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Disney to release 4 Fox animated features and one cg/live-action hybrid, but the future of Blue Sky Studio remains in question
Disney has not announced any Blue Sky titles beyond Nimona in 2021, which creates uncertainty about how (or if) they will integrate the Greenwich, Connecticut-based Blue Sky into the Disney brand. The waiting game about the studio’s future will continue for the time being.
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Disney Bumps ‘Avatar’ Sequel to 2021, Sets Dates on Three Unnamed ‘Star Wars’ Movies
www.awn.com/news/disney-bumps-avatar-sequel-2021-sets-dates-three-unnamed-star-wars-movies
Three new as-yet-untitled Star Wars films will release on the pre-Christmas weekend every other year beginning in 2022 — December 16, 2022, December 20, 2024 and December 18, 2026.
Four forthcoming Avatar films will release on the pre-Christmas weekend every other year beginning with in 2021 – the first, originally scheduled to debut December 18, 2020, has been pushed to December 17, 2021.
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11 of the Weirdest Solutions to the Fermi Paradox
http://io9.gizmodo.com/11-of-the-weirdest-solutions-to-the-fermi-paradox-456850746
From the Nebula Award-nominated short story, “They’re Made Out of Meat” by Terry Bisson:
“They’re made out of meat.”
“Meat?”
“Meat. They’re made out of meat.”
“Meat?”
“There’s no doubt about it. We picked up several from different parts of the planet, took them aboard our recon vessels, and probed them all the way through. They’re completely meat.”
“That’s impossible. What about the radio signals? The messages to the stars?”
“They use the radio waves to talk, but the signals don’t come from them. The signals come from machines.”
“So who made the machines? That’s who we want to contact.”
“They made the machines. That’s what I’m trying to tell you. Meat made the machines.”
“That’s ridiculous. How can meat make a machine? You’re asking me to believe in sentient meat.”
“I’m not asking you, I’m telling you. These creatures are the only sentient race in that sector and they’re made out of meat.”
A little while later:
“They actually do talk, then. They use words, ideas, concepts?”
“Oh, yes. Except they do it with meat.”
“I thought you just told me they used radio.”
“They do, but what do you think is on the radio? Meat sounds. You know how when you slap or flap meat, it makes a noise? They talk by flapping their meat at each other. They can even sing by squirting air through their meat.”
“Omigod. Singing meat. This is altogether too much. So what do you advise?”
“Officially or unofficially?”
“Both.”
“Officially, we are required to contact, welcome and log in any and all sentient races or multibeings in this quadrant of the Universe, without prejudice, fear or favor. Unofficially, I advise that we erase the records and forget the whole thing.”
“I was hoping you would say that.”
“It seems harsh, but there is a limit. Do we really want to make contact with meat?”
“I agree one hundred percent. What’s there to say? ‘Hello, meat. How’s it going?’
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Narcis Calin’s Galaxy Engine – A free, open source simulation software
This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub
https://github.com/NarcisCalin/Galaxy-Engine