Subscribe to PixelSham.com RSS for free

3Dprinting (184) A.I. (916) animation (354) blender (219) colour (241) commercials (53) composition (154) cool (375) design (659) Featured (94) hardware (319) IOS (109) jokes (140) lighting (300) modeling (160) music (189) photogrammetry (198) photography (757) production (1309) python (104) quotes (501) reference (318) software (1380) trailers (309) ves (577) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • Clarisse Builder

    pIXELsHAM.com
    Jul 22, 2018
    production, software
    Views : 1,964
  • Step Inside the Thai Cave in Augmented Reality – The New York Times

    pIXELsHAM.com
    Jul 22, 2018
    VR

    www.nytimes.com/interactive/2018/07/21/world/asia/thai-cave-rescue-ar-ul.html

    Views : 1,135
  • Rising Sun Pictures Launches Major Expansion Effort

    pIXELsHAM.com
    Jul 20, 2018
    ves

    www.awn.com/news/rising-sun-pictures-launches-major-expansion-effort

    Views : 1,037
  • How Technicolor changed movies

    pIXELsHAM.com
    Jul 16, 2018
    colour, photography

    Views : 1,086
  • Fiber optic cables: How they work

    pIXELsHAM.com
    Jul 14, 2018
    cool, hardware

    Views : 1,296
  • Phase-Functioned Neural Networks for Character Control

    pIXELsHAM.com
    Jul 14, 2018
    animation, software

    Views : 1,262
  • Amazing Practical VFX Visual Effects – NO CGI – Introducing SCANDINAVA

    pIXELsHAM.com
    Jul 7, 2018
    production

    Views : 1,129
  • Top 10 Objects That Were Clearly Invented Just to Annoy Physics

    pIXELsHAM.com
    Jul 4, 2018
    cool

    Views : 1,120
  • Cans Are Transformed Into Amazing Works Of Art

    pIXELsHAM.com
    Jul 2, 2018
    design

    Views : 1,176
  • Disney Imagineering has created autonomous robot stunt doubles

    pIXELsHAM.com
    Jul 2, 2018
    animation, production

    Views : 1,199
  • NEW UNITY 2018 Recap

    pIXELsHAM.com
    Jul 2, 2018
    production, software, VR

    Views : 1,193
  • Spine: 2D animation for games

    pIXELsHAM.com
    Jul 2, 2018
    animation, software

    Views : 1,278
  • How Do Developers Create Massive Open Worlds For Exploration?

    pIXELsHAM.com
    Jul 2, 2018
    production, software

    Views : 1,174
  • 3D Printing in Multi-Color with the Mosaic Palette+ on my Prusa MK3

    pIXELsHAM.com
    Jun 29, 2018
    3Dprinting, colour

    Views : 1,130
  • Epic Games Announces $1 Million in Unreal Dev Grants

    pIXELsHAM.com
    Jun 29, 2018
    ves

    www.awn.com/news/epic-games-announces-1-million-unreal-dev-grants

    Views : 1,054
Previous Page
1 … 252 253 254 255 256 … 436
Next Page

FEATURED POSTS

  • Exo – Run your own AI cluster at home with everyday devices

    pIXELsHAM.com
    Jul 17, 2024
    A.I.

     

    https://github.com/exo-explore/exo

    Views : 119
  • Handling Aces color gamut, Gamma and Log footage

    pIXELsHAM.com
    Nov 3, 2020
    colour, lighting, photography

    gumroad.com/l/XUOQrK

    Views : 1,249
  • Shot Framing – the ultimate guide

    pIXELsHAM.com
    Dec 9, 2021
    composition, design, photography

     

     

    Views : 803
  • Photography basics: Why Use a (MacBeth) Color Chart?

    pIXELsHAM.com
    Aug 24, 2018
    colour, lighting, photography

    Start here: https://www.pixelsham.com/2013/05/09/gretagmacbeth-color-checker-numeric-values/

     

    https://www.studiobinder.com/blog/what-is-a-color-checker-tool/

     

     

     

     

    In LightRoom

     

    in Final Cut

     

    in Nuke

    Note: In Foundry’s Nuke, the software will map 18% gray to whatever your center f/stop is set to in the viewer settings (f/8 by default… change that to EV by following the instructions below).
    You can experiment with this by attaching an Exposure node to a Constant set to 0.18, setting your viewer read-out to Spotmeter, and adjusting the stops in the node up and down. You will see that a full stop up or down will give you the respective next value on the aperture scale (f8, f11, f16 etc.).

    One stop doubles or halves the amount or light that hits the filmback/ccd, so everything works in powers of 2.
    So starting with 0.18 in your constant, you will see that raising it by a stop will give you .36 as a floating point number (in linear space), while your f/stop will be f/11 and so on.

     

    If you set your center stop to 0 (see below) you will get a relative readout in EVs, where EV 0 again equals 18% constant gray.

     

    In other words. Setting the center f-stop to 0 means that in a neutral plate, the middle gray in the macbeth chart will equal to exposure value 0. EV 0 corresponds to an exposure time of 1 sec and an aperture of f/1.0.

     

    This will set the sun usually around EV12-17 and the sky EV1-4 , depending on cloud coverage.

     

    To switch Foundry’s Nuke’s SpotMeter to return the EV of an image, click on the main viewport, and then press s, this opens the viewer’s properties. Now set the center f-stop to 0 in there. And the SpotMeter in the viewport will change from aperture and fstops to EV.

    Views : 2,505
Views : 18,094

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.