BREAKING NEWS
LATEST POSTS
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Thomas Müller nv-tlabs GEN3C – 3D-Informed World-Consistent Video Generation with Precise Camera Control
https://github.com/nv-tlabs/GEN3C
Load a picture, define a camera path in 3D, and then render a photoreal video.
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AI and the Law – Disney, NBCU sue Midjourney over copyright infringement
https://www.axios.com/2025/06/11/disney-nbcu-midjourney-copyright
Why it matters: It’s the first legal action that major Hollywood studios have taken against a generative AI company.
The complaint, filed in a U.S. District Court in central California, accuses Midjourney of both direct and secondary copyright infringement by using the studios’ intellectual property to train their large language model and by displaying AI-generated images of their copyrighted characters. -
ComfyRun – A fully open source and self-hosted solution to run your ComfyUI workflows at blazing fast speeds on cloud GPUs
https://github.com/punitda/ComfyRun
Best suited for individuals who want to
- Run complex workflows in seconds on the powerful GPUs like A10G, A100, and H100
- Experiment with any workflows you find across web without worrying about breaking your local ComfyUI environment
- Edit workflows on the go
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Python Windows environment requirements vs apps and custom venv installs
Think of Python like a big toolkit of tools (the interpreter and all its libraries). On Windows, you need to install that toolkit in one place so the operating system knows “Here’s where Python lives.” Once that’s in place, each application can make its own little copy of the toolkit (a venv) to keep its dependencies separate. Here’s why this setup is necessary:
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Google Stitch – Transform ideas into UI designs for mobile and web applications
https://stitch.withgoogle.com/
Stitch is available for free of charge with certain usage limits. Each user receives a monthly allowance of 350 generations using Flash mode and 50 generations using Experimental mode. Please note that these limits are subject to change.
FEATURED POSTS
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Rendering – BRDF – Bidirectional reflectance distribution function
http://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function
The bidirectional reflectance distribution function is a four-dimensional function that defines how light is reflected at an opaque surface
http://www.cs.ucla.edu/~zhu/tutorial/An_Introduction_to_BRDF-Based_Lighting.pdf
In general, when light interacts with matter, a complicated light-matter dynamic occurs. This interaction depends on the physical characteristics of the light as well as the physical composition and characteristics of the matter.
That is, some of the incident light is reflected, some of the light is transmitted, and another portion of the light is absorbed by the medium itself.
A BRDF describes how much light is reflected when light makes contact with a certain material. Similarly, a BTDF (Bi-directional Transmission Distribution Function) describes how much light is transmitted when light makes contact with a certain material
http://www.cs.princeton.edu/~smr/cs348c-97/surveypaper.html
It is difficult to establish exactly how far one should go in elaborating the surface model. A truly complete representation of the reflective behavior of a surface might take into account such phenomena as polarization, scattering, fluorescence, and phosphorescence, all of which might vary with position on the surface. Therefore, the variables in this complete function would be:
incoming and outgoing angle incoming and outgoing wavelength incoming and outgoing polarization (both linear and circular) incoming and outgoing position (which might differ due to subsurface scattering) time delay between the incoming and outgoing light ray
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Animation/VFX/Game Industry JOB POSTINGS by Chris Mayne
Chris is now using Google’s Looker Studio (this may better help those that aren’t able to use the filters on the spreadsheet):
https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB
Older format: docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0
For any studios that would like to add positions to this, please feel free to use the following form:
https://docs.google.com/forms/d/e/1FAIpQLSeXziY3GQ8N7bxM-GxwDoZ7AimguHru0105PLVQtNYygswIlw/viewform
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Cinematographers Blueprint 300dpi poster
The 300dpi digital poster is now available to all PixelSham.com subscribers.
If you have already subscribed and wish a copy, please send me a note through the contact page.
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Space bodies’ components and light spectroscopy
www.plutorules.com/page-111-space-rocks.html
This help’s us understand the composition of components in/on solar system bodies.
Dips in the observed light spectrum, also known as, lines of absorption occur as gasses absorb energy from light at specific points along the light spectrum.
These dips or darkened zones (lines of absorption) leave a finger print which identify elements and compounds.
In this image the dark absorption bands appear as lines of emission which occur as the result of emitted not reflected (absorbed) light.
Lines of absorption
Lines of emission