Subscribe to PixelSham.com RSS for free

3Dprinting (179) A.I. (898) animation (353) blender (217) colour (240) commercials (53) composition (154) cool (368) design (655) Featured (91) hardware (316) IOS (109) jokes (140) lighting (299) modeling (156) music (189) photogrammetry (197) photography (757) production (1308) python (101) quotes (498) reference (317) software (1379) trailers (308) ves (571) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • ReShot.ai – AI-powered photo editor

    pIXELsHAM.com
    Sep 9, 2024
    A.I.

    https://www.reshot.ai/

     

    Views : 33
  • OpenCV Python for Computer Vision

    pIXELsHAM.com
    Sep 9, 2024
    production, python

    https://www.linkedin.com/feed/update/urn:li:activity:7238850453638184961

     

    local copy in the article:

    (more…)

    Views : 38
  • BEST UPGRADES and MODS for Bambu Lab X1C or P1S

    pIXELsHAM.com
    Sep 9, 2024
    3Dprinting

    Views : 75
  • The Scratch-Built Models Kits of Randy deCooper!

    pIXELsHAM.com
    Sep 7, 2024
    modeling

    Views : 21
  • Sony PCL Shows NeRFs for Virtual Production

    pIXELsHAM.com
    Sep 6, 2024
    photogrammetry

    https://radiancefields.com/sony-pcl-shows-proprietary-nerfs-for-virtual-production

     

    Views : 483
  • DepthCrafter – Generating Consistent Normals Long Depth Sequences for Open-world Videos

    pIXELsHAM.com
    Sep 5, 2024
    A.I., production, software

    https://depthcrafter.github.io/

     

    We innovate DepthCrafter, a novel video depth estimation approach, by leveraging video diffusion models. It can generate temporally consistent long depth sequences with fine-grained details for open-world videos, without requiring additional information such as camera poses or optical flow.

     

    https://www.pixelsham.com/wp-content/uploads/2024/09/example_4511004.mp4
    Views : 181
  • ByteDance Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependency

    pIXELsHAM.com
    Sep 5, 2024
    A.I., animation, software

    https://loopyavatar.github.io/

     

    Loopy supports various visual and audio styles. It can generate vivid motion details from audio alone, such as non-speech movements like sighing, emotion-driven eyebrow and eye movements, and natural head movements.

     

    https://www.pixelsham.com/wp-content/uploads/2024/09/loopy2.mp4
    https://www.pixelsham.com/wp-content/uploads/2024/09/loopy1.mp4
    Views : 228
  • Ross Pettit on The Agile Manager – How tech firms went for prioritizing cash flow instead of talent (and artists)

    pIXELsHAM.com
    Sep 4, 2024
    Featured, quotes, ves

    For years, tech firms were fighting a war for talent. Now they are waging war on talent.

    This shift has led to a weakening of the social contract between employees and employers, with culture and employee values being sidelined in favor of financial discipline and free cash flow.

    The operating environment has changed from a high tolerance for failure (where cheap capital and willing spenders accepted slipped dates and feature lag) to a very low – if not zero – tolerance for failure (fiscal discipline is in vogue again).

    While preventing and containing mistakes staves off shocks to the income statement, it doesn’t fundamentally reduce costs. Years of payroll bloat – aggressive hiring, aggressive comp packages to attract and retain people – make labor the biggest cost in tech.
    …

    Of course, companies can reduce their labor force through natural attrition. Other labor policy changes – return to office mandates, contraction of fringe benefits, reduction of job promotions, suspension of bonuses and comp freezes – encourage more people to exit voluntarily. It’s cheaper to let somebody self-select out than it is to lay them off.
    …

    Employees recruited in more recent years from outside the ranks of tech were given the expectation that we’ll teach you what you need to know, we want you to join because we value what you bring to the table. That is no longer applicable. Runway for individual growth is very short in zero-tolerance-for-failure operating conditions. Job preservation, at least in the short term for this cohort, comes from completing corporate training and acquiring professional certifications. Training through community or experience is not in the cards.
    …

    The ability to perform competently in multiple roles, the extra-curriculars, the self-directed enrichment, the ex-company leadership – all these things make no matter. The calculus is what you got paid versus how you performed on objective criteria relative to your cohort. Nothing more.
    …

    Here is where the change in the social contract is perhaps the most blatant. In the “destination employer” years, the employee invested in the community and its values, and the employer rewarded the loyalty of its employees through things like runway for growth (stretch roles and sponsored work innovation) and tolerance for error (valuing demonstrable learning over perfection in execution). No longer.
    …

    http://www.rosspettit.com/2024/08/for-years-tech-was-fighting-war-for.html

    Views : 90
  • Train your Flux LoRA directly in ComfyUI

    pIXELsHAM.com
    Sep 4, 2024
    A.I.

    With this technique you can train even with 12gb VRAM.

     

    https://github.com/kijai/ComfyUI-FluxTrainer

    Views : 64
  • Asim Kod – Mastering Composition

    pIXELsHAM.com
    Sep 4, 2024
    composition, photography

    Views : 84
  • Visualizing the Evolution of Vision and the Eye

    pIXELsHAM.com
    Sep 4, 2024
    photography, reference

    https://www.visualcapitalist.com/eye-evolution/

     

    Views : 19
  • 2DGS – 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

    pIXELsHAM.com
    Sep 4, 2024
    photogrammetry

    A 2D Gaussian Splats technique for extracting cleaner 3D geometry from 3DGS

     

    https://github.com/hbb1/2d-gaussian-splatting

     

    https://surfsplatting.github.io/

     

    https://colab.research.google.com/drive/1qoclD7HJ3-o0O1R8cvV3PxLhoDCMsH8W

     

    3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-accurate 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.

     

    Views : 38
  • Lighter Darker: The ILM Podcast – Episode 1 “The Premiere” – Rob Bredow and Todd Vaziri

    pIXELsHAM.com
    Sep 4, 2024
    production, ves

    https://www.ilm.com/lighterdarker/s1e1-the-premiere/

    Views : 26
  • Hyper Realistic Water is this EASY

    pIXELsHAM.com
    Sep 4, 2024
    blender

    Views : 22
  • Kiosk – Library Tool for 3D Artists

    pIXELsHAM.com
    Sep 4, 2024
    production, software

    Kiosk streamlines resource management. With tailored filtering, customizable organization, and seamless integration into Maya, Houdini, Blender and Cinema4D. Maintain one library for them all!

     

    https://fabianstrube.gumroad.com/l/kiosk-library

     

    Views : 36
Previous Page
1 … 54 55 56 57 58 … 433
Next Page

FEATURED POSTS

  • Composition – Visual Style and Artistic Influences with Vittorio Storaro

    pIXELsHAM.com
    Jul 4, 2016
    composition, lighting, photography

    Views : 977
  • StarVector – A multimodal LLM for Scalable Vector Graphics (SVG) generation from images and text

    pIXELsHAM.com
    Mar 25, 2025
    A.I., software

    https://starvector.github.io

    https://huggingface.co/collections/starvector/starvector-models-6783b22c7bd4b43d13cb5289

    https://github.com/joanrod/star-vector

    Views : 37
  • Cinematographers Blueprint 300dpi poster

    pIXELsHAM.com
    Sep 29, 2020
    composition, Featured, lighting, photography, reference

    The 300dpi digital poster is now available to all PixelSham.com subscribers.

     

    If you have already subscribed and wish a copy, please send me a note through the contact page.

    Views : 1,417
  • Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance

    pIXELsHAM.com
    Aug 5, 2020
    colour, Featured, lighting, photography

    https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/

     

     

    The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.

    The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.

    Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts

     

     

    Details in the post
    (more…)

    Views : 8,517
  • ComfyUI FLOAT – A container for FLOAT Generative Motion Latent Flow Matching for Audio-driven Talking Portrait – lip sync

    pIXELsHAM.com
    Jun 12, 2025
    Featured

    https://github.com/florestefano1975/ComfyUI-FLOAT

    https://github.com/deepbrainai-research/float

    Views : 24
  • RoVa4D Full Color Blender 3D Printer

    pIXELsHAM.com
    Sep 4, 2016
    3Dprinting, blender, colour, hardware

    http://www.ordsolutions.com/rova4d-full-color-blender-3d-printer-pre-order/

    Views : 1,239
  • Google Art Palette

    pIXELsHAM.com
    Nov 15, 2021
    A.I., colour, design

    artsexperiments.withgoogle.com/artpalette/colors/73899e-acb0b9-ebe0d9-d1cdcf-ab5388

    Views : 622
  • Composition – How to Catch Light in a Photo Subjects Eye

    pIXELsHAM.com
    Oct 15, 2016
    composition, lighting, photography

    http://www.picturecorrect.com/tips/how-to-catch-light-in-a-photo-subjects-eye/

    Views : 1,095
Views : 11,443

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.