BREAKING NEWS
LATEST POSTS
-
Photography basics: f-stop vs t-stop
F-stops are the theoretical amount of light transmitted by the lens; t-stops, the actual amount. The difference is about 1/3 stop, often more with zooms.
f-stop is the measurement of the opening (aperture) of the lens in relation to its focal length (the distance between the lens and the sensor). The math is focal length / lens diameter.
It mainly controls depth of field, given a known amount of light.https://www.scantips.com/lights/fstop2.html
The smaller f-stop (larger aperture) the more depth of field and light.
Note that the numbers in an aperture—f/2.8, f/8—signify a certain amount of light, but that doesn’t necessarily mean that’s directly how much light is getting to your sensor.
T stop on the other hand is the measurement of how much light passes through aforementioned opening and actually makes it to the sensor. There is no such a lens which does not steal some light on the way to the sensor.
In short, is the corrected f-stop number you want to collect, based on the amount of light reaching the sensor after bouncing through all the lenses, to know exactly what is making it to film. The smaller, the more light.http://www.dxomark.com/Lenses/Ratings/Optical-Metric-Scores
Note that exposure stop is a measurement of sensibility to light not of lens capabilities.
-
Photography basics: Shutter angle and shutter speed and motion blur
http://www.shutterangle.com/2012/cinematic-look-frame-rate-shutter-speed/
https://www.cinema5d.com/global-vs-rolling-shutter
https://www.wikihow.com/Choose-a-Camera-Shutter-Speed
Shutter is the device that controls the amount of light through a lens. Basically in general it controls the amount of time a film is exposed.
Shutter speed is how long this device is open for, which also defines motion blur… the longer it stays open the blurrier the image captured.
The number refers to the amount of light actually allowed through.As a reference, shooting at 24fps, at 180 shutter angle or 1/48th of shutter speed (0.0208 exposure time) will produce motion blur which is similar to what we perceive at naked eye
Talked of as in (shutter) angles, for historical reasons, as the original exposure mechanism was controlled through a pie shaped mirror in front of the lens.
A shutter of 180 degrees is blocking/allowing light for half circle. (half blocked, half open). 270 degrees is one quarter pie shaped, which would allow for a higher exposure time (3 quarter pie open, vs one quarter closed) 90 degrees is three quarter pie shaped, which would allow for a lower exposure (one quarter open, three quarters closed)
(more…) -
iOS using Swift
http://cdn2.raywenderlich.com/wp-content/uploads/2014/06/RW-Swift-Cheatsheet-0_3.pdf
http://www.raywenderlich.com/115279/swift-2-tutorial-part-2-a-simple-ios-app
http://www.raywenderlich.com/115253/swift-2-tutorial-a-quick-start
http://neonto.com/?ref=producthunt#slice-pricing
https://www.toptal.com/ios/ios-user-interfaces-storyboards-vs-nibs-vs-custom-code
FEATURED POSTS
-
Tobia Montanari – Memory Colors: an essential tool for Colorists
https://www.tobiamontanari.com/memory-colors-an-essential-tool-for-colorists/
“Memory colors are colors that are universally associated with specific objects, elements or scenes in our environment. They are the colors that we expect to see in specific situations: these colors are based on our expectation of how certain objects should look based on our past experiences and memories.
For instance, we associate specific hues, saturation and brightness values with human skintones and a slight variation can significantly affect the way we perceive a scene.
Similarly, we expect blue skies to have a particular hue, green trees to be a specific shade and so on.
Memory colors live inside of our brains and we often impose them onto what we see. By considering them during the grading process, the resulting image will be more visually appealing and won’t distract the viewer from the intended message of the story. Even a slight deviation from memory colors in a movie can create a sense of discordance, ultimately detracting from the viewer’s experience.”