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LATEST POSTS

  • Best icon designers directory

    pIXELsHAM.com
    Jun 2, 2024
    design

    https://blog.streamlinehq.com/best-icon-designers/

     

    Views : 30
  • SeeSaw – Browse the best websites on the internet. Hand-picked and updated daily

    pIXELsHAM.com
    Jun 2, 2024
    design

    https://www.seesaw.website/

     

    Views : 38
  • Philosophical Ideologies Explained in 9 Minutes

    pIXELsHAM.com
    Jun 1, 2024
    quotes

    Views : 26
  • Comfy MusePose – an image-to-video generation framework for virtual human under control signal such as pose

    pIXELsHAM.com
    Jun 1, 2024
    A.I., software

    https://github.com/TMElyralab/Comfyui-MusePose

     

    ComfyMusePose

     

     

    Views : 58
  • Interview red flags

    pIXELsHAM.com
    Jun 1, 2024
    quotes, ves

    Views : 33
  • ToonCrafter + ComfyUI – Generative Cartoon Interpolation

    pIXELsHAM.com
    May 31, 2024
    A.I., animation, software

     

    https://doubiiu.github.io/projects/ToonCrafter

     

    Views : 80
  • Noel Gallagher on customers

    pIXELsHAM.com
    May 31, 2024
    quotes

    https://youtube.com/WGuVEVvB52c?si=48f235KjDgoaKFp

    Views : 24
  • John Cutler – The production Failure Threshold (for Start Ups)

    pIXELsHAM.com
    May 31, 2024
    production, quotes

    https://cutlefish.substack.com/p/tbm-290-the-dependency-threshold

     

    There’s a point beyond which no individual, no team, and no company can solve the dependency and constraint puzzle using brute-force methods.

    Imagine a company where 10% of the work involves multiple teams, touches different codebases, requires careful coordination, and requires frequent meetings that span organizational boundaries and challenge local incentives. This situation might still be feasible.

    Now imagine that this percentage is more like 25%. Very quickly, the constraint satisfaction problem becomes an order of magnitude more complex.

     

    What might a heuristic approach look like in product development?

    • Reducing work-in-progress limits
    • Force ranking priorities
    • Weighted-shortest-job-first

     

    There (is) a chance that teams will miss an opportunity to find an optimal solution? Yes. But the probability of that happening is far outweighed by the likelihood that 1) bad things will NOT happen, and 2) good things may emerge.

    The trouble, I believe, is that it can be incredibly hard for managers to make the case for, on the surface, doing less. Discussions about WIP limits and prioritization often devolve into debates over the actual WIP limit and precise estimates! Instead of seeing the forest through the trees, we obsess about finding the optimal answer.

    Views : 27
  • Veggie Pets Rock!!!

    pIXELsHAM.com
    May 30, 2024
    A.I.

    Views : 28
  • Illustration Art Styles gallery

    pIXELsHAM.com
    May 30, 2024
    design, reference

    https://airtable.com/appGc7YdwCFVYwTK8/shrY4CRFRaIhLjiBe/tbldCHol3ABwHG9ex

     

    Views : 44
  • The Three Laws of Software Code Complexity

    pIXELsHAM.com
    May 30, 2024
    production, python, quotes, software

    https://maheshba.bitbucket.io/blog/2024/05/08/2024-ThreeLaws.html

     

    1. A well-designed system will degrade into a badly designed system over time.
    2. Complexity is a Moat (filled by Leaky Abstractions).
    3. There is no fundamental upper limit on Software Complexity.
    Views : 34
  • Optical Illusions in 8 Minutes

    pIXELsHAM.com
    May 30, 2024
    cool

    https://www.youtube.com/watch?v=0RZYWhd78SY

    Views : 28
  • Looking Glass Debuts 16-inch OLED and 32-inch ‘Holographic’ Spatial Displays

    pIXELsHAM.com
    May 28, 2024
    hardware

    https://petapixel.com/2024/05/14/looking-glass-debuts-16-inch-oled-and-32-inch-holographic-spatial-displays/

    Views : 31
  • Adobe Firefly V3: A Complete 3D Tutorial

    pIXELsHAM.com
    May 28, 2024
    A.I.

    Views : 45
  • Raw hours – If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    pIXELsHAM.com
    May 27, 2024
    quotes
    Jonathan Stern

    Home Blog 

    Raw hours

    20 May, 2024

    On Twitter yesterday, @RJoads asked me how I got good at styling (CSS).

    I replied: “Raw hours. I’m obsessed with how things look and feel—probably more than the median engineer. Mind you, this has not always been a positive. I’ve been wildly distracted for hours and hours on the smallest items, things that truly do not matter to the business. But that’s how I’ve gotten better.”

    If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    “Work smarter, not harder” is a common refrain these days—particularly in sophisticated circles. The thing is, for most people I think it’s bad advice. My experience learning to code has suggested you have to work hard before you know how to work smart. No substitute for raw hours.

    It’s similar to what Brian Armstrong says: “If you’re pre-product/market fit, the best advice that I have from that period is: action produces information. Just keep doing stuff.”

    People with limited experience are similar to startups pre-product/market fit. Of course you should aim to work smarter! The catch is that you have to work extremely hard in order to know HOW to work smart. You must first go down dozens of dead-end paths to know where the smarter paths lie.

    The second catch is that in order to be able to inject a ton of raw hours in a natural, sustainable way, oftentimes you need to be OBSESSED. Otherwise – you’ll be banging your head against the wall year after year. Some people are so dogged they’re able to do it. But this is exceedingly rare and probably not worth aspiring to.

    “It’s hard to do a really good job on anything you don’t think about in the shower.” – Paul Graham

     

     

    Andrew Quinn’s TILs

     

    Doing is normally distributed; Learning is log-normal

    https://hiandrewquinn.github.io/til-site/posts/doing-is-normally-distributed-learning-is-log-normal

    Views : 36
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FEATURED POSTS

  • Cuts & Transitions 101

    pIXELsHAM.com
    Sep 18, 2020
    composition, photography

    Views : 701
  • Vaigue. Dream Logic. Veo 3 + Midjourney v7

    pIXELsHAM.com
    Jun 17, 2025
    A.I., trailers

    Views : 25
  • Color scheme generator

    pIXELsHAM.com
    Jun 30, 2011
    colour, design, photography, reference, software

    http://colorschemedesigner.com/

    http://www.colorsontheweb.com/colorwizard.asp

    http://colormixers.com/mixers/cmr/

    Views : 1,277
  • Yann Lecun: Meta AI, Open Source, Limits of LLMs, AGI & the Future of AI | Lex Fridman Podcast #416

    pIXELsHAM.com
    Mar 14, 2024
    A.I., Featured, quotes

    Views : 138
  • Alejandro Villabón and Rafał Kaniewski – Recover Highlights With 8-Bit to High Dynamic Range Half Float Copycat – Nuke

    pIXELsHAM.com
    Mar 25, 2025
    A.I., Featured, lighting, photography

    https://github.com/vfxwiki/8bit2floatCat

    8 bit to half float Copycat
    Views : 73
  • What causes color

    pIXELsHAM.com
    Aug 2, 2020
    colour

    www.webexhibits.org/causesofcolor/5.html

    Water itself has an intrinsic blue color that is a result of its molecular structure and its behavior.

    Views : 590
  • How To Get Started Learning How To Draw Comics

    pIXELsHAM.com
    Jan 9, 2024
    design

    Views : 33
  • Building an artificial sun that looks unbelievably realistic

    pIXELsHAM.com
    Nov 12, 2020
    lighting, photography

    Views : 697
Views : 10,099

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