Subscribe to PixelSham.com RSS for free

3Dprinting (184) A.I. (915) animation (354) blender (219) colour (241) commercials (53) composition (154) cool (375) design (659) Featured (93) hardware (319) IOS (109) jokes (140) lighting (300) modeling (160) music (189) photogrammetry (198) photography (757) production (1309) python (104) quotes (500) reference (318) software (1380) trailers (309) ves (576) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • ToonCrafter + ComfyUI – Generative Cartoon Interpolation

    pIXELsHAM.com
    May 31, 2024
    A.I., animation, software

     

    https://doubiiu.github.io/projects/ToonCrafter

     

    Views : 81
  • Noel Gallagher on customers

    pIXELsHAM.com
    May 31, 2024
    quotes

    https://youtube.com/WGuVEVvB52c?si=48f235KjDgoaKFp

    Views : 24
  • John Cutler – The production Failure Threshold (for Start Ups)

    pIXELsHAM.com
    May 31, 2024
    production, quotes

    https://cutlefish.substack.com/p/tbm-290-the-dependency-threshold

     

    There’s a point beyond which no individual, no team, and no company can solve the dependency and constraint puzzle using brute-force methods.

    Imagine a company where 10% of the work involves multiple teams, touches different codebases, requires careful coordination, and requires frequent meetings that span organizational boundaries and challenge local incentives. This situation might still be feasible.

    Now imagine that this percentage is more like 25%. Very quickly, the constraint satisfaction problem becomes an order of magnitude more complex.

     

    What might a heuristic approach look like in product development?

    • Reducing work-in-progress limits
    • Force ranking priorities
    • Weighted-shortest-job-first

     

    There (is) a chance that teams will miss an opportunity to find an optimal solution? Yes. But the probability of that happening is far outweighed by the likelihood that 1) bad things will NOT happen, and 2) good things may emerge.

    The trouble, I believe, is that it can be incredibly hard for managers to make the case for, on the surface, doing less. Discussions about WIP limits and prioritization often devolve into debates over the actual WIP limit and precise estimates! Instead of seeing the forest through the trees, we obsess about finding the optimal answer.

    Views : 27
  • Veggie Pets Rock!!!

    pIXELsHAM.com
    May 30, 2024
    A.I.

    Views : 30
  • Illustration Art Styles gallery

    pIXELsHAM.com
    May 30, 2024
    design, reference

    https://airtable.com/appGc7YdwCFVYwTK8/shrY4CRFRaIhLjiBe/tbldCHol3ABwHG9ex

     

    Views : 44
  • The Three Laws of Software Code Complexity

    pIXELsHAM.com
    May 30, 2024
    production, python, quotes, software

    https://maheshba.bitbucket.io/blog/2024/05/08/2024-ThreeLaws.html

     

    1. A well-designed system will degrade into a badly designed system over time.
    2. Complexity is a Moat (filled by Leaky Abstractions).
    3. There is no fundamental upper limit on Software Complexity.
    Views : 34
  • Optical Illusions in 8 Minutes

    pIXELsHAM.com
    May 30, 2024
    cool

    https://www.youtube.com/watch?v=0RZYWhd78SY

    Views : 29
  • Looking Glass Debuts 16-inch OLED and 32-inch ‘Holographic’ Spatial Displays

    pIXELsHAM.com
    May 28, 2024
    hardware

    https://petapixel.com/2024/05/14/looking-glass-debuts-16-inch-oled-and-32-inch-holographic-spatial-displays/

    Views : 31
  • Adobe Firefly V3: A Complete 3D Tutorial

    pIXELsHAM.com
    May 28, 2024
    A.I.

    Views : 45
  • Raw hours – If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    pIXELsHAM.com
    May 27, 2024
    quotes
    Jonathan Stern

    Home Blog 

    Raw hours

    20 May, 2024

    On Twitter yesterday, @RJoads asked me how I got good at styling (CSS).

    I replied: “Raw hours. I’m obsessed with how things look and feel—probably more than the median engineer. Mind you, this has not always been a positive. I’ve been wildly distracted for hours and hours on the smallest items, things that truly do not matter to the business. But that’s how I’ve gotten better.”

    If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    “Work smarter, not harder” is a common refrain these days—particularly in sophisticated circles. The thing is, for most people I think it’s bad advice. My experience learning to code has suggested you have to work hard before you know how to work smart. No substitute for raw hours.

    It’s similar to what Brian Armstrong says: “If you’re pre-product/market fit, the best advice that I have from that period is: action produces information. Just keep doing stuff.”

    People with limited experience are similar to startups pre-product/market fit. Of course you should aim to work smarter! The catch is that you have to work extremely hard in order to know HOW to work smart. You must first go down dozens of dead-end paths to know where the smarter paths lie.

    The second catch is that in order to be able to inject a ton of raw hours in a natural, sustainable way, oftentimes you need to be OBSESSED. Otherwise – you’ll be banging your head against the wall year after year. Some people are so dogged they’re able to do it. But this is exceedingly rare and probably not worth aspiring to.

    “It’s hard to do a really good job on anything you don’t think about in the shower.” – Paul Graham

     

     

    Andrew Quinn’s TILs

     

    Doing is normally distributed; Learning is log-normal

    https://hiandrewquinn.github.io/til-site/posts/doing-is-normally-distributed-learning-is-log-normal

    Views : 37
  • Founder Docs – a business guidebook to fundraising start ups

    pIXELsHAM.com
    May 27, 2024
    production, ves

    https://www.wing.vc/docs/

     

    Views : 27
  • Teranoptia – a typeface without letters by Ariel Martín Pérez inspired by the Bayeux Tapestry and by medieval illustrations

    pIXELsHAM.com
    May 27, 2024
    design

    https://www.tunera.xyz/fonts/teranoptia/

     

     

     

    Local copy:

    teranoptia-main

    Views : 34
  • VISIWIG – Icons, Textures and Vector Pattern Generator

    pIXELsHAM.com
    May 27, 2024
    design, production, reference

    https://www.visiwig.com/patterns/

     

    Views : 67
  • To Scale: TIME

    pIXELsHAM.com
    May 27, 2024
    quotes

    Views : 29
  • MRINAL SONI – Kong’s Maya rig

    pIXELsHAM.com
    May 26, 2024
    animation

    https://animatormrinal.gumroad.com/l/chznb

     

    Views : 66
Previous Page
1 … 77 78 79 80 81 … 436
Next Page

FEATURED POSTS

  • Steve McCurry composition tips

    pIXELsHAM.com
    Oct 18, 2017
    composition, photography

    Views : 1,168
  • ComfyRun – A fully open source and self-hosted solution to run your ComfyUI workflows at blazing fast speeds on cloud GPUs

    pIXELsHAM.com
    Jun 6, 2025
    A.I., production

    https://github.com/punitda/ComfyRun

    Best suited for individuals who want to

    • Run complex workflows in seconds on the powerful GPUs like A10G, A100, and H100
    • Experiment with any workflows you find across web without worrying about breaking your local ComfyUI environment
    • Edit workflows on the go

    Views : 25
  • Photography Basics : Photorealistic AI Pocket Guide

    pIXELsHAM.com
    Oct 31, 2023
    A.I., photography

    https://www.linkedin.com/posts/victorwendt_now-its-easier-to-generate-photorealistic-activity-7125074138146193408-4KPt

    Prompt Example:
    “editorial cinematic, Ibiza aesthetic, a man wearing a brown t-shirt, hero-view, fashion photography, medium-shot, detailed, Sony A7 IV, 100mm, muted colors –ar 21:9 –c 10 –v 5.2 –style raw”

    Views : 309
  • Convert 2D Images or Text to 3D Models

    pIXELsHAM.com
    May 13, 2025
    3Dprinting, A.I., blender, Featured, modeling, photogrammetry, production, software
    • HyperHuman Rodin – free and pay per use
    • LumaLabs Genie – free, web based
    • Vectary – free and monthly fees, web based
    • Selva3D – pay per use
    • 3D-Tool – one off payment
    • Insight3d – free and open-source
    • ItsLitho – free, web based
    • Blender – free
    • SculptGL – free, web based
    • Embossify – pay per use, web based
    • Smoothie-3D – free, web based
    • ZW3D – one off payment
    • ImageToSTL – free, web based
    • Alpha3D – First 50 AI-generated 3D assets free
    • Reliefmod – free, web based
    • 3D Builder – free
    • Cube by CSM.ai – web based
    • Kaedim3D – monthly and pay per use fees
    • 3DForPrint – free, web based
    • ZoeDepth – free, web based
    • ZoeDepth Colab notebook –  easy to use interface for the depth estimation model “ZoeDepth”
    • TilingZoeDepth – higher resolution free web based
    • DreamGaussian – free, web based
    • Photoshop Neural Filters – monthly fees
    • DepthR – pay per use
    • Materialize – open source
    • VistaSculpt – monthly fees
    • STL2PNG Converter – free
    • Hi3D – free
    • Meshy.ai – Text to 3D – free and pay per use
    • Shapen – Free daily generation
    • CGDream – 3000 free monthly credits or monthly fees
    • Tripo3D – (aka TripoAi) 600 free monthly credits or monthly fees
    • DeepAI: 3D Models – free
    • BambuLab MakerLabs Image-to-3D – subscription based
    • Hunyuan 3D – free
    • 3dAi Studio Prims – credits based
    • Bevelify – free and subscriptions

     

    https://www.news.viverse.com/post/pixel-to-polygon-converting-2d-images-to-3d-models-top-tools-revealed

     

    19 Tools to Instantly Convert 2D Images to 3D Ones | 2025 Edition

     

    https://www.linkedin.com/posts/andrew-price-%F0%9F%93%8Dgdc-17678911_testing-whether-3d-artists-should-be-worried-activity-7307446107289047040-fedm

    (more…)
    Views : 579
  • Film Production walk-through – pipeline – I want to make a … movie

    pIXELsHAM.com
    Aug 1, 2022
    animation, Featured, production, reference

     

    How To Make A Blockbuster Movie Trailer

     

     

    More references in the post

    (more…)

    Views : 8,481
  • The Key to Realistic Renders in Blender

    pIXELsHAM.com
    Jul 16, 2024
    blender, colour, composition, lighting

    Views : 85
  • 5 Amazing Ideas to Take Silicone Mold Making to a Whole New Level!

    pIXELsHAM.com
    Jan 23, 2025
    3Dprinting, design

    Views : 31
  • Compositing and Lighting for Better Man by Wētā FX

    pIXELsHAM.com
    Feb 16, 2025
    lighting, trailers
    Compositing and Lighting for Better Man by Wētā FX

    Views : 29
Views : 18,053

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.