter of software giant Oracle’s billionaire founder, Larry Ellison, is reportedly attempting to restructure a $350 million credit line secured in 2017 that the company either has or is about to default on.

    Megan’s brother, David Ellison, is also in the entertainment business, though by focusing on tentpole properties, has had a much more profitable go at it; he is the founder of Skydance Media, the producer of the recent Mission Impossible hits, the Terminator sequels and the upcoming Top Gun: Maverick starring Tom Cruise.

    Views : 856
  • Banzheng Du worlds

    pIXELsHAM.com
    Jul 13, 2019
    design

    www.artstation.com/dbz

    (more…)
    Views : 1,199
  • Brushify.io – 2019 Update for Unreal Engine 4

    pIXELsHAM.com
    Jul 12, 2019
    software

    Views : 1,200
  • Agisoft De-Lighter – Awesome Free Texturing Tool

    pIXELsHAM.com
    Jul 11, 2019
    photogrammetry, software

    Views : 1,158
  • Nature cinematography – camera setups the BBC uses to make Planet Earth look like a Hollywood movie

    pIXELsHAM.com
    Jul 10, 2019
    lighting, photography

    Views : 978
  • Luciano Pavarotti, James Brown – It’s A Man’s Man’s Man’s World

    pIXELsHAM.com
    Jul 9, 2019
    music

    Views : 1,162
  • Rango behind the scenes- Breaking the Rules

    pIXELsHAM.com
    Jul 8, 2019
    production

    Views : 1,308
  • Parametric Non-Destructive Modeling Practice in Blender

    pIXELsHAM.com
    Jul 8, 2019
    blender, modeling, software

    Views : 1,065
  • Rick and Morty Exquisite Corpse | new Rick and Morty season promo

    pIXELsHAM.com
    Jul 7, 2019
    animation

    Views : 1,021
  • The distinction between the past, present and future is but a stubborn illusion

    pIXELsHAM.com
    Jul 7, 2019
    quotes

    Views : 999
  • Blender For Noobs – Learn Blender in an hour

    pIXELsHAM.com
    Jul 6, 2019
    blender, modeling, software

     

    Common Blender 3.x keyboard shortcuts

     

    Common Blender 2.x keyboard shortcuts
    By Blender for Noobs!

    Mouse Navigation:
    Select = Right mouse button (unless you set it to use the left mouse button)
    Dolly = Middle mouse button
    Pan = Shift + Middle mouse button
    Zoom = Mouse scroll wheel

     

    Menus:
    T = Object Tool Shelf (toggle)
    N= Properties Tool Shelf (toggle)
    Shift + A = Add object menu

     

    Window views:
    Numpad 1 = Front view Numpad Ctrl + 1 = Back view
    Numpad 3 = Right view Numpad Ctrl + 3 = Left view
    Numpad 7 = Top view Numpad Ctrl + 7 = Bottom view
    Numpad 5 = Orthographic and perspective views (toggle)
    Ctrl + Up arrow = Full screen view (toggle)
    Ctrl + Alt + Q = 4 window split view

     

    Functions:
    Undo = Ctrl + Z
    Redo = Ctrl + Shift + Z
    Save = Ctrl + S
    Object/Edit mode = TAB (toggle)
    Select/Deselect all = A (toggle)
    Box select = B
    Box deselect = B, then Middle mouse button
    Circle select = C
    Circle deselect = C, then Middle mouse button
    Delete = X
    Toggle Solid view and Wireframe view = Z
    Toggle Solid view and Render preview = Shift + Z
    Render = F12

     

    Modeling/Object Manipulation:
    Extrude = E
    Grab/Move = G
    Edge Loop = Ctrl + R
    Rotate = R
    Merge = Alt + M
    Scale = S
    Duplicate = Shift + D

     

    Maya setup in 2.80+
    https://blender.stackexchange.com/questions/130342/maya-viewport-navigation-in-2-80

     

    Blender keymap for busy Maya / Unity / Substance Designer users
    https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835

     

    Apply/resolve constraints
    https://blender.stackexchange.com/questions/1013/kind-of-apply-for-a-clamp-to-constraint
    Search for “Apply Visual Transform”

     

    Camera movements
    https://all3dp.com/2/blender-how-to-move-the-camera/

    shift+`
    W or S move forward/backwards
    A or D move left/right
    Q or E move up/down

     

    Add keyboard shortcuts
    Go to Edit->Preferences
    Select Keymap on the left side
    Expand 3d View (or interested location)
    Expand 3d View (Global)
    Scroll to the bottom of the list and click “Add new”

    Light emission in Cycles
    To make an object emit light you use an emission shader. Go to the materials tab on the properties editor, then add a new material and change the shader from the default diffuse to emission.

     

    Avoid rendering in a new window.
    You can set the Display Mode for the actual rendering in Preferences under Interface/Temporary Windopes. If you’d like to get the old behavior back, set it to ‘Image Editor‘ or ‘Keep User Interface’ and save preferences.

     

    Proportional transformation by numbers
    By left-clicking and dragging down on the sliders you can select and edit the values for multiple axes simultaneously

     

    Light power emitted through an element in Cycles
    https://blender.stackexchange.com/questions/45209/what-kind-of-units-does-the-cycles-emission-strength-use

    https://blendergrid.com/learn/articles/cycles-physically-correct-brightness
    The emission shader strength value is Watt/m^2
    The unit is Irradiance – radiant flux emitted by a surface per unit area (watt per square meter).

    Irradiance is a radiometric “corresponding” unit to Illuminance (also known as Lux), which is a photometric unit measured in lumen per square meter.

    Radiometric units are based on physical power, that means all wavelengths are weighted equally, while photometric units take into account the sensitivity of human eye to different wavelengths.
    The weighting is determined by the luminosity function (which was measured for human eye and is an agreed-upon standard).

    Converting Irradiance and Illuminance:
    There is a different conversion factor for every wavelength, so the spectral composition of light must be known to make the conversion.

    At the most sensitive wavelength to the human eye the conversion factor is

    1.0 W/m2 = 683.002 lumen/m2 # at wavelength = 555nm (green)

    That means the irradiance (power) to make 1 lumen is at it’s minimum at this wavelength (just 1.464 mW/m2).
    Luminous efficiency is then the ratio between the actual number of lumens per watt and the theoretical maximum.
    Incandescent light bulb has a luminous efficiency of 2% which is very poor. It’s because lot of it’s irradiance is only heat which is not visible. The luminosity function is zero for wavelengths outside the visible spectrum.

     

    Control text through drivers and the animation node tree
    https://blender.stackexchange.com/questions/31814/how-to-drive-text-based-off-of-a-value

     

    Driving custom properties

     

    Rendering when using Animation Nodes
    import bpy
    for step in range(0, 40):

    bpy.context.scene.frame_set(step)

    bpy.data.scenes[“Scene”].render.filepath = ‘D:/render/image.jpg_%d.jpg’ % step

    bpy.ops.render.render( write_still=True )

    (more…)

    Views : 1,014
  • The colors of the sky and the sun

    pIXELsHAM.com
    Jul 5, 2019
    colour, lighting

    Views : 1,019
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FEATURED POSTS

  • HSMR – Reconstructing Humans with a Biomechanically Accurate Skeleton

    pIXELsHAM.com
    Apr 8, 2025
    A.I., modeling

    https://isshikihugh.github.io/HSMR

    https://github.com/IsshikiHugh/HSMR

    https://huggingface.co/spaces/IsshikiHugh/HSMR

    https://colab.research.google.com/drive/1RDA9iKckCDKh_bbaKjO8bQ0-Lv5fw1CB?usp=sharing

    Views : 29
  • Color rendition under water

    pIXELsHAM.com
    Apr 24, 2023
    colour, photography, reference

    https://www.pixelsham.com/wp-content/uploads/2023/04/ColorUnderWater.mp4

    Views : 348
  • How Technicolor changed movies

    pIXELsHAM.com
    Jul 16, 2018
    colour, photography

    Views : 1,086
  • stylar.ai – AI Logo Design

    pIXELsHAM.com
    May 16, 2024
    A.I., design, software

    https://www.stylar.ai/tools/ai-logo-design

     

    https://www.stylar.ai/tools/2d-to-3d-image-converter

     

    Views : 170
  • This ONE Step Makes CG Look Cinematic

    pIXELsHAM.com
    Jan 20, 2025
    composition, lighting

    Views : 31
Views : 18,025

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