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BREAKING NEWS

LATEST POSTS

  • Quark: Real-time, High-resolution, and General Neural View Synthesis

    pIXELsHAM.com
    Nov 26, 2024
    A.I., photogrammetry

    https://quark-3d.github.io

    Views : 49
  • Disney Research Hub – Factorized Motion Diffusion for Precise and Character Agnostic Motion Inbetweening video

    pIXELsHAM.com
    Nov 26, 2024
    animation

    https://studios.disneyresearch.com/2024/11/21/factorized-motion-diffusion-for-precise-and-character-agnostic-motion-inbetweening

    Views : 45
  • Pixel Art Icons

    pIXELsHAM.com
    Nov 25, 2024
    design, reference

    https://pixelarticons.com

    Views : 53
  • Color Palette Glossary

    pIXELsHAM.com
    Nov 25, 2024
    colour

    https://colorify.rocks/glossary

    Views : 40
  • Midjourney Style Refs – Nov 2024

    pIXELsHAM.com
    Nov 25, 2024
    A.I., design, reference

    Full PDF in the post

    (more…)
    Views : 48
  • Carlos Vilchi – Virtual Production Stage Tech scheme v1.0

    pIXELsHAM.com
    Nov 25, 2024
    production

    Carlos Vilchi has spent some time working on collecting all the technology related to Stage Tech including:

    • -All the tracking technology existing today (inside out, outside in)
    • -All lens encoding vendors, and their compatibility.
    • -Tools, plugins, or Hubs.
    • -The different small ecosystems between: Vicon, ZEISS Cinematography, ILM Technoprops, OptiTrack, stYpe, Antilatency, Ncam Technologies Ltd, Mo-Sys Engineering Ltd, EZtrack®, ARRI, DCS – Digital Camera Systems, Zero Density, Disguise, Aximmetry Technologies, HTC VIVE, Lightcraft Technology and more!

    https://virtualproduction.es/wp-content/uploads/2024/11/VirtualProd-StageTech-v1.0-Carlos-Vilchis.pdf

    Local copy in the post

    (more…)
    Views : 74
  • HugginFace MagicQuill – An Intelligent Interactive Image Editing System

    pIXELsHAM.com
    Nov 25, 2024
    A.I.

    https://magicquill.art/demo

    https://github.com/magic-quill/magicquill

    https://huggingface.co/spaces/AI4Editing/MagicQuill

    Views : 169
  • Matthieu Cotteret – Photographs on glass

    pIXELsHAM.com
    Nov 22, 2024
    design, photography

    https://taranakimediaarchive.co.nz/collection/matthieu-cotteret-glass-plate-photographer-video/

    Views : 53
  • Fabian Oefner – Turning ordinary objects into books

    pIXELsHAM.com
    Nov 21, 2024
    design

     

    www.instagram.com/fabianoefner/

    Views : 35
  • Ben McEwan – Deconstructing Despill Algorithms

    pIXELsHAM.com
    Nov 21, 2024
    software

    Despilling is arguably the most important step to get right when pulling a key. A great despill can often hide imperfections in your alpha channel & prevents tedious painting to manually fix edges.

    benmcewan.com/blog/2018/05/20/understanding-despill-algorithms/

    Views : 45
  • Creative duo Joseph Lattimer and Caitlin Derer Creates Absolutely Amazing The Beatles Collectable Toys

    pIXELsHAM.com
    Nov 21, 2024
    design

    https://designyoutrust.com/2024/11/artist-duo-creates-absolutely-amazing-the-beatles-collectable-toys

    Views : 37
  • SAMURAI – Adapting Segment Anything Model for Zero-Shot Visual Tracking with Motion-Aware Memory

    pIXELsHAM.com
    Nov 21, 2024
    A.I., software

    https://yangchris11.github.io/samurai

    https://github.com/yangchris11/samurai

    Views : 168
  • Genex – Generative World Explorer

    pIXELsHAM.com
    Nov 21, 2024
    A.I.

    https://generative-world-explorer.github.io

    Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. However, humans can imagine unseen parts of the world through a mental exploration and revise their beliefs with imagined observations. Such updated beliefs can allow them to make more informed decisions at the current step, without having to physically explore the world first. To achieve this human-like ability, we introduce the Generative World Explorer (Genex), a video generation model that allows an agent to mentally explore a large-scale 3D world (e.g., urban scenes) and acquire imagined observations to update its belief about the world .

    Views : 45
  • KeenTools 2024.3 – FaceTracker for Blender Stable

    pIXELsHAM.com
    Nov 21, 2024
    blender

    FaceTracker for Blender is:

    – Markerless facial mocap: capture facial performance and head motion with a matching geometry
    – Custom face mesh generation: create digital doubles using snapshots of video frames (available with FaceBundle)
    – 3D texture mapping: beauty work, (de)ageing, relighting
    – 3D compositing: add digital make-up, dynamic VFX, hair and more
    – (NEW) Animation retargeting: convert facial animation to ARKit blendshapes or Rigify rig in one click

    https://keentools.io/products/facetracker-for-blender

    Views : 64
  • Morflax – online product 3D design and motion graphic

    pIXELsHAM.com
    Nov 19, 2024
    animation, software

    https://studio.morflax.com/v2

    Views : 49
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FEATURED POSTS

  • Steven Stahlberg – Perception and Composition

    pIXELsHAM.com
    Nov 5, 2017
    composition, Featured, photography

    http://www.androidblues.com/visualperception.html

    Views : 1,128
  • 𝗝𝗲𝗻𝘀𝗲𝗻 𝗛𝘂𝗮𝗻𝗴 – K𝗲𝘆𝗻𝗼𝘁𝗲 𝗮𝘁 𝘁𝗵𝗲 2025 𝗡𝗩𝗜𝗗𝗜𝗔 𝗚𝗧𝗖

    pIXELsHAM.com
    Mar 19, 2025
    A.I., hardware

    Views : 0
  • Macro Photography Tutorial – How to Shoot on White Background in the Field

    pIXELsHAM.com
    Sep 14, 2018
    photography

    Views : 1,107
  • Tencent Hunyuan3D 2.1 goes Open Source and adds MV (Multi-view) and MV Mini

    pIXELsHAM.com
    Jun 14, 2025
    A.I., Featured, modeling

    https://huggingface.co/tencent/Hunyuan3D-2mv

    https://huggingface.co/tencent/Hunyuan3D-2mini

    https://github.com/Tencent/Hunyuan3D-2

    Tencent just made Hunyuan3D 2.1 open-source.
    This is the first fully open-source, production-ready PBR 3D generative model with cinema-grade quality.
    https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1

    What makes it special?
    • Advanced PBR material synthesis brings realistic materials like leather, bronze, and more to life with stunning light interactions.
    • Complete access to model weights, training/inference code, data pipelines.
    • Optimized to run on accessible hardware.
    • Built for real-world applications with professional-grade output quality.

    They’re making it accessible to everyone:
    • Complete open-source ecosystem with full documentation.
    • Ready-to-use model weights and training infrastructure.
    • Live demo available for instant testing.
    • Comprehensive GitHub repository with implementation details.

    Views : 184
  • AI and the Law – Netflix : Using Generative AI in Content Production

    pIXELsHAM.com
    Aug 19, 2025
    A.I., Featured, ves

    https://partnerhelp.netflixstudios.com/hc/en-us/articles/43393929218323-Using-Generative-AI-in-Content-Production

    https://www.cartoonbrew.com/business/netflix-generative-ai-use-guidelines-253300.html

    • Temporary Use: AI-generated material can be used for ideation, visualization, and exploration—but is currently considered temporary and not part of final deliverables.
    • Ownership & Rights: All outputs must be carefully reviewed to ensure rights, copyright, and usage are properly cleared before integrating into production.
    • Transparency: Productions are expected to document and disclose how generative AI is used.
    • Human Oversight: AI tools are meant to support creative teams, not replace them—final decision-making rests with human creators.
    • Security & Compliance: Any use of AI tools must align with Netflix’s security protocols and protect confidential production material.
    Views : 15
  • Gamma correction

    pIXELsHAM.com
    Apr 1, 2018
    colour, Featured, lighting, photography, production

    http://www.normankoren.com/makingfineprints1A.html#Gammabox

    https://en.wikipedia.org/wiki/Gamma_correction

    http://www.photoscientia.co.uk/Gamma.htm

    https://www.w3.org/Graphics/Color/sRGB.html

    http://www.eizoglobal.com/library/basics/lcd_display_gamma/index.html

    https://forum.reallusion.com/PrintTopic308094.aspx

    Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships.

    Three main types:
    – Image Gamma encoded in images
    – Display Gammas encoded in hardware and/or viewing time
    – System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.

     

    (more…)
    Views : 3,244
  • OLLY MOSS

    pIXELsHAM.com
    Nov 21, 2012
    design

    http://ollymoss.com/

    Views : 1,325
  • Andrew Tsepliaev – composition examples

    pIXELsHAM.com
    Jun 17, 2024
    composition, lighting

    https://www.linkedin.com/posts/andrew-tsepliaev_composition-scene-rules-activity-7207340274115588096-nTnj

     

    Views : 79
Views : 12,303

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