While in ZBrush, call up your image editing package and use it to modify the active ZBrush document or tool, then go straight back into ZBrush.
ZAppLink can work on different saved points of view for your model. What you paint in your image editor is then projected to the model’s PolyPaint or texture for more creative freedom.
With ZAppLink you can combine ZBrush’s powerful capabilities with all the painting power of the PSD-capable 2D editor of your choice, making it easy to create stunning textures.
ZAppLink features
Send your document view to the PSD file editor of your choice for texture creation and modification: Photoshop, Gimp and more!
Projections in orthogonal or perspective mode.
Multiple view support: With a single click, send your front, back, left, right, top, bottom and two custom views in dedicated layers to your 2D editor. When your painting is done, automatically reproject all the views back in ZBrush!
Create character sheets based on your saved views with a single click.
ZAppLink works with PolyPaint, Textures based on UV’s and canvas pixols.
A Modular AI Image Generation Web-User-Interface, with an emphasis on making powertools easily accessible, high performance, and extensibility. Supports AI image models (Stable Diffusion, Flux, etc.), and AI video models (LTX-V, Hunyuan Video, Cosmos, Wan, etc.), with plans to support eg audio and more in the future.
SwarmUI by default runs entirely locally on your own computer. It does not collect any data from you.
SwarmUI is 100% Free-and-Open-Source software, under the MIT License. You can do whatever you want with it.
Advances in computer vision and machine learning techniques have led to significant development in 2D and 3D human pose estimation using RGB cameras, LiDAR, and radars. However, human pose estimation from images is adversely affected by common issues such as occlusion and lighting, which can significantly hinder performance in various scenarios.
Radar and LiDAR technologies, while useful, require specialized hardware that is both expensive and power-intensive. Moreover, deploying these sensors in non-public areas raises important privacy concerns, further limiting their practical applications.
To overcome these limitations, recent research has explored the use of WiFi antennas, which are one-dimensional sensors, for tasks like body segmentation and key-point body detection. Building on this idea, the current study expands the use of WiFi signals in combination with deep learning architectures—techniques typically used in computer vision—to estimate dense human pose correspondence.
In this work, a deep neural network was developed to map the phase and amplitude of WiFi signals to UV coordinates across 24 human regions. The results demonstrate that the model is capable of estimating the dense pose of multiple subjects with performance comparable to traditional image-based approaches, despite relying solely on WiFi signals. This breakthrough paves the way for developing low-cost, widely accessible, and privacy-preserving algorithms for human sensing.
A stand-alone, decoder-only autoregressive model, trained from scratch, that unifies a broad spectrum of image generation tasks, including text-to-image generation, image pair generation, subject-driven generation, multi-turn image editing, controllable generation, and dense prediction.
With mamba, it’s easy to set up software environments. A software environment is simply a set of different libraries, applications and their dependencies. The power of environments is that they can co-exist: you can easily have an environment called py27 for Python 2.7 and one called py310 for Python 3.10, so that multiple of your projects with different requirements have their dedicated environments. This is similar to “containers” and images. However, mamba makes it easy to add, update or remove software from the environments.
Hand drawn sketch | Models made in CC4 with ZBrush | Textures in Substance Painter | Paint over in Photoshop | Renders, Animation, VFX with AI. Each 5-8 hours spread over a couple days.
As I continue to explore the use of AI tools to enhance my 3D character creation process, I discover they can be incredibly useful during the previsualization phase to see what a character might ultimately look like in production. I selectively use AI to enhance and accelerate my creative process, not to replace it or use it as an end to end solution.
An exposure stop is a unit measurement of Exposure as such it provides a universal linear scale to measure the increase and decrease in light, exposed to the image sensor, due to changes in shutter speed, iso and f-stop.
+-1 stop is a doubling or halving of the amount of light let in when taking a photo
1 EV (exposure value) is just another way to say one stop of exposure change.
Same applies to shutter speed, iso and aperture.
Doubling or halving your shutter speed produces an increase or decrease of 1 stop of exposure.
Doubling or halving your iso speed produces an increase or decrease of 1 stop of exposure.
Temporary Use: AI-generated material can be used for ideation, visualization, and exploration—but is currently considered temporary and not part of final deliverables.
Ownership & Rights: All outputs must be carefully reviewed to ensure rights, copyright, and usage are properly cleared before integrating into production.
Transparency: Productions are expected to document and disclose how generative AI is used.
Human Oversight: AI tools are meant to support creative teams, not replace them—final decision-making rests with human creators.
Security & Compliance: Any use of AI tools must align with Netflix’s security protocols and protect confidential production material.