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LATEST POSTS
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HumanDiT – Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation
https://agnjason.github.io/HumanDiT-page
By inputting a single character image and template pose video, our method can generate vocal avatar videos featuring not only pose-accurate rendering but also realistic body shapes.
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DynVFX – Augmenting Real Videoswith Dynamic Content
Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex scene effects that naturally interact with the existing scene over time. The position, appearance, and motion of the new content are seamlessly integrated into the original footage while accounting for camera motion, occlusions, and interactions with other dynamic objects in the scene, resulting in a cohesive and realistic output video.
https://dynvfx.github.io/sm/index.html
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ByteDance OmniHuman-1
https://omnihuman-lab.github.io
They propose an end-to-end multimodality-conditioned human video generation framework named OmniHuman, which can generate human videos based on a single human image and motion signals (e.g., audio only, video only, or a combination of audio and video). In OmniHuman, we introduce a multimodality motion conditioning mixed training strategy, allowing the model to benefit from data scaling up of mixed conditioning. This overcomes the issue that previous end-to-end approaches faced due to the scarcity of high-quality data. OmniHuman significantly outperforms existing methods, generating extremely realistic human videos based on weak signal inputs, especially audio. It supports image inputs of any aspect ratio, whether they are portraits, half-body, or full-body images, delivering more lifelike and high-quality results across various scenarios.
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Conda – an open source management system for installing multiple versions of software packages and their dependencies into a virtual environment
https://anaconda.org/anaconda/conda
https://docs.conda.io/projects/conda/en/latest/user-guide/getting-started.html
NOTE The company recently changed their TOS and this service now incurs into costs for teams above a threshold.
Use MicroMamba instead. -
Vashi Nedomansky – Shooting ratios of feature films
In the Golden Age of Hollywood (1930-1959), a 10:1 shooting ratio was the norm—a 90-minute film meant about 15 hours of footage. Directors like Alfred Hitchcock famously kept it tight with a 3:1 ratio, giving studios little wiggle room in the edit.
Fast forward to today: the digital era has sent shooting ratios skyrocketing. Affordable cameras roll endlessly, capturing multiple takes, resets, and everything in between. Gone are the disciplined “Action to Cut” days of film.https://en.wikipedia.org/wiki/Shooting_ratio
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General OCR Theory – Towards OCR-2.0 via a Unified End-to-end Model – HF Transformers implementation
https://huggingface.co/stepfun-ai/GOT-OCR-2.0-hf
GOT-OCR2 works on a wide range of tasks, including plain document OCR, scene text OCR, formatted document OCR, and even OCR for tables, charts, mathematical formulas, geometric shapes, molecular formulas and sheet music.
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QNTM – Developer Philosophy
- Avoid, at all costs, arriving at a scenario where the ground-up rewrite starts to look attractive
- Aim to be 90% done in 50% of the available time
- Automate good practice
- Think about pathological data
- There is usually a simpler way to write it
- Write code to be testable
- It is insufficient for code to be provably correct; it should be obviously, visibly, trivially correct
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Arminas Valunas – “Coca-Cola: Wherever you are.”
Arminas created this using Juggernaut Xl model and QR Code Monster SDXL ControlNet.
His pipeline:
Static Images – Forge UI.
Upscaled with Leonardo AI universal upscaler.
Animated with Runway ML and Minimax.
Video upscale – Topaz Video AI.
Composited in Adobe Premiere.
Juggernaut Xl download here:
https://civitai.com/models/133005/juggernaut-xl
QR Code Monster SDXL:
https://civitai.com/models/197247?modelVersionId=221829
FEATURED POSTS
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PBR Color Reference List for Materials – by Grzegorz Baran
“The list should be helpful for every material artist who work on PBR materials as it contains over 200 color values measured with PCE-RGB2 1002 Color Spectrometer device and presented in linear and sRGB (2.2) gamma space.
All color values, HUE and Saturation in this list come from measurements taken with PCE-RGB2 1002 Color Spectrometer device and are presented in linear and sRGB (2.2) gamma space (more info at the end of this video) I calculated Relative Luminance and Luminance values based on captured color using my own equation which takes color based luminance perception into consideration. Bare in mind that there is no ‘one’ color per substance as nothing in nature is even 100% uniform and any value in +/-10% range from these should be considered as correct one. Therefore this list should be always considered as a color reference for material’s albedos, not ulitimate and absolute truth.“