BREAKING NEWS
LATEST POSTS
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Agentic n8n Bigfoot VLOG – Meet my ALIEN friend ZORP
▶︎ You send your idea (from WhatsApp, Telegram, or Slack or manual click)
▶︎ The AI agent (powered by Gemini or any LLM) turns it into a structured video prompt
▶︎ It calls Replicate or Fal.ai to generate the video
▶︎ The final video is saved to your Google Sheet -
Feed Your OWN Documents to a Local Large Language Model AI engine
RAG (retrieval augmented generation)
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memerwala_londa – Ghibli like Midjourney and Kling video
https://www.reddit.com/r/midjourney/comments/1lbblfq/ghibli_style_game_guide_included/
Made everything on Edits App
Image Generation on Midjourney
Video Generation on Kling 2.1I used Joystick png to add buttons,then some asmr video sounds to make it look more lively,I used text as Buttons,
Prompts:
All Prompts are in order just like in video
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. Visible hands pushing open a sun-faded wooden door, forearms resting on the frame. In a dusty hallway mirror reflection: character’s soft Ghibli-style face with windblown hair. Inside a cozy coastal cottage: slanted sunlight through lace curtains, pastel walls with watercolor seascapes, overstuffed bookshelf spilling seashells. Foreground: ‘E: Rest’ prompt over a quilted sofa. Background: steaming teacup on a driftwood table, open window revealing distant lighthouse and Miyazaki fluffy clouds. Soft painterly textures, slight fisheye lens, identical HUD (minimap corner, health bar)
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. View includes visible hands gripping a steering wheel, sunlit arms resting on car door, and rearview mirror showing character’s soft Ghibli-style face with windblown hair. Driving through a vibrant coastal town: cobblestone streets, pastel houses with flower boxes, distant lighthouse. Soft painterly textures, Miyazaki skies with fluffy clouds, slight fisheye lens effect, HUD elements (minimap corner, health bar).
First-person POV video game screenshot, playing as a young protagonist in a loose white t-shirt and faded denim shorts. Visible arms holding a woven basket, sneakers stepping on rain-damp cobblestones. Walking through a chaotic Ghibli street market: cramped stalls selling glowing mushrooms, floating lanterns, and spiral-cut fruits. Fishmonger shouts while soot sprites dart between crates. Foreground: vendor handing you a peach (interactive ‘E’ prompt). Background: yakuza thugs lurking near a steaming noodle cart. Soft painterly lighting, depth of field, subtle HUD (minimap corner, health bar). Studio Ghibli meets Grand Theft Auto
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt (salt-stained sleeves) and knee-length blue shorts, visible hands gripping a bamboo fishing rod. Kneeling on a mossy dock pier at sunset, arms resting on knees. Foreground: ‘E: Reel In’ prompt as line pulls taut. Background: pastel fishing boats, distant lighthouse under Miyazaki’s fluffy clouds. Glowing koi fish breaching turquoise water, soot sprites stealing bait from a tin. Identical soft painterly textures, fisheye lens effect, HUD (minimap corner, health bar).
Video Prompts :
All Prompts are in order just like in video
The black-haired boy strides from the rustic house toward the ocean, the camera tracking his movement in a GTA-style third-person perspective as coastal winds flutter white curtains and sunlight glimmers on distant sailboats, blending warm interior details with expanding seaside horizons under a tranquil sky.
The brown-haired boy drives a vintage blue convertible along the coastal cobblestone street, colorful flower-adorned buildings passing by as the camera follows the car’s journey toward the sunlit ocean horizon, sea breeze gently tousling his hair under a serene sky.
The young boy navigates the bustling cobblestone market, basket of oranges in arm, as vibrant stalls and fluttering awnings frame his journey, the camera tracking his focused stride through chattering crowds under swaying traditional lanterns.
A school of fish swims gracefully through crystal-clear water, sunlight filtering through the surface, coral reefs swaying gently, creating a serene underwater scene with the camera stationary.
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Free or Open Source VFX Asset Management Systems
There are several free or open-source VFX asset management systems available that can be used in production environments. These tools vary in scope—from lightweight tools to full-fledged pipeline frameworks. Below is a breakdown of the most notable ones and what makes them stand out.
1. Free & Open-Source VFX Asset Management Systems
1.1 OpenPype (formerly Pype)
License: Open source (Apache 2.0)
– Asset management and project structure setup
– Integrates with Maya, Houdini, Nuke, Blender, and others
– Includes publishing, versioning, and task tracking
– Web interface (OpenPype Studio) for overview and managementStrengths: Actively developed, modular and extendable, production-proven in real studios
URL: https://openpype.io/
1.2 Kitsu
License: GNU GPL v3
– Production tracking, shot management
– Web-based interface with intuitive UX
– Built-in review and feedback system
– API for integration into pipelinesStrengths: Great for team collaboration, focuses on communication between departments
URL: https://www.cg-wire.com/kitsu
https://github.com/cgwire/kitsu
1.3 ftrack Community Edition
License: Proprietary (older versions may be available for small studios/educational users)
– Project management, review, and pipeline integration
– Strength: Industry-proven
Note: Current versions are commercial; older community editions may still be used.
1.4 Tactic
License: Open source (EPL 1.0)
– General-purpose asset and workflow management
– Web-based, highly configurableStrengths: Adaptable to VFX pipelines, powerful templating/scripting
Drawbacks: Steep learning curve, not VFX-specific out of the box
URL: https://www.southpawtech.com/
2. Most Powerful Open Source Option
Best Overall: OpenPype
Why:
– Specifically built for VFX and animation pipelines
– Extensively integrates with key DCCs
– Actively maintained with a large community
– Includes both asset and task management
– Works out-of-the-box but is customizable -
Tencent Hunyuan3D 2.1 goes Open Source and adds MV (Multi-view) and MV Mini
https://huggingface.co/tencent/Hunyuan3D-2mv
https://huggingface.co/tencent/Hunyuan3D-2mini
https://github.com/Tencent/Hunyuan3D-2
Tencent just made Hunyuan3D 2.1 open-source.
This is the first fully open-source, production-ready PBR 3D generative model with cinema-grade quality.
https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1
What makes it special?
• Advanced PBR material synthesis brings realistic materials like leather, bronze, and more to life with stunning light interactions.
• Complete access to model weights, training/inference code, data pipelines.
• Optimized to run on accessible hardware.
• Built for real-world applications with professional-grade output quality.
They’re making it accessible to everyone:
• Complete open-source ecosystem with full documentation.
• Ready-to-use model weights and training infrastructure.
• Live demo available for instant testing.
• Comprehensive GitHub repository with implementation details. -
Lovis Odin ComfyUI-8iPlayer – Seamlessly integrate 8i volumetric videos into your AI workflows
Load holograms, animate cameras, capture frames, and feed them to your favorite AI models. Developed by Lovis Odin for Kartel.ai
You can obtain the MPD URL directly from the official 8i Web Player.https://github.com/Kartel-ai/ComfyUI-8iPlayer/
FEATURED POSTS
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Robert Legato joins Stability AI as Chief Pipeline Architect
https://stability.ai/news/introducing-our-new-chief-pipeline-architect-rob-legato
“Joining Stability AI is an incredible opportunity, and I couldn’t be more excited to help shape the next era of filmmaking,” said Legato. “With dynamic leaders like Prem Akkaraju and James Cameron driving the vision, the potential here is limitless. What excites me most is Stability AI’s commitment to filmmakers—building a tool that is as intuitive as it is powerful, designed to elevate creativity rather than replace it. It’s an artist-first approach to AI, and I’m thrilled to be part of it.”
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Want to build a start up company that lasts? Think three-layer cake
https://www.fastcompany.com/91131427/want-to-build-a-company-that-lasts-think-three-layer-cake
Building a successful business requires a focus on three key elements: product excellence, go-to-market strategy, and operational excellence. Neglecting any of these areas can lead to failure, as evidenced by the high percentage of startups that don’t make it past the five-year mark. Founders and CEOs must ensure a solid product foundation while also integrating effective sales, marketing, and management strategies to achieve sustainable growth and scale.
- Foundation: Product Excellence, Core Values and Mission
- Core Values: These are the guiding principles that dictate behavior and action within the company. They form the ethical foundation and are crucial for maintaining consistency in decision-making.
- Mission: This defines the company’s purpose and goals. A clear and compelling mission helps align the team and provides a sense of direction.
- Efficiency and Scalability: This layer focuses on creating efficient processes that can scale as the company grows. Streamlined operations reduce costs and increase productivity.
- Structure: Operational Excellence and Innovation
- Operational Excellence: Efficient processes, quality control, and continuous improvement fall into this layer. Ensuring that the company operates smoothly and effectively is crucial for sustainability.
- Innovation: Staying competitive requires innovation. This involves developing new products, services, or processes that add value and keep the company relevant in the market.
- Quality Control and Continuous Improvement: Ensuring that operational processes are of high quality and constantly improving helps maintain product excellence and customer satisfaction.
- Technology and Infrastructure: Investing in the right technology and infrastructure to support business operations is vital. This includes everything from manufacturing equipment to software systems that enhance operational efficiency.
- Strategy: Go-to-Market Strategy, Vision and Long-Term Planning
- Vision: A forward-looking vision inspires and motivates the team. It outlines where the company aims to be in the future and helps in setting long-term goals.
- Strategic Planning: This involves setting long-term goals and determining the actions and resources needed to achieve them. It includes market analysis, competitive strategy, and growth planning.
- Market Understanding: A deep understanding of the target market, including customer segments, competitors, and market trends, is essential. This knowledge helps in positioning the product effectively.
- Marketing and Sales Execution: This involves creating a robust marketing plan that includes branding, messaging, and advertising strategies to attract and retain customers. Additionally, building a strong sales strategy ensures that the product reaches the right customers through the right channels.
- Customer Acquisition and Retention: Effective strategies for acquiring new customers and retaining existing ones are critical. This includes loyalty programs, customer service excellence, and engagement initiatives.
- Foundation: Product Excellence, Core Values and Mission
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Is a MacBeth Colour Rendition Chart the Safest Way to Calibrate a Camera?
www.colour-science.org/posts/the-colorchecker-considered-mostly-harmless/
“Unless you have all the relevant spectral measurements, a colour rendition chart should not be used to perform colour-correction of camera imagery but only for white balancing and relative exposure adjustments.”
“Using a colour rendition chart for colour-correction might dramatically increase error if the scene light source spectrum is different from the illuminant used to compute the colour rendition chart’s reference values.”
“other factors make using a colour rendition chart unsuitable for camera calibration:
– Uncontrolled geometry of the colour rendition chart with the incident illumination and the camera.
– Unknown sample reflectances and ageing as the colour of the samples vary with time.
– Low samples count.
– Camera noise and flare.
– Etc…“Those issues are well understood in the VFX industry, and when receiving plates, we almost exclusively use colour rendition charts to white balance and perform relative exposure adjustments, i.e. plate neutralisation.”