• Google Street View Hyperlapse

    All Google Street View imagery captured using hyperlapse.tllabs.io. Source code available at github.com/TeehanLax/Hyperlapse.js.

    Read the full story: teehanlax.com/labs/hyperlapse/

  • Photography basics: Shutter angle and shutter speed and motion blur

    ,

    http://www.shutterangle.com/2012/cinematic-look-frame-rate-shutter-speed/

     

    https://www.cinema5d.com/global-vs-rolling-shutter/

     

    https://www.wikihow.com/Choose-a-Camera-Shutter-Speed

     

    https://www.provideocoalition.com/shutter-speed-vs-shutter-angle/

     

     

    Shutter is the device that controls the amount of light through a lens. Basically in general it controls the amount of time a film is exposed.

     

    Shutter speed is how long this device is open for, which also defines motion blur… the longer it stays open the blurrier the image captured.

     

    The number refers to the amount of light actually allowed through.

     

    As a reference, shooting at 24fps, at 180 shutter angle or 1/48th of shutter speed (0.0208 exposure time) will produce motion blur which is similar to what we perceive at naked eye

     

    Talked of as in (shutter) angles, for historical reasons, as the original exposure mechanism was controlled through a pie shaped mirror in front of the lens.

     

     

    A shutter of 180 degrees is blocking/allowing light for half circle.  (half blocked, half open). 270 degrees is one quarter pie shaped, which would allow for a higher exposure time (3 quarter pie open, vs one quarter closed) 90 degrees is three quarter pie shaped, which would allow for a lower exposure (one quarter open, three quarters closed)

     

    The shutter angle can be converted back and fort with shutter speed with the following formulas:
    https://www.provideocoalition.com/shutter-speed-vs-shutter-angle/

     

    shutter angle =
    (360 * fps) * (1/shutter speed)
    or
    (360 * fps) / shutter speed

     

    shutter speed =
    (360 * fps) * (1/shutter angle)
    or
    (360 * fps) / shutter angle

     

    For example here is a chart from shutter angle to shutter speed at 24 fps:
    270 = 1/32
    180 = 1/48
    172.8 = 1/50
    144 = 1/60
    90 = 1/96
    72 = 1/120
    45 = 1/198
    22.5 = 1/348
    11 = 1/696
    8.6 = 1/1000

     

    The above is basically the relation between the way a video camera calculates shutter (fractions of a second) and the way a film camera calculates shutter (in degrees).

    Smaller shutter angles show strobing artifacts. As the camera only ever sees at least half of the time (for a typical 180 degree shutter). Due to being obscured by the shutter during that period, it doesn’t capture the scene continuously.

     

    This means that fast moving objects, and especially objects moving across the frame, will exhibit jerky movement. This is called strobing. The defect is also very noticeable during pans.  Smaller shutter angles (shorter exposure) exhibit more pronounced strobing effects.

     

    Larger shutter angles show more motion blur. As the longer exposure captures more motion.

    Note that in 3D you want to first sum the total of the shutter open and shutter close values, than compare that to the shutter angle aperture, ie:

     

    shutter open -0.0625
    shutter close 0.0625
    Total shutter = 0.0625+0.0625 = 0.125
    Shutter angle = 360*0.125 = 45

     

    shutter open -0.125
    shutter close 0.125
    Total shutter = 0.125+0.125 = 0.25
    Shutter angle = 360*0.25 = 90

     

    shutter open -0.25
    shutter close 0.25
    Total shutter = 0.25+0.25 = 0.5
    Shutter angle = 360*0.5 = 180

     

    shutter open -0.375
    shutter close 0.375
    Total shutter = 0.375+0.375 = 0.75
    Shutter angle = 360*0.75 = 270

     

     

    Faster frame rates can resolve both these issues.