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BREAKING NEWS

LATEST POSTS

  • FableAI.app – AI-powered storytelling where your choices shape the narrative

    pIXELsHAM.com
    Aug 10, 2025
    A.I., ves

    https://fableai.app

    https://variety.com/2025/digital/news/netflix-of-ai-amazon-invests-fable-showrunner-launch-1236471989

    Views : 8
  • AI and the Law – ‘No More Copyright Protection For Anyone’ Author David Baldacci Rips Big Tech Over AI Copyright

    pIXELsHAM.com
    Aug 10, 2025
    A.I., ves

    Views : 9
  • Foundry Mari in Minutes – Lesson 1: Introduction to textures

    pIXELsHAM.com
    Aug 10, 2025
    production, software

    Views : 7
  • AI and the Law – CartoonBrew: Disney, Universal ‘Cannot Have It Both Ways’: Midjourney Slams Studios For Suing While Using GenAI

    pIXELsHAM.com
    Aug 7, 2025
    A.I., ves

    https://www.cartoonbrew.com/law/disney-universal-midjourney-lawsuit-response-250197.html

    Screenshot
    Views : 6
  • Fast & Easy Rotoscope with Magic Mask in Davinci Resolve Studio

    pIXELsHAM.com
    Aug 7, 2025
    software

    Views : 12
  • Kelly Boesch – Static and Toward The Light

    pIXELsHAM.com
    Aug 7, 2025
    A.I., design, music

    https://www.kellyboeschdesign.com

    I was working an album cover last night and got these really cool images in midjourney so made a video out of it. Animated using Pika. Song made using Suno Full version on my bandcamp. It’s called Static.

    https://www.linkedin.com/posts/kellyboesch_midjourney-keyframes-ai-activity-7359244714853736450-Wvcr

    (more…)
    Views : 12
  • Introducing GPT-5

    pIXELsHAM.com
    Aug 7, 2025
    A.I.

    https://www.youtube.com/openai/live

    Views : 5
  • sRGB vs REC709 – An introduction and FFmpeg implementations

    pIXELsHAM.com
    Aug 7, 2025
    colour, Featured

    1. Basic Comparison

    • What they are
      • sRGB: A standard “web”/computer-display RGB color space defined by IEC 61966-2-1. It’s used for most monitors, cameras, printers, and the vast majority of images on the Internet.
      • Rec. 709: An HD-video color space defined by ITU-R BT.709. It’s the go-to standard for HDTV broadcasts, Blu-ray discs, and professional video pipelines.
    • Why they exist
      • sRGB: Ensures consistent colors across different consumer devices (PCs, phones, webcams).
      • Rec. 709: Ensures consistent colors across video production and playback chains (cameras → editing → broadcast → TV).
    • What you’ll see
      • On your desktop or phone, images tagged sRGB will look “right” without extra tweaking.
      • On an HDTV or video-editing timeline, footage tagged Rec. 709 will display accurate contrast and hue on broadcast-grade monitors.

    2. Digging Deeper

    FeaturesRGBRec. 709
    White pointD65 (6504 K), same for bothD65 (6504 K)
    Primaries (x,y)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)
    Gamut sizeIdentical triangle on CIE 1931 chartIdentical to sRGB
    Gamma / transferPiecewise curve: approximate 2.2 with linear toePure power-law γ≈2.4 (often approximated as 2.2 in practice)
    Matrix coefficientsN/A (pure RGB usage)Y = 0.2126 R + 0.7152 G + 0.0722 B (Rec. 709 matrix)
    Typical bit-depth8-bit/channel (with 16-bit variants)8-bit/channel (10-bit for professional video)
    Usage metadataTagged as “sRGB” in image files (PNG, JPEG, etc.)Tagged as “bt709” in video containers (MP4, MOV)
    Color rangeFull-range RGB (0–255)Studio-range Y′CbCr (Y′ [16–235], Cb/Cr [16–240])


    Why the Small Differences Matter

    (more…)
    Views : 177
  • RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering

    pIXELsHAM.com
    Aug 7, 2025
    production, software
    RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering (1)Download
    Views : 7
  • Sebastian Schütt – RGB Matte Merging, The Technique You’re Not Using (Yet!)

    pIXELsHAM.com
    Aug 7, 2025
    production

    https://www.lucasjwarren.com/post/lw_mergeaberation

    Views : 9
  • Formas.ai – From Sketch to Spatial PointCloud

    pIXELsHAM.com
    Aug 6, 2025
    A.I.

    https://www.formas.ai

    Views : 10
  • Google DeepMind Genie 3 – A new frontier for world models

    pIXELsHAM.com
    Aug 6, 2025
    A.I., modeling

    https://deepmind.google/discover/blog/genie-3-a-new-frontier-for-world-models/

    Views : 18
  • Scott Ross on the future of VFX

    pIXELsHAM.com
    Aug 5, 2025
    ves
    Views : 18
  • BANG – Dividing 3D Assets via Generative Exploded Dynamics

    pIXELsHAM.com
    Aug 5, 2025
    A.I., modeling

    https://sites.google.com/view/bang7355608

    https://dl.acm.org/doi/10.1145/3730840

    Views : 7
  • Narcis Calin’s Galaxy Engine – A free, open source simulation software

    pIXELsHAM.com
    Aug 5, 2025
    lighting, software

    https://www.linkedin.com/posts/narciscalin_this-2025-i-decided-to-start-learning-how-activity-7357485340300832768-1f3i

    This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub

    https://github.com/NarcisCalin/Galaxy-Engine

    Views : 19
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FEATURED POSTS

  • Cuts & Transitions 101

    pIXELsHAM.com
    Sep 18, 2020
    composition, photography

    Views : 701
  • Wan2.2-Animate – Unified Character Animation and Replacement with Holistic Replication + ComfyUI safetensor

    pIXELsHAM.com
    Sep 22, 2025
    A.I., animation

    https://humanaigc.github.io/wan-animate/

    https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/blob/main/split_files/diffusion_models/wan2.2_animate_14B_bf16.safetensors

    https://huggingface.co/spaces/Wan-AI/Wan2.2-Animate

    https://huggingface.co/Wan-AI/Wan2.2-Animate-14B

    (more…)
    Views : 63
  • The Thinnest Macro and Micro Lenses For All Devices

    pIXELsHAM.com
    May 28, 2016
    photography

    https://www.kickstarter.com/projects/blips/blips

    Views : 1,142
  • PixelSham – Introduction to Python 2022

    pIXELsHAM.com
    Jun 9, 2022
    Featured, python, software

    Views : 311
  • JavaScript how-to free resources

    pIXELsHAM.com
    May 19, 2020
    Featured, production, python, software

     

     

     

    Javascript VS Python
    https://www.freecodecamp.org/news/python-vs-javascript-what-are-the-key-differences-between-the-two-popular-programming-languages/

     

    (more…)
    Views : 1,162
  • “Nope” Analysis & Breakdown – Gordy, Fake Clouds, and Night-for-Day Scenes Explained

    pIXELsHAM.com
    Sep 8, 2023
    colour, composition, photography

    Views : 169
  • A StepByStep Guide To Creating A Stunning Low Poly Illustration

    pIXELsHAM.com
    Dec 20, 2016
    design

    http://designtaxi.com/news/388255/A-Step-By-Step-Guide-To-Creating-A-Stunning-Low-Poly-Illustration/

    Views : 1,135
  • Pasquale Scionti – Tutorial Bake Lightmaps and Lighting a Sci-Fi interior Unreal Engine 5.3

    pIXELsHAM.com
    Mar 14, 2025
    lighting, production

    https://www.artstation.com/artwork/49ZvxW

    Views : 22
Views : 18,007

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